anyone know what causes overflowing in quakeworld?
seems to be totally random.
probably comes down to and issue with the client not reporting info correctly to server.
it could be just issue with thunderwalker ctf mod too.
Thunderwalker Revival Project
http://twctf.org
MVDSV 0.28
Thunderwalker CTF mod
Here is what it shows from client
and from MVDSV server console
other than telling the server to slow done the data is there a fix for this?
seems to be totally random.
probably comes down to and issue with the client not reporting info correctly to server.
it could be just issue with thunderwalker ctf mod too.
Thunderwalker Revival Project
http://twctf.org
MVDSV 0.28
Thunderwalker CTF mod
Here is what it shows from client
and from MVDSV server console
Quote:
Client BATMAN!]ZFA[ connected
SZ_GetSpace: overflow: cur = 610, len = 946, max = 1450
BATMAN!]ZFA[ overflowed
WARNING: reliable overflow for BATMAN!]ZFA[
Client BATMAN!]ZFA[ removed
SZ_GetSpace: overflow: cur = 610, len = 946, max = 1450
BATMAN!]ZFA[ overflowed
WARNING: reliable overflow for BATMAN!]ZFA[
Client BATMAN!]ZFA[ removed
other than telling the server to slow done the data is there a fix for this?