You guys know how there are projects like Free Doom (for doom2) and Open Arena (for Quake3) that replace all the assets of those games so that people can play them without buying the game.
So for Quake 1, what would need to be done to do the same idea? Do I just need to make a new pak0 and pak1 and replace all the files in it with new 3rd party (open source, or by me, etc) files and then ezQuake will treat them the same as if they were the retail pak0 and pak1?
Or do I only need to do pak0?
Or even if you had a pak0 and pak1 replacement, would there be some kind of code check or something that needs to be changed in order for these free alternative to the retail game assets to be used? (IE: Would it fail out and say these aren't the real pak0, yadda yadda....)
Thanks for the info!
blud
So for Quake 1, what would need to be done to do the same idea? Do I just need to make a new pak0 and pak1 and replace all the files in it with new 3rd party (open source, or by me, etc) files and then ezQuake will treat them the same as if they were the retail pak0 and pak1?
Or do I only need to do pak0?
Or even if you had a pak0 and pak1 replacement, would there be some kind of code check or something that needs to be changed in order for these free alternative to the retail game assets to be used? (IE: Would it fail out and say these aren't the real pak0, yadda yadda....)
Thanks for the info!
blud