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Graphics Discussion
2006-03-10, 17:52
Member
1754 posts

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Jan 2006
yea, well r_viewmodelsize 0.X helps that too, and viewsize XXX
it's not hard to resize the model but who plays with r_drawviewmodel 1 anyway? :E
2006-03-10, 17:53
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Jan 2006
ui wrote:
I think it's got too much Q3 feeling to it, what with the rings and all. I like it better plain and simple.

nobodys forcing you to use them.. : /
2006-03-11, 00:29
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447 posts

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Jan 2006
He asked for some opinions. He got them. Now go play somewhere else.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-03-12, 01:09
Member
1754 posts

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Jan 2006
well q3 is ahead qw in the beauti-race and to snatch some stuff from q3 wouldn't be wrong
silver v-models for starters
2006-03-12, 02:36
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447 posts

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Jan 2006
Omg, stop teh gfx whine already. Q3 is ugly as shit and will never come close to the raw beauty of 128x128 8bit textures and the quick flashing of brown walls, brown floor, brown sky and brown enemies. Noone plays with r_drawviewmodel 1 anyway, so why bother? :p "But it's nice to see fancy weapon models in movies!" you say. Why is it then that the best movies are those that focus on the frags, not the visual extravaganza? No disrespect to those who make new models, but don't ever, EVER, imply that Q3 is more beautiful than QW! :E
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-03-12, 07:09
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1026 posts

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Feb 2006
have you seen Mortuality?
a good movie has everything good in it (nice frags, nice models, nice editing and whatnot)
god damn hippies >_<
2006-03-12, 12:49
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447 posts

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Jan 2006
zzz. nice frags, but dull panning intro and that shaft effect is just OMG? I CAN'T SEE ANYTHING?
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-03-12, 14:45
Member
64 posts

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Mar 2006
ok ui, what about "The Boss" by Cyan? Best content in a movie so far with great GFX everything is easily visible.
2006-03-12, 15:41
Member
108 posts

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Jan 2006
dudez, r_drawviewmodel 1 is totally rad. i use it

and panning intros must die.
Spell "mogul," Bateman. How do you spell mogul? M-o-g-u-l. Mo-gul. Mog-ul. Ice, ghosts, aliens-
2006-03-12, 15:51
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805 posts

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Mar 2006
Ruohis wrote:
http://www.kolumbus.fi/ruohis/temp/quad.jpg

Oh my God!!!! This so fucking, nice, sexy, hot, ultra mega cool!!!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-03-12, 21:37
Member
251 posts

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Mar 2006
HEY! stop babling about crap
this thread is dedicated to models.

you don't like em, don't use them
you got ideas, share them
you like them, well thank you for that

and more on the faithfull thing since someone was talking about that "old quake feel":
http://www.kolumbus.fi/ruohis/temp/g_rock2_faithfull.jpg
in the image above you can see what i'm going for with my models, i import the original model to max for referense, then i create a new hig detail model of it, then i create good texture cordinates so that if someone doesn't like my textures, he can go ahead and create his own textures.
after that i create my own textures that are in color, highlight and shadow close to the original, but in 24bit and more detail...

now, I havn't qutie yet figured out how to animate md3, so instead i created more models
you know the md3 ammobox models that come with some packs well, i took those, since they are faithfull, and i added even more detail and rounder shapes to them.
http://www.kolumbus.fi/ruohis/temp/ezquake000.jpg
http://www.kolumbus.fi/ruohis/temp/ezquake001.jpg
theese two images are just the first versions, still need to do quite a bit of tweaking...
2006-03-13, 14:49
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1754 posts

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Jan 2006
ye those are cool ruohis, but I have been wondering if making new healthboxes in another shape that square is possible. I've talked to Cheapy about this and he said it was hard since they are some weird modelfile(not .mdl) or something. Ruohis wanna give it a shot?
2006-03-13, 17:05
Member
64 posts

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Mar 2006
Why would you want a different shape than a square? its a health BOX ;/
2006-03-13, 19:56
Member
251 posts

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Mar 2006
i'm making the ammoboxes into md3, so if needed i could make them look like christmas trees, but first i'm going for faithful, so a square box it is

/* Edit

http://www.kolumbus.fi/ruohis/temp/detailed_b_models.jpg

still need to model the big shell and nail boxes, but how do you like them so far?
and yes they are very similar to n30g3n3s1s models, with the exeption of 3-4 times more polygons
so what he did with textures i'm doing with the actual model.

but anyways, I did have a question, the rocket packs, the original quake model had 4 rockets, I did that (n30g3n3s1s model had only one big)
but the original big rocketbox had 2 big ones, as i now have done on the model.
But witch is better?

