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Member 1011 posts
Registered: Feb 2006
just a brief note to anyone considering buying a new intel mac (imac core duo / macbook pro) that my macbook pro arrived this morning and I made the necessary changes to ezquake cvs to get it to work
incidentally, did anyone ever get ezquake and png texturings working on their macs in the past?
EDIT: released http://quakeworld.nu/forum/viewtopic.php?pid=6105#p6105
Member 139 posts
Registered: Jan 2006
nope.. never got ezquake to run on my g5 (powerpc) tho following some advises in threads.. just been using ur zquake..
btw oldman, i sent u a message the days :p
Member 1011 posts
Registered: Feb 2006
ah soz. punBB doesn't give a clear indication that you've got priv messages reading now
Member 693 posts
Registered: Jan 2006
ah soz. punBB doesn't give a clear indication that you've got priv messages reading now Besides saying "There are new messages" at the top of the page?
Member 1011 posts
Registered: Feb 2006
it could do with being bigger font and maybe a different colour. i don't tend to check the header don't get me wrong, i do love punBB and the layout
Member 1011 posts
Registered: Feb 2006
I managed to get 24-bit working earlier, just needed a couple of tweaks to the libpng and libjpeg loading to avoid clashes with the ImageIO framework on Tiger
Member 58 posts
Registered: Feb 2006
cool oldman. did you get the software version running by any chance?
News Writer 2260 posts
Registered: Jan 2006
would be nice with a eQuake or fQuake for mac
Member 1011 posts
Registered: Feb 2006
i have had some ideas for mac-only special features which i might try and code sometime
Member 58 posts
Registered: Feb 2006
i have had some ideas for mac-only special features which i might try and code sometime sounds interesting.... have you a log file of your ideas, oldman? You have made me curious!
Member 1011 posts
Registered: Feb 2006
ah those ideas are top secret! However, I now have Universal binaries (PowerPC & Intel) of both Software and GL ezquake!
Member 58 posts
Registered: Feb 2006
man i look forward to checking out these top secret mac qw features
///me wonders what oldman plans to do with the quartz engine?
Member 139 posts
Registered: Jan 2006
uh.. i'd like that much! make my boss happy and create a fine mac client pack for my mac at work!!!!
Member 37 posts
Registered: Mar 2006
you guys see bootcamp? that shit is crazzzzy
Member 1011 posts
Registered: Feb 2006
yer interesting decision not really any use for me, the only use for such a toy operating system is to play games really
Member 811 posts
Registered: Jan 1970
I just downloaded ezquake source and tried to build it on my powermac but that didn't work Missing file expat.h and pcre.h amongst other things.. Will I be able to build from the officiall source or should I try to find a oldman-build??
Member 1011 posts
Registered: Feb 2006
its not really release-ready yet, I wasn't expecting anyone to start trying to build from cvs yet ;P i will put some test binaries up soon-ish but if you are really keen to get your hands on it now you can do the following: 1. Get Darwinports (Intel users must install it from cvs, PPC can use binary) 2. sudo port install expat pcre libpng 3. Open the osx/Quake.xcodeproj project in xCode. Choose EZQuake or EZQuake-GL as Active Config, and choose 'Release' target. 4. You may wish go to change the settings for the active executable to choose only your architecture (PPC or Intel) in the settings. 5. Build You should be able to work with that but I'd probably recommend waiting till I put out some official binaries
Member 811 posts
Registered: Jan 1970
Was FuhQuake ever ported to mac?
I have a Intel Mac Mini here, I am importing the latest ezquake cvs right now to give it a go.
Member 1011 posts
Registered: Feb 2006
no fuhquake was not ported to the mac, mainly due to endian stuff that would only effect PowerPC clients these days
zquake was the first mainstream client to be fully endian compliant and ezquake has mostly followed suit (however they never ported the endian fixes to mvd playback from zquake)
Member 811 posts
Registered: Jan 1970
Thanks for the info oldman.
I could not get cvs checkout to work for some reason, sf servers down maybe. could you put a source tarball up somewhere?
I downloaded http://cvs.sourceforge.net/cvstarballs/ezquake-cvsroot.tar.bz2 but all the files have some weird ,v prefix at the end for some reason.
Member 1011 posts
Registered: Feb 2006
the ,v prefix is because that is an exact copy of the cvs
you can proceed by extracting ezquake-cvsroot.tar.bz2 into a directory called ezquakecvs
then in the directory above that you can do
cvs -d`pwd`/ezquakecvs co ezquake
Member 811 posts
Registered: Jan 1970
Thanks again oldman, I got it to compile fine.
There does not seem to be the xcode project file that you mention, but just building the intel binary with "make mac_release"
Installing expat, pcre and libpng3 from source via fink, rather than darwinport works fine.
Member 1011 posts
Registered: Feb 2006
currently via the Makefile you get the Carbon build which is GL only and a bit deprecated in OSX 10.4 days
the cocoa xcode project is in ezquake/osx/Quake.xcodeproj
eventually i will remove the carbon build completely and change make mac_release to do cd osx && xcodebuild etc.
Member 811 posts
Registered: Jan 1970
I cant seem to get it to run at any resolution besides 640x480, is that a limitation at the moment?
Member 811 posts
Registered: Jan 1970
Ahh, I see.
the project file does not seem to be in cvs.
Member 1011 posts
Registered: Feb 2006
it could be that the cvsroot tarball isn't actually up to date with latest cvs
sourceforge cvs system has been shit recently
Member 811 posts
Registered: Jan 1970
maybe, I cant see it in CVSWeb either though.
Member 1011 posts
Registered: Feb 2006
yer cvsweb hasn't properly updated in aaaaaaages
unless they fix it soon, subversion migration may be on the cards
Member 811 posts
Registered: Jan 1970
Is your plan to eventually release a nice MacOS X package that is easy to install? How far are you away from doing that?
Cheers.
Member 1011 posts
Registered: Feb 2006
yer that is my plan
the only real things remaining to do are to fix a couple of minor bugs, correct some cvar names and complete the ezquake branding...
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