Member
19 posts
Registered:
Dec 2009
I use ezquake 2.0. Default bindings for F1 is "yes" and for F2 "agree". When can I use this and what is the differents between those two?
I would also like to know all the commands there is when I am on a server. E.g. how to change to duel, 2v2, arena, midair and so on. Is there a command that list all the maps the server have?
I read somewhere about airsteps, you can jump on stairs. Vote able on a "normal" server?
Do I benefit anything to have rocketmodel as grenade?
thats all, folks...... for now
Member
386 posts
Registered:
Apr 2006
"Yes" is for votes such as elections when someone requests admin.
"Agree" echoes the last suggested change such as map vote, so if someone types "dm2" then you can just hit agree instead of typing "dm2" again.
The commands for changing game modes are "1on1", "2on2" and "4on4". Midair is automatically enabled on midair maps due to server-side configs, but I believe the command is called "mid_air" after changing to "dmm4".
The command that lists maps is called "maps".
pm_airstep is the command for stairs jumping.
Benefits from grenade model? None if you're not on a p133 and if you have trails on. I'm open to correction on this one though.
Member
19 posts
Registered:
Dec 2009
ok, thanks
one more.... how do I start ezquake with console down?
Administrator
1864 posts
Registered:
Feb 2006
cl_onload console
Other options are:
console After start-up you can immediately type into the console
menu You'll see the main menu after the start-up
browser Server browser will be your start-up screen
Member
1435 posts
Registered:
Jan 2006
or anything else you put there gets now also executed as a console command
Member
19 posts
Registered:
Dec 2009
Zalon,
I use your hud! Best I have found. But it does not show minus frag. Lets say its 6:-2 in a game but the score on top of the screen shows 6:2.
Administrator
1864 posts
Registered:
Feb 2006
Glad you like it, yeah it's a problem when using the large numbers... Only fix I've found is to avoid getting a negative score
Member
251 posts
Registered:
Jul 2007
Only fix I've found is to avoid getting a negative score
Generally a good idea. Hehe.
Member
19 posts
Registered:
Dec 2009
but the opponent can get negative score too
Administrator
1864 posts
Registered:
Feb 2006
but the opponent can get negative score too
Yeah I know, but that is something I can control... However, more seriously - It might be worth to figure out if it's a bug or not, and then report it. Doesn't seem like something that is hard to fix.