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Member 251 posts
Registered: Mar 2006
Alright, updated the First Post again! Now there is the newly improved suit texture and backpack, also for all ezquake users, i took the time to make a mdl version of the newest armor model... all download links are updated... Enjoy! I think I can say that the models are done... unless anyone finds any major bugs. Now i'll start working on bump maps and other texture stuff... and also get working on the monsters and stated on the thread i started yesterday concerning that
Member 251 posts
Registered: Mar 2006
made a few bonus models download link can be found in the first post with the rest
Member 230 posts
Registered: Jan 2006
Exploding boxes looks really nice and simple in screenshot (simple=good thing )
Member 805 posts
Registered: Mar 2006
They're really great! Love it! https://tinyurl.com/qwbrasil - QuakeFiles
Member 228 posts
Registered: Mar 2007
Where do the md3s go? Where do the textures go?
Member 84 posts
Registered: Jan 2006
I can't get the armor.mdl to work in ezquake. The textures show up but the model is still the old original one. I've tried to put armor.mdl in the id1, progs, textures, textures\models dir but nothing works. Am I the only one with this problem?
Also, the rocket launcher g_ model has a bug. The barrel holes has some grey jagged edges in them.
Member 251 posts
Registered: Mar 2006
Models:FTE Quake: md3 in progs folder png in textures folder EZ Quake: md3 and textures in progs folder armor.mdl in the progs folder, and textures in textures folder You can use quake\qw\progs and quake\qw\textures (this works for all qw clients) or quake\fte\... or quake\ez\... (this is more client specific) Ammoboxes and Exploboxes:FTE Quake: md3 in maps folder png in textures folder EZ Quake: md3 and png in maps folder You can use quake\qw\maps and quake\qw\textures (this works for all qw clients) or quake\fte\... or quake\ez\... (this is more client specific) Also, the rocket launcher g_ model has a bug. The barrel holes has some grey jagged edges in them. Fixed it and uplodaded the g_models.rar with the fixed files... it was a small texture bug... more may be found...
Member 251 posts
Registered: Mar 2006
Naturally the new weapons need new sets of weapon icons... and why not do new icons for the powerups and ammo? http://www.kolumbus.fi/ruohis/qrp/gfx/hud_icons.rar
Administrator 1265 posts
Registered: Jan 2006
greeaaaaaaaaat work mate!
u da man!
just a minor thing: in your previous post, in the image, why the rl is so much "browner" than the other weapons? :S never argue with an idiot. they'll bring you back to their level and then beat you with experience.
News Writer 437 posts
Registered: Jan 2006
just a minor thing: in your previous post, in the image, why the rl is so much "browner" than the other weapons? :S because RL is in use Myself dont get GIBS in ezQuake 1.9 to work Maybe someone can help ?I found a solution for bmodels. I didnt get them to work until i put them all in maps O_o :X And I would like to see Weapon Hud Icons without nummers, the SG should be sized to the same level as SSG. Just my thoughts ...
Member 215 posts
Registered: Mar 2006
I can't get the armor.mdl to work in ezquake. The textures show up but the model is still the old original one. I've tried to put armor.mdl in the id1, progs, textures, textures\models dir but nothing works. Am I the only one with this problem?
Also, the rocket launcher g_ model has a bug. The barrel holes has some grey jagged edges in them. For me, I see the new armor model, with no skin, just solid white. The model loads from ezquake/progs for me. I have tried putting the *PNG files and *SKIN files everywhere possible, to no avail. Are there suppose to be *skin files anyway? It Takes A Tough Man To Make A Tender Rocketjump
Member 84 posts
Registered: Jan 2006
For me, I see the new armor model, with no skin, just solid white. The model loads from ezquake/progs for me. I have tried putting the *PNG files and *SKIN files everywhere possible, to no avail.
Are there suppose to be *skin files anyway? Same here, the model works, but not the texture.
Member 1102 posts
Registered: Jan 2006
Are you guys using the right models? Check the first post.
