Member
108 posts
Registered:
Jun 2006
I use white skins, so i always hate fighting against enemys who stand on top at sng. Hard to see them and hard to see where they strafe. (bit the same at aerowalk mega ya aera)
I heard some people have replaced them with just a black texture, how to do that? Finding the texture in id's paks and edit it? What are they called if so?
Member
357 posts
Registered:
Nov 2008
i have the same problem in dm3 [666] zone, and aero [sng] and [mega ya] zones
"the quieter you become, the more you are able to hear"
Member
230 posts
Registered:
Jan 2006
the texture in dm3 is sfloor4_4 and in aerowalk it's unnamed16.
if you're using 24bit replacement textures just replace the above textures with your own choice and remember to replace the *_luma files as well if they exist.
Member
108 posts
Registered:
Jun 2006
thanks for the names.
I need a bsp editor i guess to change it?
Member
251 posts
Registered:
Jul 2007
I had the same problem but switched from white enemy skins to neon green ones. You should consider this an option because DM3-SNG isn't the only area where such low contrast is an issue.
Member
51 posts
Registered:
Sep 2006
Create the new textures in an image manipulation software like Photoshop, GIMP or even Paint (if it just is a solid black texture it doesn't really matter), save it as sfloor4_4 as a PNG or TGA, then put it in the \qw\textures\ folder or \qw\textures\dm3\ if it just should be used in dm3.
Other things that might help
gl_fb_bmodels "0", no fullbright colors/textures in the maps, the lights seem to be more white on dm3 SNG though.
r_drawflat "2", flat textures just on floors/cealings, just works with trunk versions of ezQuake, newer than 1.9.2 and 1.9.3 beta.
Member
37 posts
Registered:
Jan 2007
Holy thread revival Batman!
So, my turn to face the "light fixtures" problem @ dm3 and aerowalk.
The dm3 problem is solved with a black texture, but now I need the name of the aerowalk one... does anyone knows it?
Edit: just figured it out... i'ts called unnamed16.tga
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