Member
12 posts
Registered:
Dec 2007
I've recently started taking a stab at implementing Client-Side QuakeC support into the latest EZQuake build, but I realize now that I'm working a little over my head. I have a clean WinQuake source with CSQC which Spike made, but unfortunately many of the Netquake netcode csqc features do not translate well over to QW. I would like to know if anyone would be willing to help me with the netcode portion of CSQC and possibly other, smaller bits on the side. I feel this would provide small benefits in the immediate future, but larger ones later on. I've already achieved the following in megatf coop (example is using FTE):
Post here or send me a message if interested, please.
Member
121 posts
Registered:
May 2006
looks awesome to have these kind of (user friendly) menus .. specially to a rather complex mod like TeamFortress..
sorry but i'm no coder.. so i can't really help you there.. :<
Member
344 posts
Registered:
Apr 2007
This would still be a great addition to ezQuake, as a good portion of qw players go on MegaTF Coop.
Member
364 posts
Registered:
Oct 2006
Why don't you just use Warsow or something