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Member 90 posts
Registered: Mar 2006
heyas
i was wondering if anyone could help me, is there a way to show frags in a multiplay games on the hud? and how can i get it ti scale to 512?
Member 628 posts
Registered: Jan 2006
What, your talking in questions xtife Explain it in another way im sure someone can answer
Member 90 posts
Registered: Mar 2006
well, im asking a question what ya expect
Member 628 posts
Registered: Jan 2006
but i don't get anything if your question, that's why im asking you to re-frase it
Member 90 posts
Registered: Mar 2006
well i fixed my first problem
my second question was, is there a way to make the hud bigger? scale it for bigger resolutions in ezquake
Member 54 posts
Registered: Mar 2006
You will need to modify the HUD yourself, you can increase the size of hud elements by using something like hud_ammo_size "2" will double the ammo items size...
Member 90 posts
Registered: Mar 2006
i actaully did try to do that, but it had no effecyt =/
Member 628 posts
Registered: Jan 2006
First, you need to use...
scr_newhud "1" Then to show all the things hud_face_show "1" - to make it visible.
Member 129 posts
Registered: Mar 2006
ezquake uses "scale" to alter an elements size
eg:
face scale 2 - this makes the face twice it's size
face scale 0.5 - and this half the size
All screen elements can be altered in this way except i think the clock?
Member 90 posts
Registered: Mar 2006
so thats for the custom hud? i turned it on, and its not even aligned right heh has anyone released any hud cfgs that do just that?
Member 76 posts
Registered: Jan 2006
Just use -conwidth xxx in cmdline. Easier than resizing your hud elements one by one, and it also enlarges console font, which you can't do the other way.
Member 90 posts
Registered: Mar 2006
ya thats what i ended up doing im using 1280x1024 rez with 512x400 hud now i got twi new questions if anyone with knowledge of ezquake can help how can i get the scores on my hud to look like a horizontal strip like they used too? iv seen them in screenies around here oh and, how on earth do you get coronas to work, even with after i set gl_coronas to 1 it doesnt do anything
Member 518 posts
Registered: Jan 2006
you have to reconnect before gl_coronas 1 works. dunno about the hud stuff
Member 90 posts
Registered: Mar 2006
iv tried everything what do you mean by reconnect the work fine on weapons, but not torches and im pretty sure its a bug, as it works fine in the last version
Member 811 posts
Registered: Jan 1970
Displaying frags with ezquake.
First enable the ezquake hud: /scr_newhud 1
Next enable frags: /show frags
Position the frags element on screen using:
/Align frags x y where x and y can be bottom, right, left, top, center
eg: /align frags bottom left
and using move:
/move frags x y (x y values can be negative)
eg: /move frags -10 50
This is a list of the variables that affect frags:
teamsort = Players will be sorted according to teams first. cols = Number of columns. rows = Number of rows. cell_width = Width of each table cell (pixels). cell_height = Height of each table cell (pixels). vertical = Sorts cells in vertical order first. strip = Cut the element size according to number of players. space_x = Horizontal margin. space_y = Vertical margin.
Setting the number of rows and columns will give you what your after.
As for your coronas question have you enabled particle torches, if so coronas won't be displayed (well for me thats what happens).
Hope this helps
DD
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