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Member 230 posts
Registered: Jan 2006
New Aerowalk textures can be found on my website. (Edited 2012-10-17, 21:25)
Member 228 posts
Registered: Mar 2007
Member 80 posts
Registered: Jan 2006
Member 23 posts
Registered: Jan 2006
Member 628 posts
Registered: Jan 2006
Member 121 posts
Registered: May 2006
Fuck yay ! i was looking for a new aerowalk texture that would be somewhat near the original and nicier ( especially becouse of those lights on the map that makes my white enemy often invisible.. that was really right on the spot!
thnx dude
Member 303 posts
Registered: Jun 2007
Looks good, i've tried it, but i come back to another one. But i must admit that floor texture ROCKS!
Member 63 posts
Registered: May 2008
i like it
but ...wut about the axe.....= O ----
Member 156 posts
Registered: Mar 2007
The textures are very nice, but do we REALLY need more Aerowalk textures? I wish people would start doing textures for all those maps that do not yet have any... There is a new thread for Aerowalk textures about every few months.
Member 63 posts
Registered: May 2008
i thinks hes doin all the maps
Member 303 posts
Registered: Jun 2007
i thinks hes doin all the maps hahaha, then he must be very busy man - probably it'll took him about 20 years xD @ Lightning Hunter: there's nothing wrong with it as long as it is quality work, like one Moon[Drunk] posted. Other popular maps also get new textures often, what's the point of making textures for map that is barely played? I wish to see list of maps that are actually good, still played, popular and don't have custom 24-bit textures. I want to improve my skills in 2d graphic right now, and making textures is good excercise, so i may retexture some myself. If you have any ideas, post them, or send me pm.
Member 231 posts
Registered: Jan 2006
Very nice textures, just tried it. Me like
Member 156 posts
Registered: Mar 2007
@ Lightning Hunter: there's nothing wrong with it as long as it is quality work, like one Moon[Drunk] posted. I never said there was anything wrong with it. I simply stated that I wished texture artists as good as Moon[Drunk] would work on something that nobody has yet worked on. The other texture sets for Aerowalk are already faithful to the originals and high quality, so why create the same thing again? I applaud the work that Moon has done... I really do. I just feel like all the great talent is used on maps that already have great textures. Other popular maps also get new textures often, what's the point of making textures for map that is barely played? I wish to see list of maps that are actually good, still played, popular and don't have custom 24-bit textures. I want to improve my skills in 2d graphic right now, and making textures is good excercise, so i may retexture some myself. If you have any ideas, post them, or send me pm. There are plenty of textures that need to be done/reworked. Just visit the Quake Retexturing Project and see how many textures are not yet done or need to be redone. There are also many textures that could be made for the Quake Misison Packs, which many people still play today (including myself). You should also check out my posts on this thread here: http://quakeworld.nu/forum/viewtopic.php?id=1743 I mentioned the Egypt/Maya/Rome themes that are used in the Quake Mission Pack #2, plus many very well known user-made maps that do not have any high-res textures created for them at all (with the exception of the few that RaRe made for Ultrav). RaRe was going to do them, but then disappeared. Creating textures for those themes would cover the Mission Packs + a lot of user-made maps. There are also lots of skins that could be created for the original monster models in SP, which I know Moon Drunk could handle.
Member 793 posts
Registered: Feb 2006
Actually Moon[Drunk] is one of the main contributors to the QRP project so he *is* doing all the maps.. i think.
Member 303 posts
Registered: Jun 2007
I know it. But "all maps" include ones with custom texture wads (like quake 2) and there's too many of them.
Member 16 posts
Registered: Jun 2008
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