Small rocket box:
1 big rocket or 4 small ones

Big rocket box:
2 big rockets or 8 small ones
2006-03-14, 01:12
News Writer
2260 posts

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Jan 2006
damn, it looks so damn hot >> http://www.kolumbus.fi/ruohis/temp/detailed_b_models.jpg
2006-03-14, 01:41
News Writer
493 posts

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Jan 2006
the original is better.
2006-03-14, 04:30
Member
163 posts

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Jan 2006
Ruohis wrote:
But witch is better?

Small rocket box:
1 big rocket or 4 small ones

Big rocket box:
2 big rockets or 8 small ones

i dunno whats the best looking, but u should go for the same idea for both. both big, or both small. the screenshot looks strange when the rockets are diffrent sizes. otherwise it looks great.
http://www.aimbot.se/pic/dopefish_anim.gif
2006-03-14, 10:55
Member
251 posts

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Mar 2006
http://quakeremodeled.planetquake.gamespy.com/compare/old_rockets_small.jpg
http://quakeremodeled.planetquake.gamespy.com/compare/old_rockets_big.jpg


Indeed they look weird, since you don't get 1 or 2 rockets from the packs i think i'll go with the many small rockets, logically it also makes more sense

/* edit

http://www.kolumbus.fi/ruohis/temp/finnished_untextured_b_models2.jpg <- as the filname sais it, finnished but untextured
comments please, i won't be doing any changes after i'we done the texture cordinates

heh, the big rocket and nailboxes almost went over the limit (2048 polygons)
2006-03-14, 20:15
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64 posts

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Mar 2006
Thoese look awesome! Wish they would pass f_modified though :/
2006-03-14, 21:03
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805 posts

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Mar 2006
Very nice!!!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-03-14, 21:20
Member
251 posts

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Mar 2006
http://www.kolumbus.fi/ruohis/temp/texturing.jpg

my progress today... so far so good, half of the models are textured, well actually finnished the cordinates for the small health boxes but havn't yet created the actual texture.
theese models will be out soon, with any luck for the weekend, will have a few users thest them first when they are finnished, then pack em, wrap em and upload for everyone to download.
tested the ones that are textured ingame and they look really good
2006-03-14, 21:54
Member
1754 posts

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Jan 2006
small rockets and like 4 of them looks cool
looks nice but some different style to the healthboxes? I know its a box, but like more round would be cool
2006-03-14, 22:38
Member
447 posts

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Jan 2006
Round healthboxes? Stop destroying Quake
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-03-15, 06:00
Member
8 posts

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Mar 2006
I've always loved your grenade launcher g and v models.
In my opinion they are your best work.

A more "metallic" skin would make them even better, though.
Maybe even take advantage of modern bumpmapping and such to give it a shiny look.

Even as it is, though, they are excellent.
2006-03-15, 09:24
Member
129 posts

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Mar 2006
Cracking models man!!

My only comment would be the green texture on both NIN and shotty shells, a tad confusing. Your average qw player will know just by where they are on a map but for looks wouldn't it be better if they could be distiquished more easily?

A dum question comming but couldn't anything be done about f_modified since ammo and armour models aren't gunna help peeps cheat?
Is there anyway to allow models that fit within given boundries, height, width etc or is f_modified unchangeable?
Wheeeeeee!!
2006-03-15, 16:54
Member
251 posts

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Mar 2006
how rotten do you want the small health pack?
http://www.kolumbus.fi/ruohis/temp/medipack.jpg

a bit too much?
2006-03-15, 17:07
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Jan 2006
I didn't say round as in globe-shaped, I meant like more edges or some craters or whatnot, maybe like the mega.
those are cool ruohis, not too much at all. Maybe make a hole in the smaller one?
2006-03-15, 17:23
Member
251 posts

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Mar 2006
you mean like this?
http://www.kolumbus.fi/ruohis/temp/round.jpg

and if so that won't be first on my priority, sorry, just finnishing with the b_models and then it's on to g_models, then people have requested powerups and all that... and all faithfull, and round just isn't quake
maybe later

/* Edit

Now that i had 10s to think about it, a full round model set would be something?
all boxes would look the same, but different images? i'll bet there would be someone who would like that, but as i said, maybe later...
2006-03-15, 17:50
Member
59 posts

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Jan 2006
everything is great the models look HOT but its sad that they wont pass f_modified so 24bit textures to old weapon models would be nice thing to see

Great Job Ruohis
2006-03-15, 18:09
Administrator
2058 posts

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Jan 2006
my god this is just fantastic
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