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Quakeworld Kenya Collective
2009-12-22, 21:06
News Writer
169 posts

Registered:
Dec 2007
We will be running KTK tournaments during 2010 so we need help with selecting the best maps possible for this.
Please suggest your favorite duel maps that are not played a lot, you are allowed to suggest several maps and remember the more people that suggest a map the more popular we see that it is and the higher the chance is that it will be played.

Also feel free to discuss suggested maps, we want to hear your opinions before the next season starts!

Suggested maps
2009-12-22, 21:18
Member
253 posts

Registered:
Nov 2007
Rf2 :p
cheat 2 win!
2009-12-22, 21:29
Member
793 posts

Registered:
Feb 2006
pkeg1
2009-12-22, 21:45
Member
100 posts

Registered:
Mar 2008
1:skull, 2:pkeg1!!! Best kenya maps in duel, and they are well known.
2009-12-22, 22:20
Member
1435 posts

Registered:
Jan 2006
Maps already played in KTK/FTK: skull, rwild, bless, hate, 3ebluebeta, ztndm6, catwalk2, dad, ztndm4, cpm3qw, 3egreenbeta, vdm3, dm4ish, bsdm6, fmc, qtdm3, sacredb1, rgb_blue_beta2, shrine, internal-decay, dad2, rgb_red_beta2, vdm3v3, dakdm4, rgb_green_beta2, doomed
2009-12-22, 23:24
Member
5 posts

Registered:
Aug 2009
ztndm6 (Vormitory), basewalk, dakyne, unfo (the unforgiven)
2009-12-23, 01:46
Member
1102 posts

Registered:
Jan 2006
Thanks JohnNy!

http://www.quaddicted.com/multiplayer/filebase/edc.zip
http://www.quaddicted.com/multiplayer/filebase/imp1dm6.zip
http://www.quaddicted.com/multiplayer/filebase/dead.zip

and gibbie's whole portfolio: alcyone, shadows, shady, utressor
http://www.jbeck.demon.nl/quake/

I hope I will have time to participate again.
2009-12-23, 02:20
Member
132 posts

Registered:
Mar 2006
alcyone
tridm1, tridm2 (dm4-like), tridm3 (dm2-like)
Mine do no spaek engrish!
2009-12-23, 08:13
Member
793 posts

Registered:
Feb 2006
oh and make a re-run of the most popular maps from last ktk. would be really nice to have a rematch on doomed for example (give phrenic second chance for teh title vs hlt!).
2009-12-23, 11:15
Member
459 posts

Registered:
Mar 2008
redmasq
2009-12-25, 00:31
Member
1435 posts

Registered:
Jan 2006
Phew, finally did it. I went through all maps rated 5.0 or 4.5 on this site http://mpqarchive.pauked.com/index.php?view=showscore and marke as ok for duel (either by the reviewer or readme), ran them via bspinfo.exe and simple php script to filter out those with non-duel item counts (too many or no armors, more than 1 lg, less than 2 or more than 3 rls, too much or no rox) and then went manually through those left. Here's the result: (descending from most recommended)

top picks:
efdm9 - definitely want to see this one, large vs small areas, some nice ideas not seen in any other map (glass/invisible walls)
auhdm2 - superb design, no annoying tele clowning, lots of armors
lacrima - awesome design
hcduel2 - nice ideas, nice teleports, bring it on
fcastle - tiny and sexy, no need to say more
brown - aerowalk-like, plenty of opportunities to out-smart the opponent

recommended:
north - original design idea + central room with central role
aggressr - quite ok, maybe a bit too average, still some interesting combat positions in it
lilith - nice design, maybe a bit too crazy speed teleports
madness - everything interconnected, i like it, can turn out as dynamic exciting map
mjdm1pro - small and nice, reminded me of skull (not sure why)

a bit recommended:
shroud2 - a bit too much ammo, but interesting concept of the centre
rfactory - okayish
oma - okayish
odd2 - nice and simple, but hopefully the ra area is not too strong position (you get all you need in there)
elkdm2 - was looking for something wrong about this map, but couldn't find anything, so i recommend it
spank1 - not too interesting design (yet far away from id creations), small, simple (aren't rls too close?)
kjdm12 - you can fall out nice and small
rev68 - okayish, one too open area maybe

to consider:
nindm3 - i dont know, somehow it didnt feel ok, lack of freedom or smth
rcdm8 - large and no ra
impdm6 - no red armor but quite large map
edc - i don't like the design too much
vision1 - design nor textures are interesting to me
chesdm2 - interesting, no ra, long corridors could give some interesting mind wars
crdm2 - large, but has everything, design is ok, fps loss in central area?
effigy - looks very good, but im afraid it's too large for duel, not sure
ferrum - again very good, but probably too large
cbadm3 - dm4-ish, but not so much, doesn't have lg
cbadm2v2 - dm4-ish and weapons seem to be too close together with too big maplock potential
p3a - too much ammo
strafin5 - some very long odd hallways
warfare - too big i guess
2009-12-25, 15:37
Administrator
1864 posts

Registered:
Feb 2006
Good job there JohnNy_cz, need to try some of your suggestions myself
2010-01-30, 01:47
Member
628 posts

Registered:
Jan 2006
dEus wrote:
oh and make a re-run of the most popular maps from last ktk. would be really nice to have a rematch on doomed for example (give phrenic second chance for teh title vs hlt!).

just a little note to you dEus, i won.
2010-01-30, 04:06
Member
793 posts

Registered:
Feb 2006
phrenic wrote:
dEus wrote:
oh and make a re-run of the most popular maps from last ktk. would be really nice to have a rematch on doomed for example (give phrenic second chance for teh title vs hlt!).

just a little note to you dEus, i won.

you're right, my mistake.
2010-01-31, 22:30
Member
192 posts

Registered:
Mar 2006
for me it doesnt matter which map, if you bring ktk back
2010-02-01, 00:14
Member
18 posts

Registered:
Oct 2009
JohnNy_cz wrote:
aggressr - quite ok, maybe a bit too average, still some interesting combat positions in it

It is nice to see that someone besides me have ever heard about this map. I think it was the second map I have ever downloaded (the first one being the almight Aerowalk - the best map ever made).

Altough I have been playing Quake since it was released, I have never seen a match on this map and I'm very curious about how it would go. I play a lot of 2x2 with bots there and I like it a lot (and the bots too, they've told me).
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