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Member 715 posts
Registered: May 2006
I for one love the flat LG ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 251 posts
Registered: Mar 2006
a question... v_model fire effect, there are three ways of doing that.. 1. with the engien (don't know if any engine has this possibility??) some engines support alpha channel transparency witch would be awsome, and some support a seperate black and white opacity image, allthough one could have both in one pack... anyone familiar with the subject, please lend a helping hand! 2. another way, as the image above shows, a flat block with transparency added to the fire texture, this only works in md3 since it would requires a seperate texture for the flame, mostly because i do't have any space left on my textures but again, i'm not sure all engines support the same ways of doing the transparent texture. 3. the final is the good old modelled flame, i have that ready for most of the models, but i'we excluded it when exporting the models. mostly because it looks old... only one i exported was the LG sparks, witch i hope that you are happy with edit: an old image of the modelled fire effect can make it more rough and more flame like, but it will still suck
Administrator 2058 posts
Registered: Jan 2006
the models looks awesome ingame
with ezquake though the weapons are pixly and textures washed out :/
Administrator 2058 posts
Registered: Jan 2006
this is how the weapons look ingame with ezquake:
Administrator 2058 posts
Registered: Jan 2006
this is how they look with fte:
Member 251 posts
Registered: Mar 2006
i'we noticed that the same model with same textures looks different in mdl and in md3 format in EZquake 1. md3 don't cast shadows, mdl does 2. md3 isn't effected by light sources, at least it appears that way 3. md3 uses different texture locations than mdl... 4. md3 animation is slightly differently rendered than mdl btw, thanks empezar for the ingame shots, gives people a better idea of what they look like ingame without trying them.. also good to use an image when giving feedback on a specific thing. great to see that so many people are comitting to the development process. ** edit: how does the g_ models sit ingame, together with v_ models? and do both models go together with my other models... b_ models and such... btw, will redo the armor... again! the front is too flat..
Administrator 2058 posts
Registered: Jan 2006
the g_weapons look just great, have no complaints there now if only ezq could get proper md3 support and someone could make new hud weapons with these ones as base, that would be great
Member 251 posts
Registered: Mar 2006
now if only ezq could get proper md3 support and someone could make new hud weapons with these ones as base, that would be great no need there, i'll do those my self in a nice resolution and possibly two sets, one with the weapons in a slight angle and another old school set from the side. will make hud icons of all my models that need icons. they will be with transparent backgrounds, so that if someone wants to use them to their own hud projects they can easily do so...
Administrator 2058 posts
Registered: Jan 2006
please make them similar to these: http://gfx.qwdrama.com/details/153/ with/without numbers the black outlining really makes the icons look great in qw and another thing... the active weapons could be turned towards you, and the inactive ones turned away? like the rl is turned towards you in this pack.
Administrator 2058 posts
Registered: Jan 2006
i packed all ruohis models and textures into different .pak files so they can easily be installed and removed: download herefor ezq v1.8.2, put these in qw/ dir and add the names of the pak files that you wish to use at the bottom of the file pak.lst for ezq v1.9 alpha, just put them in qw/ and load up the game. if other textures are loading, then remove/rename them and reload the game. armors don't seem to work very good in ezq though.
Administrator 2058 posts
Registered: Jan 2006
apart from having brown color in the gunbarrels on the nailgun, it also has a weird pink bug. probably caused by ezq: it looks kind like it only has 256 colors?
Member 950 posts
Registered: Apr 2006
ezQuake really needs to finish porting md3 complete support.
Administrator 2058 posts
Registered: Jan 2006
we've been saying that for like 3 years, i'm not holding my breath
it's a shame though to let these awesome models go to waste
Member 715 posts
Registered: May 2006
Ruohis: Do you need screenshots of the in-game g_models as well? ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 84 posts
Registered: Jan 2006
some feedback;
supershotgun: the wood part looks blurry and the grey plate on the sides could be darker nailgun: make the texture more brownish, looks very grey atm, the g_ and v_ models corresponds good to each other supernailgun: the brown connector on top of the barrel doesn't fit all that well, I think it could do without grenade: perfect as it is but the g_model could have a browner texture to look more like the v_model rocketlauncher: nice model, but the texture could be more brown-ish (like the gl) and the stripe could do without lg: perfect as it is.
I don't know if it is my ezquake settings but most of the models apart from the gl looks kinda dark compared to plague's. but I'm using yours atm. alltogether a very good job on the models
Administrator 2058 posts
Registered: Jan 2006
plague's v_weapons vs ruohis v_weapons using ezquake
Member 303 posts
Registered: Jun 2007
these models > plague's models but they need better skins. Prime, where are you?
Member 60 posts
Registered: May 2006
these models > plague's models but they need better skins. Prime, where are you?
Administrator 2058 posts
Registered: Jan 2006
these models > plague's models but they need better skins. Prime, where are you? can't compare md3 with mdl. cheer up m8 your models are awesome
Member 303 posts
Registered: Jun 2007
Plague, your models are very good, but i like these more. That's just my personal opinion, so don't be sad
Member 251 posts
Registered: Mar 2006
these models > plague's models but they need better skins. Prime, where are you? i'we asked for texturing help countless times... :p
Member 950 posts
Registered: Apr 2006
Prime is designing stuff for PK... Still not in the mood for QW anymore. Time to see another skinner arise!
Member 303 posts
Registered: Jun 2007
Prime is doing PK stuff? Some mod, or he is actually working on next release of the same game on the same engine?
Member 950 posts
Registered: Apr 2006
Not just doing some skinning or modeling of new mod out for PK afaik
Member 447 posts
Registered: Jan 2006
Yup, very good model for almost useless weapon wat i use ng for everything quadruns with ng are made of golden rainbows! Teamplay is nothing. Aim is everything. OBEY YOUR AIM
http://img178.imageshack.us/img178/9017/end2ub.jpg
Member 229 posts
Registered: Aug 2007
Time to see another skinner arise! Hope this will happen soon. TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 251 posts
Registered: Mar 2006
still have to animate it... big thanks to primevil, this couldn't have been made without using his inspiring textures
Member 84 posts
Registered: Jan 2006
datz whut I'm talkin' bout! lookin' good!
Member 251 posts
Registered: Mar 2006
http://www.kolumbus.fi/ruohis/temp/new/v_axe.rar it still needs A LOT of work but here's something to play around with, and improvement ideas please, as usual
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