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Member 86 posts
Registered: Aug 2007
Hi peeps! Some of you may know me from pro-x/shockbot/q1a mods etc. Well... I'm not TECHNICALLY a programmer, I do 3d game art for a living professionally. I did remakes of the Quake1 weapons probably about 2 years ago now, but left them untextured and untouched for the longest time. Here are the renders from a couple of years ago that I didn't really show anyone. Just did them over the course of a few days. I'll most likely improve the models as it comes time to working on that particular one. http://www.bendarling.net/temp/ngqw/As you can see if you look at them side by side comparing the original id software versions with my own, I've tried to keep the silhouette's VERY faithful. I've seen other weapon model remakes around and have no intention of comparing mine with those, or even looking at them (I've seen a couple, but not many). I'm just reworking the id software ones into a more current state. Pushing them into current times hopefully I'm thinking it's time I dusted them off and started to texture them. I've started with the grenade launcher, that has it's uv's done and now I've started texturing it. This week when I dusted them off I thought it might be beneficial to model proper high poly versions of the weapons, but I stopped about 3/4 the way through on the grenade launcher, simply because the old designs that were made to suit low poly... really just don't benefit from being translated into high polygon counts. Sure the curves are smooth, but there's really not a whole lot going on that makes it worthwhile. Especially when it comes to the time taken vs the free time I have available Anyways, that's enough blabbing from me. Let me know what you guys think. Oh and if you think they suck, it's hazeus's fault, he pointed me here to post! http://www.bendarling.net | http://www.reflexfps.net
Member 226 posts
Registered: Jun 2006
That looks fucking rad. Nice work man. That's what I think of when I think of the QuakeWorld nade launcher. An industrial looking tube that spits out pines. PTUNG PTUNG. CLING CLANG CLANG. BOOM! BOOM!
Member 805 posts
Registered: Mar 2006
Nice work man! What file format are you using (md3, mdl, ???)? https://tinyurl.com/qwbrasil - QuakeFiles
Administrator 1864 posts
Registered: Feb 2006
Oh, electro... those are nice. Same ETA as your bots? or can we expect these a bit sooner?
Member 215 posts
Registered: Mar 2006
lol, hey man if i take the blame, i get the fame!!! It Takes A Tough Man To Make A Tender Rocketjump
Member 252 posts
Registered: Dec 2006
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin 'i watched sting once very boring and not good at all' (tm) mz adrenalin [i]'i shoulda won all
Member 86 posts
Registered: Aug 2007
Thanks everyone! vegetous: md3, mdl is too wobbly and rubbish of a format (no really, as much as I love quake, this has to be said) :S - i may just do straight conversions of them later on after they're all done though for people who are into that sort of thing. Zalon: hehe those damn bots are pesky things! I really need to kick things into gear working on those. Talking with Spike atm with getting them running properly in FTE. That'll definitely inspire me to do more on them, having them play in q2 maps! I loved the quake2 dm maps http://www.bendarling.net | http://www.reflexfps.net
News Writer 646 posts
Registered: Mar 2006
OMG looks SO GOOD WHERE CAN I DOWNLOAD!!?!?!?!? AND INSTALL!?!?!?! MOAR INFO
Member 1026 posts
Registered: Feb 2006
really nice models can't wait to try them in-game
Member 705 posts
Registered: Feb 2006
This is delicious graphics, i must eat it.
Member 86 posts
Registered: Aug 2007
I've made some pretty good progress with the GL texture, nearly done will show by the end of the week. Meanwhile... it looks like someone has lots their thighpad armor! (yes, this is a super-early teaser for what's to come) http://www.bendarling.net/temp/ngqw/thighpads_01.jpghttp://www.bendarling.net | http://www.reflexfps.net
Member 226 posts
Registered: Jun 2006
Administrator 1864 posts
Registered: Feb 2006
Hot player model underway?
Member 80 posts
Registered: Mar 2007
Awesome work! I hope the next thing you do is a player model ;> Just one minor comment: could you use something else but imageshack? like bayimg.org? Imageshack only works like 10% of the time for some people (including me)
Member 86 posts
Registered: Aug 2007
Zalon: maaaaaaaybe heheh
Falzzi: Yep sorry about that, I'd use my ftp but I can't access it from work. I'll move the image onto my ftp and update the image link. http://www.bendarling.net | http://www.reflexfps.net
Member 86 posts
Registered: Aug 2007
http://www.bendarling.net | http://www.reflexfps.net
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 86 posts
Registered: Aug 2007
http://www.bendarling.net | http://www.reflexfps.net
Member 1102 posts
Registered: Jan 2006
Electro: http://www.quaketastic.com/ ! I can't wait to see the model, you are such a great artist.
Member 705 posts
Registered: Feb 2006
Administrator 1864 posts
Registered: Feb 2006
Hawt! However the second shoulderpad screenshot doesn't work
Member 1026 posts
Registered: Feb 2006
if he makes a nice player model, we'll have to nominate Electro as "honorary QuakeWorld president"
Member 793 posts
Registered: Feb 2006
these pics are the best possible way of saying "get md3 support fixed in ezquake".
Member 156 posts
Registered: Mar 2006
I'm not really the guy for eyecandy, but this is some hot shit man. Good job Electro, welcome to QW.nu, and thanks for your contribution to this game! _________________________________________________________ Save a cow, crucify a christian!
Member 405 posts
Registered: Jan 2006
these pics are the best possible way of saying "get md3 support fixed in ezquake". Use FTE then. However, that not matter of md3 support, but rather cgame/csqc support also, and even this will be supported, there still no mods which support such tehnoligies. But yeah, Electro did some nice shit, btw, may we ask in which company you work? May be we seen your 3d art in some games?
Member 86 posts
Registered: Aug 2007
haha thanks everyone Spirit: I don't want to litter Willem's pages with work in progress images Zalon: doh! sorry about that pic not working, ah well you'll see it from other sides soon qqshka, just check my site if you want to see it's in my sig ok boot time! http://bayimg.com/oAMDKAabghttp://bayimg.com/oamDnAAbg(put on bayimg to stop falzzirage) Now I'll probably do the belt. http://www.bendarling.net | http://www.reflexfps.net
Member 80 posts
Registered: Mar 2007
Looking great!
Still, PLEASE USE SOME OTHER IMAGE HOSTING SERVICE LIKE WWW.BAYIMG.ORG . Sorry for the caps but just..dont use imageshack mmkay? It's slower, has ads and is not as reliable as say bayimg.
Member 86 posts
Registered: Aug 2007
Took so little time to make that it's probably not even worthy of a post, but whatever... at least there will be a log of stuff I've done this way. belt: http://bayimg.com/aAmejaABghttp://www.bendarling.net | http://www.reflexfps.net
Member 793 posts
Registered: Feb 2006
*click*
Member 86 posts
Registered: Aug 2007
Ok another part for today... This one is based purely off the base texture... so it may still need some work, can always come back to it later and make any changes, but it'll do for now! Torso Armor: http://bayimg.com/aaMffaABghttp://www.bendarling.net | http://www.reflexfps.net
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