Does anyone know how this can be fixed, IF it can be or if it is allowed to be fixed?
When using no textures in ezquake, dark places on maps start looking really fucking ugly. I used to be a quake3 player before I started playing quakeworld and there it was pretty simple to just choose vertex lightning instead of lightmap which changed the looks alot and dark places were no more.
So, with no textures, dark maps like dm2 start looking really fucking ugly and therefore until I have this fixed I'll keep on with textures but without textures gives a better feeling to everything if you ask me, everything from shaft-aim to faster rocketpredictions and stuff
So can anyone help me =)
a bit big picture but hell, it'll do. As you can see I painted some red on the dark places that look real ugly, also revealing my killeromgcolor on my shaft =) gg
When using no textures in ezquake, dark places on maps start looking really fucking ugly. I used to be a quake3 player before I started playing quakeworld and there it was pretty simple to just choose vertex lightning instead of lightmap which changed the looks alot and dark places were no more.
So, with no textures, dark maps like dm2 start looking really fucking ugly and therefore until I have this fixed I'll keep on with textures but without textures gives a better feeling to everything if you ask me, everything from shaft-aim to faster rocketpredictions and stuff
So can anyone help me =)
a bit big picture but hell, it'll do. As you can see I painted some red on the dark places that look real ugly, also revealing my killeromgcolor on my shaft =) gg