|
|
|
Member 73 posts
Registered: Jun 2006
Hey guys its been along time for me, thought id get back into textureing whats out there to be done ? I have just started on the 2fort5r flags, but im not sure if they had been done or not ? Update 2-2-2010 2fort5r flags done added alternate bricks aswell Working on bam4 as well, ill be offshore for a month so ill continue with textures when i get back. starting on fragtwn7 its going to take a while the window textures are pretty hard to get right lots of complex shading and im a little shabby Anyways some update pictures for you, its only a couple of textures but yer looking better already Updated: 23-1-2010 Fragtwn7 Comparison (well i hope it looks better lol the new plant wall texture worked out pretty well, abit complex but meh its not to shabby i think Bam4
Member 344 posts
Registered: Apr 2007
News Writer 69 posts
Registered: Sep 2006
Some people have been asking for better cmt1b textures but you might want to wait for a while to see if cmt1b will be played in EQL11 or not.
Member 133 posts
Registered: Dec 2008
nice.
try gl_anisotropy 8 for better quality
Member 344 posts
Registered: Apr 2007
yeah Rare, definitely finish those flags ;o)
Member 73 posts
Registered: Jun 2006
Red done Flags should be done pretty soon im redoing the blue because the red turned out so much better with a different process as im sure you would agree the red looks pretty sweet
Member 344 posts
Registered: Apr 2007
Member 215 posts
Registered: Mar 2006
great job man. hey is there anyway to make the extra parts 'alpha' instead of matching it with 1 specific texture? if we dont use that texture then it looks bad maybe nothing u can do about that. It Takes A Tough Man To Make A Tender Rocketjump
Member 73 posts
Registered: Jun 2006
I wasnt aware that the clients are able to use alpha channels over other textures, ill try it out and see what i come up with
Member 215 posts
Registered: Mar 2006
It Takes A Tough Man To Make A Tender Rocketjump
Member 271 posts
Registered: Feb 2006
alpha blending requires something behind. Quake doesn't generally have that. So no, quake engines ignore alpha channels in world-texture replacements as its only useful as a wallhack. You can get alphaness in recent engines with func_walls with an alpha value of 0.99, but make sure your transparent bits are still sane in case your client or server or proxy doesn't support the alpha field.
Member 73 posts
Registered: Jun 2006
i had a play around with it, it didnt work out well at all just displayed and a black mask. oh well just keep it the same as the textures for the maps to stop problems
Administrator 1864 posts
Registered: Feb 2006
i had a play around with it, it didnt work out well at all just displayed and a black mask. oh well just keep it the same as the textures for the maps to stop problems Then just make the psd available or the alpha png available, so others can use it for their texture pack as well?
Member 73 posts
Registered: Jun 2006
That would mean id have to create alpha channels for the textures, which i didn't plan on doing, nor really have the desire to make to be brutally honest with you I suppose if there are people out there that want the 2 flag textures to be alpha channeled they could make them out of the base plates ill put in with the pack. If the need arises then i will make them with alpha channels and shading etc.
Member 156 posts
Registered: Mar 2007
Hey RaRe, welcome back! Your textures are always appreciated, especially since you seem to be the only one who creates them for maps that nobody has yet done. Everyone seems to create textures for Aerowalk, when we already have like 6 versions of it... Oh, and of course your textures are among the best! Those textures you did for Ultrav are easily the slickest set out there for any map. I wish you had completed the entire egypt set in that awesome quality, but I understand that it's a huge undertaking.
Anyway, you know what maps I would love to see faithful textures of? The Fragtown maps! These maps are huge classics that I believe still find their way around servers. I think all of them use the same textures, so completing one map should cover all 8. In fact, I would go with Fragtwn7, since it's the best one - and probably covers all the other maps too. http://www.apocalypse2000.org.uk/downloads/maps/fragtwn7.zip
Member 73 posts
Registered: Jun 2006
Thanks lightning hunter, Yer the egypt textures took a while to complete, to do the whole series would take a yonks but i probably could do it, id need the originals though, and i have lost my little proggy that opened map textures adiquet or something ? Anyone have a map texture displayer i can use P.S fragtwn is a classic ill chick it out
Member 215 posts
Registered: Mar 2006
hey. thanks for trying anyway rare. get adquedit here: http://www.quaketerminus.com/tools.shtml It Takes A Tough Man To Make A Tender Rocketjump
Member 156 posts
Registered: Mar 2007
If you want a really simple program to just view/extract textures from .bsp files, use Game File Explorer: http://mirrored.xentax.com/gfe/gfe132.zip
With this program, you can just double click .bsp files, and it will automatically show a list of textures. I think it's a bit faster for the purpose you need it for.
I used to have all the egypt textures and such zipped up, but I can't find them now. I may have to extract them all again.
Member 73 posts
Registered: Jun 2006
*updated* Ill just be updating the front page from now on just read there for updates on textures and crap like that P.S as i work offshore in the oil and gas Industry my working schedule is hectic at times so if i disappear for 3 weeks at a time thats why Thanks guys btw if you have constructive criticism of a certain texture let me know so i can try and fix it.
Member 344 posts
Registered: Apr 2007
Member 344 posts
Registered: Apr 2007
what skybox are you using btw? =]
Member 28 posts
Registered: Nov 2009
At present time i have no hosting to put stuff up, so if someone has a little bit of room or know where i can host for free that would be good and maybe ill move this to a new thread aswell. http://gfx.quakeworld.nu/ or http://www.quaketastic.com/ , someone shall know the pass. Great work, btw.
Member 156 posts
Registered: Mar 2007
Those textures are looking great so far, RaRe! I can't wait to see the finished result.
Member 73 posts
Registered: Jun 2006
sky box is Tornsky or Torn
Member 156 posts
Registered: Mar 2007
Hey RaRe, I found the texture sets for Egypt, Maya, and Rome. I don't know if you ever want to complete the Egypt set or not, but I uploaded it for you anyway: http://filebeam.com/9ef2336a5ea3c21847fae0afd97c1d6c Looking forward to seeing the Fragtown texture set.
Member 344 posts
Registered: Apr 2007
hey lightning, nice find. those are very frequently used textures of course and it would be cool if someone finished a faithful set as some are already done. it would kind of be like an unofficial add-on to match the QRP package.
Member 344 posts
Registered: Apr 2007
I'm excited for your return as your work is very promising looking, I like the nice update to the 24-bit textures for 2fort5 and the upcoming bam4 work you plan!
Member 73 posts
Registered: Jun 2006
been away from a long time havnt really updated much atm, here is a snap of bam4 textures iv been working on.
Member 344 posts
Registered: Apr 2007
bam4 textures look bloody faithful!
Member 215 posts
Registered: Mar 2006
It Takes A Tough Man To Make A Tender Rocketjump
|
|
|
|