Member 251 posts
Registered: Mar 2006
uploaded the armor packs again... they should work now... the md3 version now includes the .skin files that i had forgotten... and forgot to give the mdl software textures proper names, I'm not sure but that might have an impact... /* Edit And please remember, md3 armor won't work in ez, so use mdl for that! /* Edit2 My only complaint is that the back of Gib2 is too dark and undetailed. It almost doesn't look like a gib when it's facing the wrong way. The front looks awesome though. Worked on it a bit, the new texture can be found in the newly updated gibs pack
Member 84 posts
Registered: Jan 2006
hehe, the armor.mdl still won't work in ezquake. the textures work though, just not the model :\ also, the pent and suit hud powerup icons has some very sharp outlines compared to the quad for example. But real good work alltogether on all the updates. Quick, reliable and faithful just the way we like it
Member 156 posts
Registered: Mar 2007
My only complaint is that the back of Gib2 is too dark and undetailed. It almost doesn't look like a gib when it's facing the wrong way. The front looks awesome though. Worked on it a bit, the new texture can be found in the newly updated gibs pack Good job, it looks much better now.
Member 251 posts
Registered: Mar 2006
hehe, the armor.mdl still won't work in ezquake. the textures work though, just not the model :\ got the exact same model in quake\qw\progs\ and the textures in quake\qw\textures\, just downloaded the same file from the armor_mdl.rar just to make sure it is the exact same. got no other armor files anywhere in the quake folder. And got the newest ezquake and ftequake, and it works in both. So i really have no idea why your is not working
Member 84 posts
Registered: Jan 2006
ok I found out what was causing the problem. I had my models in quake\id1\progs instead of quake\qw\progs. All the other models work fine even though they reside in quake\id1\progs though so it must be a armor related problem in ezquake.
News Writer 437 posts
Registered: Jan 2006
when i use flame.md3 and flame.png in qw/progs the torches show up but there are no flames anymore O_o ...
Member 251 posts
Registered: Mar 2006
because the original torch model had a solid modelled flame, this one does not.. i think that in ezquake the particle flame is rendered instead of the solid flame, and since there is none... it does not work... or something like that.. this is how the torch looks like in ftequake that renders a particle flame none the less..
Member 344 posts
Registered: Apr 2007
is there anyway you can make mdl versions of the gibs? I tried with Quark, but it ends up giving me an error..I think it says skin taller than some number. anyways, the reason I want mdl versions is because of the fact that ezQuake tends to have md3 models brighter than mdls. which is tolerable..but it looks a little silly when I gib a player whom is much darker than his insides along with the h_player.mdl Lol
Member 32 posts
Registered: May 2008
Ruohis, your weapon models are great but would be even better if they support gl_powerupshells. Is it possible to make them use it?
Member 121 posts
Registered: May 2006
because the original torch model had a solid modelled flame, this one does not.. i think that in ezquake the particle flame is rendered instead of the solid flame, and since there is none... it does not work... or something like that.. http://www.kolumbus.fi/ruohis/qrp/temp/torch.jpgthis is how the torch looks like in ftequake that renders a particle flame none the less.. i can't get the roch to work properly on EZquake... it just flies over the wrong space
Administrator 2058 posts
Registered: Jan 2006
could you make a laser model replacement? should be pretty simple
Member 357 posts
Registered: Mar 2006
i can't get the roch to work properly on EZquake... it just flies over the wrong space You mean the "torch"? this is how it is in the stock game, id doesnt have them "wall mounted" but placed near the wall.
Member 121 posts
Registered: May 2006
yeah the torch.. sorry. : < yet i couldn't manage to get the flame of the torch r_drawflame is on.....
Administrator 2058 posts
Registered: Jan 2006
ruohis, could you make .mdl versions of your models? at least some of them should be low poly enough to convert, right?
Member 251 posts
Registered: Mar 2006
as soon as i figure out how to use quark decently enough
Member 63 posts
Registered: May 2008
so Ruois, are u working on somthing big or just taking a break ?
because i must say i like your models more than anyone elses
and im waiting on the edge of my seat for more
Member 401 posts
Registered: Mar 2006
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