User panel stuff on forum
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2006-03-29, 21:36
Member
90 posts

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Mar 2006
heyas

i was wondering if anyone could help me, is there a way to show frags in a multiplay games on the hud?
and how can i get it ti scale to 512?
2006-03-29, 23:16
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628 posts

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Jan 2006
What, your talking in questions xtife
Explain it in another way im sure someone can answer
2006-03-30, 00:08
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Mar 2006
well, im asking a question what ya expect
2006-03-30, 00:45
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Jan 2006
but i don't get anything if your question, that's why im asking you to re-frase it
2006-03-30, 00:56
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Mar 2006
well i fixed my first problem

my second question was, is there a way to make the hud bigger? scale it for bigger resolutions in ezquake
2006-03-30, 01:58
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Mar 2006
You will need to modify the HUD yourself, you can increase the size of hud elements by using something like hud_ammo_size "2" will double the ammo items size...
2006-03-30, 02:00
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Mar 2006
i actaully did try to do that, but it had no effecyt =/
2006-03-30, 07:02
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Jan 2006
First, you need to use...

scr_newhud "1"
Then to show all the things hud_face_show "1" - to make it visible.
2006-03-30, 13:38
Member
129 posts

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Mar 2006
ezquake uses "scale" to alter an elements size

eg:

face scale 2 - this makes the face twice it's size

face scale 0.5 - and this half the size

All screen elements can be altered in this way except i think the clock?
Wheeeeeee!!
2006-03-30, 13:49
Member
90 posts

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Mar 2006
so thats for the custom hud?
i turned it on, and its not even aligned right heh

has anyone released any hud cfgs that do just that?
2006-03-30, 14:15
Member
76 posts

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Jan 2006
Just use -conwidth xxx in cmdline. Easier than resizing your hud elements one by one, and it also enlarges console font, which you can't do the other way.
2006-03-30, 15:49
Member
90 posts

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Mar 2006
ya thats what i ended up doing
im using 1280x1024 rez with 512x400 hud

now i got twi new questions if anyone with knowledge of ezquake can help
how can i get the scores on my hud to look like a horizontal strip like they used too?
iv seen them in screenies around here

oh and, how on earth do you get coronas to work, even with after i set gl_coronas to 1 it doesnt do anything
2006-04-06, 09:57
Member
518 posts

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Jan 2006
you have to reconnect before gl_coronas 1 works. dunno about the hud stuff
2006-04-06, 16:00
Member
90 posts

Registered:
Mar 2006
iv tried everything what do you mean by reconnect
the work fine on weapons, but not torches

and im pretty sure its a bug, as it works fine in the last version
2006-04-09, 13:22
Member
811 posts

Registered:
Jan 1970
Displaying frags with ezquake.

First enable the ezquake hud:
/scr_newhud 1

Next enable frags:
/show frags

Position the frags element on screen using:

/Align frags x y where x and y can be bottom, right, left, top, center

eg: /align frags bottom left

and using move:

/move frags x y (x y values can be negative)

eg: /move frags -10 50

This is a list of the variables that affect frags:

teamsort = Players will be sorted according to teams first.
cols = Number of columns.
rows = Number of rows.
cell_width = Width of each table cell (pixels).
cell_height = Height of each table cell (pixels).
vertical = Sorts cells in vertical order first.
strip = Cut the element size according to number of players.
space_x = Horizontal margin.
space_y = Vertical margin.

Setting the number of rows and columns will give you what your after.

As for your coronas question have you enabled particle torches, if so coronas won't be displayed (well for me thats what happens).

Hope this helps

DD
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