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Member 43 posts
Registered: Apr 2006
hows the finnish line coming?
Member 518 posts
Registered: Jan 2006
rouhis where are you?@!!$!
Member 251 posts
Registered: Mar 2006
sorry for the delay, havn't done much the past two weeks, got a lot of stuff going on in real life... also have to read for entry exams witch i have prioritised as #1 at the moment... i'll try to find more time to get the models done, but expect delays...
Administrator 2058 posts
Registered: Jan 2006
i hope this is done before the 10th anniversary (end of june), we really need this!
Member 805 posts
Registered: Mar 2006
Don't worry Ruohis, we are buging mOO in this mean time! https://tinyurl.com/qwbrasil - QuakeFiles
Member 251 posts
Registered: Mar 2006
to ease the waiting here's the b_models to play with http://www.kolumbus.fi/ruohis/temp/b_models_1600x1200.jpg http://www.kolumbus.fi/ruohis/temp/b_models.rar there will be no more changes to the actual modell so i can might as well put this out now (unless someone finds any bugs, and yes... there are some minor issues with ezquake but that should be fixed when they upadate the md3 support a bit) put all the files in the maps folder in ezquake and if you use fteqw put the textures in the textures folder... will compile a new package and have them in a pak file later on, but this will have to do for now
Member 1026 posts
Registered: Feb 2006
the models look too small in-game, especially the health boxes, nails, cells & shells also they are too dark
Member 251 posts
Registered: Mar 2006
mmkay, just compared the original with my models, my rockets are larger in height, big nail/shell boxes are the same size, small nail/shell and cell boxes are about 25% smaller, the healthboxes are 15% smaller, the darkness is a simple texture issue, and all the models look a lot darker in fte than ez
Administrator 2058 posts
Registered: Jan 2006
in ezquake, half the models are completely black for me, and i get about 50-70 fps when i usually get 400-700 fps
Member 10 posts
Registered: Apr 2006
They are really nice. Could be a little brighter, but very nice.
Member 251 posts
Registered: Mar 2006
should have probably released some shit earlier to get some feedback from ok... future changes: i'll enlarge the models that where too small by 10-25%, might have to redo some texture cordinates but what the heck, i might have to redo te textures to the same models that need new coridinates anyways... so, even though i told you that i won't release anything until it's ready... well... fuck that, i'll give you one pack for you to use so that you can give feedback... and please DO! http://www.kolumbus.fi/ruohis/temp/feedback_pack.rar (for fte, put ALL the textures in the textures folder!!! armor textures only work in fte...) so, don't go spreading this around as finnished models (even though some of theese models are finnished), this is for you to comment on! when the models are done they will be avalible to download on the quake remodelling page, so Up2nOgOoD[ROCK], look me up @ irc when you read this
Member 1754 posts
Registered: Jan 2006
I want my fps back what is it about md3s and ezquake really?
Member 251 posts
Registered: Mar 2006
i don't know, i'll look in to that mdl business now... but the b_models i don't know how to convert to bsp... and some of them are larger than 2048 polygons and i think ezquake md3 support isn't quite optimized, i'we been trying to bother the developers @ irc about md3 support every now and then but fteqw should work good
Member 1754 posts
Registered: Jan 2006
ah, well fte won't load the textures
Member 251 posts
Registered: Mar 2006
ah yes, forgot to mentione for fte, put ALL the textures in the textures folder!!! and the armor textures only work in fte at the moment
Member 1754 posts
Registered: Jan 2006
Member 10 posts
Registered: Apr 2006
The fte darkness issue was solved by playing with the in-game brightness (gamma) and contrast. It also seems that the realtime lighting in fte doesn't work on some of the porrly lit and less then professionally made 3rd party maps.
Member 1754 posts
Registered: Jan 2006
hmmm, I have a question to you geekboy since you seem to know stuff about fte I've got gamma and contrast all good in game, but when I watch demos it goes completely dark..? I don't know whats wrong, it's like someone painted all walls n floors black when I was in the menu
Administrator 2058 posts
Registered: Jan 2006
this is the thread/forum for that peppe
http://besmella-quake.com/forum/index.php?c=6
Member 1754 posts
Registered: Jan 2006
Member 251 posts
Registered: Mar 2006
allrighty, sent a msg to plague and got a reply, then i sent a msg to quick3d support and got an reply now i sent the guys at quick3d one of my models so they can fix the problem of quick3d horisontally mirroring the texture cordinates when converting from md3 to mdl, witch is very annoying when texturing, and i'm a perfectionist so i dont like it so hopefully we will see mdl models soon /edit someone was asking for theese models: http://www.kolumbus.fi/ruohis/temp/b_models_other.jpg http://www.kolumbus.fi/ruohis/temp/b_models_other.rar i kind of gave up on these and focused more on the faithfull b_model pack
Member 54 posts
Registered: Mar 2006
someone post some ingame screenshots of the models in use plz!
Member 1754 posts
Registered: Jan 2006
here they are, working rather smooth www.sfg.se/~04a_jan/temp/Quake/screenshots/
Member 60 posts
Registered: May 2006
hahaha your getting quick3d to fix that Ruohis edit: forgot to mention I made some colour tables for photoshop if you want to do a quick and nasty conversion of your textures to 8-bit. the complete 256 colours, one without the fullbright colours, fullbrights on there own, pants and shirt colours on there own.
Member 251 posts
Registered: Mar 2006
hahha you decided to register here yeah, trying to do so and thanks but i already got one of those
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 251 posts
Registered: Mar 2006
a lot here about size, fps and stuff, nobody got anything else to comment? well.. i'll take that as "they are good" btw, from vegetous screenshots you can probably notice the black spots on the healthboxes, that's what i was talking about with ezquake and md3 (besides the fact that it lowers fps)
Member 27 posts
Registered: Apr 2006
i think they are looking good overall. my only real crit would be that some of the lighting on the textures looks a little inconsistent. like the rivets on the health boxes look like it is being lit from a lot of different directions. that and damn peoples should use fte to view md3s until ezquake md3 support is finished.
Member 805 posts
Registered: Mar 2006
my fte looks like crap and uses to crash my computer (in 6 months the only thing that crashes my computer was fte) https://tinyurl.com/qwbrasil - QuakeFiles
News Writer 493 posts
Registered: Jan 2006
what fte version did you use? the latest fte releases are much more stable than previous ones
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