Some of you know about FlashQuake (Play it) which Spirit found.
This engine uses an internally embedded pak0.pak, but Flash has the ability to pull in data (download) from external URLs and obviously can parse filenames out of a URL like mysite.php?demo=mydemo.dem
I made compiling notes for FlashQuake, but myself am rather "Flash-retarded" in that I don't understand Flash's whole ActionScript language and how everything works.
FlashQuake compiling notes: http://forums.inside3d.com/viewtopic.php?t=1835
Porting The ProQuake Engine To FlashQuake: http://forums.inside3d.com/viewtopic.php?t=1852
Porting the NetQuake engine ProQuake to Flash (minus network features, Flash doesn't support networking really) took only 4 hours. Actually less because I didn't spend all that time working on it. But the point was, it was simple.
Here is the ProQuake Engine (software renderer version) ported to Flash: http://forums.inside3d.com/viewtopic.php?p=19592&highlight=flashproquake+4+00#19592
And here is an example where I changed the data from Quake to X-Men: Ravages of Apocalypse to Flash: (play it)
If there are any bored and talented engine coders or Flash designers hanging around here, a worthy project might be making it so all the Quakeworld demos on ChallengeTV can be watched in Flash on the Challenge TV site.
For someone who "gets Flash development" this might be only a 3-4 hour project on the ActionScript 3.0 side.
This engine uses an internally embedded pak0.pak, but Flash has the ability to pull in data (download) from external URLs and obviously can parse filenames out of a URL like mysite.php?demo=mydemo.dem
I made compiling notes for FlashQuake, but myself am rather "Flash-retarded" in that I don't understand Flash's whole ActionScript language and how everything works.
FlashQuake compiling notes: http://forums.inside3d.com/viewtopic.php?t=1835
Porting The ProQuake Engine To FlashQuake: http://forums.inside3d.com/viewtopic.php?t=1852
Porting the NetQuake engine ProQuake to Flash (minus network features, Flash doesn't support networking really) took only 4 hours. Actually less because I didn't spend all that time working on it. But the point was, it was simple.
Here is the ProQuake Engine (software renderer version) ported to Flash: http://forums.inside3d.com/viewtopic.php?p=19592&highlight=flashproquake+4+00#19592
And here is an example where I changed the data from Quake to X-Men: Ravages of Apocalypse to Flash: (play it)
If there are any bored and talented engine coders or Flash designers hanging around here, a worthy project might be making it so all the Quakeworld demos on ChallengeTV can be watched in Flash on the Challenge TV site.
For someone who "gets Flash development" this might be only a 3-4 hour project on the ActionScript 3.0 side.
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Is that a roll of toothpicks in your pocket or are you just happy to see Sassa?
Is that a roll of toothpicks in your pocket or are you just happy to see Sassa?