Member
89 posts
Registered:
Dec 2008
Interested about it, hope to see some answers from real users
1. Have any troubles in QW with that?
2. How it works on CRT ?
http://qw2.ru - my servers and demos collection since 1999 via ftp :>
Member
89 posts
Registered:
Dec 2008
Quakeworld in Nvidia 3D Vision !
Now i know that 3D Vision supports only games created via Direct3D (D3D), not Opengl (like all quake versions).
Thanks to qqushka, he wrote test version of Ezquake 2.0 via Direct3D.
http://zachem.org/qw/ezquake-gl-d3d.exe
Source code:
http://qw-dev.net/projects/ezquake/repository/revisions/4560
http://qw2.ru - my servers and demos collection since 1999 via ftp :>
Member
357 posts
Registered:
Nov 2008
Videos please?
(Newbie me) Now i know what do you mean. So i need a new gpu? Not gonna happen :E
"the quieter you become, the more you are able to hear"
Member
89 posts
Registered:
Dec 2008
What videos ?
http://qw2.ru - my servers and demos collection since 1999 via ftp :>
Member
405 posts
Registered:
Jan 2006
I should say that this D3D ezquake simply based on mh D3D wrapper (http://quakeone.com/mh/). Its playable but kinda incomplete, ah and two times slower than gl version
Made it just so you can test stereo mode with this NV hardware.
Member
5 posts
Registered:
Apr 2012
haha wow this was cool but not 100%
Member
5 posts
Registered:
Apr 2012
Member
628 posts
Registered:
Jan 2006
playing with that client without 3d vision enabled turnes out to be
wallhack. Proof.
http://upload.foppa.dk/files/wh.png
Member
375 posts
Registered:
Sep 2009
AMAZING!!!!!!
got a little dizzy watching a dm4 fast played demo, hehe, but it's really interesting!
(QW Nickname: AL.Kernell)