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Member 188 posts
Registered: May 2007
Indeed good news. I am really looking forward to use this model. Thx a lot for putting so much work into this.
Member 86 posts
Registered: Aug 2007
Modeling/texturing done. Now to start making the rig. Sorry it has shitty artifacts through the image, bayimg likes to re compress any images that are uploaded and turn them to shit. http://www.bendarling.net | http://www.reflexfps.net
Member 793 posts
Registered: Feb 2006
Administrator 1265 posts
Registered: Jan 2006
impressive indeed! that's the best ranger i've seen. keep us posted never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 86 posts
Registered: Aug 2007
Cheers guys! Just knocked this up quickly. Will do the low poly and uv's for it tomorrow. Will texture it the day after. THEN I can finally start on the rigging http://www.bendarling.net | http://www.reflexfps.net
Member 344 posts
Registered: Apr 2007
Member 21 posts
Registered: Apr 2007
Member 84 posts
Registered: Jan 2006
Great stuff. Can't wait to see it in-game
Administrator 1864 posts
Registered: Feb 2006
Stupid bayimg ain't working :/
I wanna see the pics!
Administrator 1864 posts
Registered: Feb 2006
omg was my isp's dns server that fucked up :/
Thank god the hosts file could help me... Electro is my hero, this is the shit!
News Writer 169 posts
Registered: Dec 2007
Awesome Electro! Keep up the good work!
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 86 posts
Registered: Aug 2007
heheh Here's a quick update of the gun, managed to get the low poly and uv's done quickly.. so I'll start on the texture now. This pic shows the "high" poly (I put it in quotation marks, because normally I put a lot more work into my high poly models, but I consider this weapon to be rarely used, everyone should use vwep and I'll have all nice guns made up! ) Anyway you can see how it bakes down onto the low poly. So if anyone thinks I use nvidia photoshop filter rubbish.. you're VERY mistaken. I actually don't even have that thing installed. So as you can see, this is why things take time. Hopefully it'll pay off! http://www.bendarling.net | http://www.reflexfps.net
Member 86 posts
Registered: Aug 2007
..and before anyone realises wtf is going on... I'll sneak in the final with texture. btw, this is a REALLY bad gun design, I hate it. It's fairly faithful though, which is what the goal is http://www.bendarling.net | http://www.reflexfps.net
Member 156 posts
Registered: Mar 2006
Here's a quick update of the gun, managed to get the low poly and uv's done quickly.. so I'll start on the texture now. This pic shows the "high" poly (I put it in quotation marks, because normally I put a lot more work into my high poly models, but I consider this weapon to be rarely used, everyone should use vwep and I'll have all nice guns made up! ) Anyway you can see how it bakes down onto the low poly. So if anyone thinks I use nvidia photoshop filter rubbish.. you're VERY mistaken. I actually don't even have that thing installed. I don't really understand any of that tech-talk, but damn, those pictures looking fucking amazing! _________________________________________________________ Save a cow, crucify a christian!
Member 793 posts
Registered: Feb 2006
Administrator 1864 posts
Registered: Feb 2006
So does low poly mean md3? And what will happen to the high poly count models?
Member 51 posts
Registered: Sep 2006
You could say that the low poly is the md3, it's the model that you rig and export with animations and all. The high poly is just used for baking a normal map for the low poly model, and the normal map is just a 2d texture that tells how the light should bounce of the model, makes everything look more 3dish without using more polygons.
And great work with the models Electro!
Administrator 1864 posts
Registered: Feb 2006
Guran, oh yeah I know that Might not have been clear enough what I meant, but I was trying to ask if the low poly version would be md3? Normally in qw terms, low-poly is mdl and high poly is md3 And then just for kicks I wanted to know what would happen to the source files, if we need an update in the future or something.
Member 1754 posts
Registered: Jan 2006
*drool* :> btw, kneepads are now thigh-pads?
News Writer 646 posts
Registered: Mar 2006
... they were always thigh-pads
Member 86 posts
Registered: Aug 2007
Cheers guys. Yep they were always thigh pads. I know that if I had thigh pads I'd go into battle thighs first. This model won't work as an mdl, at all. It's too high poly and mdl will just cry. It's that simple. Md3 is going to cry as well, but that's all that ezquake will be able to do (if md3 even works). It'll also have to be a single set of baked in animations. FTE is where the real magic will happen. Full skeletal animation with blending between animations and allowing for running/firing at the same time etc.... and eventually ragdoll Guran: yep that pretty much covers it, normalmaps RGB corresponds with XYZ direction. Except rather than with oldschool models how normals are just done per-vertex. Normalmaps can set XYZ on a per-pixel level. Light doesn't bounce off models (that'd be radiosity! - oh I wish), they just light pixels more based on a small piece of math. You know that already though just clearing it up for anyone else who's getting even more confused. http://www.bendarling.net | http://www.reflexfps.net
Administrator 1864 posts
Registered: Feb 2006
port that skeleton shit to ezQuake NOW!
Member 86 posts
Registered: Aug 2007
While it's in early stages? That's what someone did for ezQuake for the md3 stuff. As a result it ended up with an old broken version of FTE's md3 support. So even that will need fixing before my stuff will work. http://www.bendarling.net | http://www.reflexfps.net
Administrator 1864 posts
Registered: Feb 2006
yeah, but i thought that skeleton shit was stable... or fte stable atleast
Member 252 posts
Registered: Dec 2006
Good news everyone! (you're now thinking of Professor Farnsworth) Fantastic work! 'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin 'i watched sting once very boring and not good at all' (tm) mz adrenalin [i]'i shoulda won all
Member 357 posts
Registered: Mar 2006
Electro Your models will work on DarkPlaces, FTE, and Qrack.
Administrator 1864 posts
Registered: Feb 2006
SputnikUtah, PORT IT NOW - You can do it!
Member 357 posts
Registered: Mar 2006
I'll have md3 ported by tthe time he finishes the model
Member 135 posts
Registered: Jan 2006
Amazing stuff!!! Can't wait for final release!
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