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News Writer 493 posts
Registered: Jan 2006
What could QuakeWorld REALLY use? An updated QWAdmin! Made to work with the updated MVDSV. GUI like the old one, and maybe, as an added bonus, merge it with QWDTools? Wow, what a dream
Member 1754 posts
Registered: Jan 2006
Administrator 1265 posts
Registered: Jan 2006
Hi well, i know personally the creator of qwAdmin... I don't talk to him in years though... I assume for that type of change (mvdsv compatibility) the source code would be needed. I searched for QwAdmin planetquake homepage but its gone... also the pt server he used as mirror is gone. I have qwAdmin in some media in my home, if needed post here. If there is interest in working in a new qwAdmin, i could try to contact him. He's father of kids now, but i could give it a try. btw, his name is Dr. Drain never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 61 posts
Registered: Mar 2006
Correct me if I'm wrong, but did I see you on Quake 4?
Member 447 posts
Registered: Jan 2006
--------------------------------------------------- I-SPY version 1.0 running searching forum thread for blasphemers... ... ... !!! WARNING !!! Traitor detected, running Quake version 4.0. Action to be taken: Terminate! --------------------------------------------------- Teamplay is nothing. Aim is everything. OBEY YOUR AIM
http://img178.imageshack.us/img178/9017/end2ub.jpg
Member 61 posts
Registered: Mar 2006
--------------------------------------------------- I-SPY version 1.0 running searching forum thread for blasphemers... ... ... !!! WARNING !!! Traitor detected, running Quake version 4.0. Action to be taken: Terminate! --------------------------------------------------- I love all Quake's ))
Member 805 posts
Registered: Mar 2006
I have the QWAdmin source code if you are interested in it! https://tinyurl.com/qwbrasil - QuakeFiles
News Writer 493 posts
Registered: Jan 2006
Great! Now we need a programmer or a team to work on an updated QWAdmin! Maybe we can get a sourceforge for it started?
Administrator 1265 posts
Registered: Jan 2006
veryyyy nice!! lets move this qwadmin need to other thread and continue this one with other qw "needs" never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 38 posts
Registered: Jan 2006
QuakeWorld needs 125 fps... smooth like hell ! and fallbunny ! :>
Member 231 posts
Registered: Jan 2006
lol infest :p ban 125 fps some guys with ping 8 and a good shaft will be impossible to win then!
Member 129 posts
Registered: Mar 2006
lol infest :p ban 125 fps some guys with ping 8 and a good shaft will be impossible to win then! There's always dm2 Trinca
Member 805 posts
Registered: Mar 2006
I'll upload the file today when I get home! https://tinyurl.com/qwbrasil - QuakeFiles
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 38 posts
Registered: Jan 2006
lol infest :p ban 125 fps some guys with ping 8 and a good shaft will be impossible to win then! Limit the servers to 12ms... isn't that possible?
Member 1754 posts
Registered: Jan 2006
News Writer 912 posts
Registered: Jan 2006
QuakeWorld needs 125 fps... smooth like hell ! and fallbunny ! :> ezQuake cl_physfps 77 and cl_maxfps 154 (or above) is already good!
News Writer 912 posts
Registered: Jan 2006
fallbunny ON AGREED. rxr was speccing in australian servers a bit recently and I asked him if he would release another version of KTPro to which he replied 'what needs fixing?'... he left nearly straight away but i forgot to say allow /fallbunny by all players, not just admin.... oh well, Bring on KTX!
Member 38 posts
Registered: Jan 2006
what about cl_physfps 154 and cl_maxfps " " to let rate limit your fps... !? FALLBUNNY ON!!!!
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