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Member 252 posts
Registered: Dec 2006
ive reinstalled xp and now there is very noticeable negative accel. my old setup though bloated with broken software and registry etc, had perfect mouse. my setup: g5 setpoint 3.1.116 ati radeon x700 latest drivers (new 'control center' required .Net 2.0) xp corporate setpoint- game detection on, keep mouseaccel, keep mousespeed, speed slider on 3 mouseaccel none, dpi 2000, khalmnpr.exe and setpoint.exe in realtime priority redistributable directx 9.0c (59mb) (i tried to download full (~120mb) from microsoft, but i couldnt validate. maybe they have crippled the free version?)
my old setup differences: setpoint 3 ati radeon older drivers, control center didnt need .Net xp professional no .Net directx 9.0b or c full version 'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin 'i watched sting once very boring and not good at all' (tm) mz adrenalin [i]'i shoulda won all
Member 121 posts
Registered: May 2006
- Don't exceed screen resolution equivalent to one half of your mouse's DPI. For example, 1600 DPI mouse translates to max resolution of 800x600. 2000 DPI mouse restrict yourself to 1024x768. how would that rule apply to the new TFT monitors.. wich are supposed to run qw at monitor's native resolution for best performance (even response).. ? i mean.. i've a 19'' wide screen TFT monitor and run qw on its native resolution - 1440 x 900 .. my mouse only got 1800dpi ( diamondback 3g ) .. so i guess i should be using 960 x 800 in order to get a bit closer to my mice dpi.. what should be the 'priority' on that case ?
Member 252 posts
Registered: Dec 2006
If I recall correctly, I think you can look in 2^32 (4,294,967,296) directions from a single position, regardless of resolution. 'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin 'i watched sting once very boring and not good at all' (tm) mz adrenalin [i]'i shoulda won all
Member 121 posts
Registered: May 2006
so def's statement is bullshit? ;o
Member 355 posts
Registered: Jun 2006
so def's statement is bullshit? ;o It's intended for introducing people into the setup and QW, I presume. It also depends on your sensitivity. Sujoy commented on this HERE. You want to take in consideration your fov (if you're using fov 120, it'll be screen res*3 instead of screen res*4 for the number of pixels in 360 degrees) and how "precise" you want your aiming. This is also just a general guideline, and there are plenty of people who use 400 dpi mice in high resolutions with relatively high sensitivities and have 0 issues, so preference is best.
Member 252 posts
Registered: Dec 2006
Sujoy commented on this HERE... While 3D games don't need you to turn a whole pixel before the screen changes... 'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin 'i watched sting once very boring and not good at all' (tm) mz adrenalin [i]'i shoulda won all
Member 355 posts
Registered: Jun 2006
Sujoy commented on this HERE... While 3D games don't need you to turn a whole pixel before the screen changes... Hence This is also just a general guideline, and there are plenty of people who use 400 dpi mice in high resolutions with relatively high sensitivities and have 0 issues, so preference is best. Noticed the bolded part. Edit: Sujoy even says "While 3D games don't need you to turn a whole pixel before the screen changes, this is a sensible way to work out when more DPI resolution stops being useful."
Member 89 posts
Registered: Dec 2008
Feel same - SW more realtime game, than GL.
Solution to make GL closer by realtime to SW is disable pixel-interpolation in GL-driver, setup it on possible minimum (2x for my 8800 NVidia). http://qw2.ru - my servers and demos collection since 1999 via ftp :>
Member 38 posts
Registered: Nov 2006
for me GL > SW when it comes to shafting i have a really lousy shaft (esp on dmm4 maps) in SW (28-32%), but in GL average was something like 35-38% RL and movement on the other hand feels muuuuuuch nicer in SW imo, thats why i switched back
Member 89 posts
Registered: Dec 2008
Reppie, you have CRT? Try disable pixel-interpolation, setup max_hz on monitor and cl_maxfps 1078 (77*14). It gives movements in GL even smoother than in SW http://qw2.ru - my servers and demos collection since 1999 via ftp :>
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