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News Writer 646 posts
Registered: Mar 2006
This is to see how many people are interested in a 2on2 tourney. It will be invite only. If I don't see too many big names interested, it probably won't happen. So the basic idea is: 1 captain 1 sidekick - you cannot change lineup at any point during the tourney. Maps will most likely be 2,4,6,A,Z. Let me know if you got a better idea. If you are interested, post with the following: Captain: _________ Sidekick: _________ Comments:_____________________________________________ === Update === Interest check is closed. Invites to be announced soon. ============ Basic rules: (Let me know if any of these are stupid) Sixteen-team invite. One game per week. BO5 each game. Double elimination. Maybe. Zero tolerance for late matches (so: play them early or get disqualified) Teams will be seeded using patent pending Phil Tells You Your Seed(tm) technology. See next post by phil for detailed rules. (Or, alternatively, do not be a douche bag and you should be fine...)
News Writer 646 posts
Registered: Mar 2006
Ok looks like nobody is interested.
Administrator 887 posts
Registered: Jan 2006
sounds like fun, altough I dunno about mate yet! Join us on discord.quake.world
Member 67 posts
Registered: Jan 2006
im interested. Maybe lethalwiz as sidekick
News Writer 69 posts
Registered: Sep 2006
Captain: Milton Sidekick: Ihminen Comments: We're interested.
Ideas: Give us proper rules about cheating this time. I'd hate to see people using modified models etc just because "nothing is said about them in the rules".
Member 459 posts
Registered: Mar 2008
Captain: Rikoll Sidekick: LocKtar Comment:
edit: *** Update ***
Member 6 posts
Registered: Jul 2009
Captain: hlt Sidekick: dmt Comments: Hello
Member 164 posts
Registered: Apr 2007
Member 10 posts
Registered: Jan 2007
Captain: destrux Sidekick: riker Comments: blob
Member 31 posts
Registered: Oct 2009
Im wanna play too .. but maybe play with Rikoll ? else I will find another mate if he doesnt want too
Member 33 posts
Registered: Mar 2006
Captain:dedi Sidekick: kippo Comments: anza owns
Member 18 posts
Registered: Dec 2007
Captain:goniec Sidekick: somebody Comments: yee
Member 61 posts
Registered: Jul 2007
i would like to play too , but have no teammate ;<
edit , hehe didnt read a post carefully but anyway i would like play some normal 2on2 tourney ;P
Member 37 posts
Registered: Jan 2006
captain: tom sidekick: slabi comments: best 2on2 team in poland
Member 39 posts
Registered: Jan 2006
cap: witka side: miller comments: team cmd
Member 55 posts
Registered: Jan 2009
Member 6 posts
Registered: Feb 2006
cap: dropking side: shark comment: ye baby
News Writer 1267 posts
Registered: Jun 2007
where is dag/space and griffin/mrlame?
Member 705 posts
Registered: Feb 2006
Member 29 posts
Registered: Apr 2007
Captain:goniec Sidekick:fluartity Comments: dc is ready :> [ http://dc.quakeworld.pl Demolition Crew: Member ][ http://quakeworld.pl Dev & Admin ][ http://forum.quakeworld.pl Moderator ]
Member 1 post
Registered: Nov 2009
Captain : bambi Sidekick : hedfuk Comments : ?
Member 113 posts
Registered: Mar 2006
cap: xpr side: Starling comments: ztn rapes soon
Member 357 posts
Registered: Nov 2008
I wanna play, now that i have decent ping =D but i have no teammate.. "the quieter you become, the more you are able to hear"
News Writer 646 posts
Registered: Mar 2006
Captain: Milton Sidekick: Ihminen Comments: We're interested.
Ideas: Give us proper rules about cheating this time. I'd hate to see people using modified models etc just because "nothing is said about them in the rules". No cheating of any kind will be tolerated.
Member 1435 posts
Registered: Jan 2006
I guess he wants you to state explicitly what IS and what IS NOT cheating.
News Writer 646 posts
Registered: Mar 2006
I guess he wants you to state explicitly what IS and what IS NOT cheating. If you piss me off, that is considered cheating.
Member 370 posts
Registered: May 2006
I guess he wants you to state explicitly what IS and what IS NOT cheating. If you piss me off, that is considered cheating. Word! Custom maps for the show, episodes for the pro.
News Writer 646 posts
Registered: Mar 2006
I have just spent hours and hours of time thinking up fair and complete rules. They are finally ready. Here they are:
Tournament system
* Playoffs: 1 game per week * Play-offs will be single or double elimination (to be determined) * Third place deciders will be played
Team Restrictions
* Player limit of 2 players per team * Addition/Swaplimit: NONE * A player can only play in 1 team at the same time * Players should use the nick they are registered with * All players have to be approved by an admin
Maps and match procedure
Map pool
* DM2 * DM4 * DM6 * Aerowalk * ZTNDM3
Maps to win
* Playoffs: 3 (Best of five) (to be determined.)
Match procedure
* First map is decided by coin toss (/cmd rnd Team1 Team2) * The winner of the coin toss decides who picks first * If a decider map is needed the team that picked last, toss first * Match duration should be no longer than 2 hours
No map can be played more than once.
Match Reporting
* In order for a match to be valid you'll need to have screenshots from each played map * If possible please provide log files from the match
Clients and modifications
Allowed clients
* ezQuake 1.9.3 stable (build 2572) * ezQuake 2.0 Stable * Fodquake 0.2 * FTE 3343 * Exceptions in using following clients due to problems:
Exceptions can be granted
Allowed modifications
* Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting. * For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset checks before gamestart. Using disallowed clients/proxies might lead to disqualification, shitlisting, and/or death.
Scripting and cheats
Allowed
* cl_fakeshaft (only mentioned here as it used to be forbidden)
Banned
* movementscripts (cl_idrive must be turned off) * kfjump * custom rocketjump scripts * Any other kind of movement scripts * Teamoverlay * Automated teamsays * Different enemy skins * Skin changing depending on health/armour/weapon * Custom models not allowed by f_modified * Hacked clients (recompiled quake-executables) * Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban, bodily disfigurement, mailed excrements, etc.
Other offences
* Having one or several players intentionally drop from server during a game without replacing them * Playing in more than one team, or playing under someone else's name in another team (mercing) * Fakenicking to get into a division where you don't belong * Pissing off phil
Most of these cases result in a ban of atleast 1 season, or a severed pinkie finger.
Servers and settings
Server Settings
Basic 2on2 settings on all modern servers.
Server and minping
* Choice of server should be suitable for both teams * If the teams can't agree on a server, clientside minping can be used (/cl_delay_packet xx) * The value for the minping must not be higher than the lowest pinging player in the highest pinging team, unless both teams agree otherwise
If the team with lower ping wants, they can reroute via proxy to raise their ping.
Spectators
* A team can require that all players use qtv to prevent ghosting (nospecs)
Server problems
* The current map should be played to the end, no mather the servers condition * Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.
News Writer 646 posts
Registered: Mar 2006
where is dag/space and griffin/mrlame? reppie/razor? fix/fifi?
Moderator 1329 posts
Registered: Apr 2006
Minping rules should be revised. Due to cl_earlypackets the difference between pings can be considerably smaller than it has been before. So 13ms (with 12ms avg ping to a server) vs 25ms (14ms avg ping to a server) is more or less equal, unlike in the past.
So basically you should probably allow something like 12ms vs 25ms, 25ms vs 38ms and so on, but not pings that are two hops higher, like 13ms vs 38ms, 38ms vs 64ms and so on.
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