Hi, thanks for reading
I'm playing on a widescreen monitor (2ms 24" hdmi 16:9 aspect ratio) and I'm mostly satisfyed with it, except I have a hard time finding a good fov.
I'm using vid_wideaspect and it actually squeezes the picture a bit too much, ending up with an oval crosshair image (using a cirkle) at a 4:3 resolutions.
I get the opposit if I turn it off - it's still oval, but horizontal instead of vertically oval.
It doesn't actually matter if I use a widescreen resolution or not, it really never get "right".
So, I'm looking for other players with widescreen monitors that are willing to tell me a little bit about their setup,
and perhaps give me some advice on how to make ezquake comfortable with a 16:9 aspect ratio.
Resolutions, settings, and other information is useful as I'm currently in a brainfreeze and a complete standstill.
I'm also interested in custom widescreen resolutions, prefferably adjusted for 16:9 aspect ratio.
Thanks for your time and input!
I'm playing on a widescreen monitor (2ms 24" hdmi 16:9 aspect ratio) and I'm mostly satisfyed with it, except I have a hard time finding a good fov.
I'm using vid_wideaspect and it actually squeezes the picture a bit too much, ending up with an oval crosshair image (using a cirkle) at a 4:3 resolutions.
I get the opposit if I turn it off - it's still oval, but horizontal instead of vertically oval.
It doesn't actually matter if I use a widescreen resolution or not, it really never get "right".
So, I'm looking for other players with widescreen monitors that are willing to tell me a little bit about their setup,
and perhaps give me some advice on how to make ezquake comfortable with a 16:9 aspect ratio.
Resolutions, settings, and other information is useful as I'm currently in a brainfreeze and a complete standstill.
I'm also interested in custom widescreen resolutions, prefferably adjusted for 16:9 aspect ratio.
Thanks for your time and input!