yeah, finally you guys have started to give me some feedback that i can actually use (atleast since i released the feedback pack)
the md3's crash quick3d pro v4
Blame quick3D, i'm still waiting for them to release a new version with the changes i requested to md3 -> mdl conversion
i just found this bug on the lightning gun, u might be aware of it, the little lightning charge between the antennae moves through the gun when u first +attack or first -attack:
http://img207.imageshack.us/img207/4528/fte000170wk.th.jpgi also dont like the round side buldges, but i like the look of the G_model if only the light windows could GLOW
The small lightning charge between the antennae isn't even finnished, the very early test version that apparently made it's way to the feedback pack shouldn't actually be there, i meant to release a model without the effect. so yes... I will make that look a lot better, and as far as the animation, i wasn't aware of that but i know whats causing it and i'll look in to it.
And yes!!! It will GLOW in the g_model! i'll work on it for the final release
Thanks, i'm also proud of the texture
as for the model... well... i'll try to make it look more powerfull...
love the animation of the shotgun its very smooth, i think its too small tho, looks like a toothpick in 105 fov
i'we actually made it a bit wider, and it's in the same place as the original, and it's even wider than the original, so won't be doing any more changes to that, will have i't for dowload soon so you can test it and see if it's any better
also i dont know if its just me but the supernailgun texture looks odd with each barrel having a WHITE LINE of light on it.
Well for now all the barrels have the same texture, and i'we thought about redoing the texture for the barrels, make it more blue and less shiny metallic.
and the nailgun texture looks crappy/placeholder texture, design is cool, but it could use some more kickback on each 'barrel'
there's so much small detail so there is a lot to texture, and i'we had some truble coming up with anything... what it has now is just something i made for testing.
grenadelauncher texture also looks crappy, but the design is sweet
i know, have to find some way of making that blue pipe part look cool, but the fact is that i'ts a pipe.... there's nothing cool about it, why i put some effort on the front part with the grenade and everything
When moving around the shadows on the weapons move around aswell, its annoying when playing. Is there a way too remove it?
Yeah, talk to the engine developers about finnishing that md3 support, fteqw has good md3 support, try that
Heh, i don't really have to post any screenshots anymore, just post links to models and vegetous takes care of the rest
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Damn, that was a long post... hope you got some answers
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BTW... would there be a market for remodelling the TF models? All faithfull naturally
Just asking, don't you even think i'll even concider starting that before this current project is done