|
|
|
Member 459 posts
Registered: Mar 2008
If sticking with 5 maps, I think CMT3 and CMT1b is too alike to be a successful pair. Not to mention that both of those maps have alot of similarities with an already really popular 4on4 map, DM3. I think this is something to think about as well, when picking two additional maps to tb3.
Member 386 posts
Registered: Apr 2006
Regardless of things like quality, or fun, or other subjective things, you cannot say cmt1b and cmt3 are "too alike" just because they have the same powerups. They don't play even vaguely similarly.
The two closest maps are almost certainly dm3 and cmt3, and even they are not similar enough to put off the majority of people in this thread who seem to be suggesting it more often than any other map.
Member 386 posts
Registered: Apr 2006
Oh, as to the question posed by 1tsinen, 2 extra maps is plenty for me.
Member 459 posts
Registered: Mar 2008
I can say whatever I want, tbh. I think they're too alike. I think they play very similarly as well. And I think cmt1b is crap compared to cmt3. Also, I'm sure many agrees with me. Woot, more personal opinions? Guess I'll be slaughtered by the so called police officers of objectiveness.
edit: plus, we must rescue BPS from the sc2 / poker crap. Leave cmt1b out of EQL12 !
Administrator 887 posts
Registered: Jan 2006
You can play random maps in sc2, but not cmt1b in qw? I'm not even gonna reply on that what was your reason again bps? what sticks in my mind is that you kept mentioning that you just don't like how it looks, but im sure theres more (hopefully) ;p Yes box, something like that. I have a feeling of disgust when on cmt1b. A total lack of interest in learning such a badly designed map (from an architectural perspective). It's totally emotional, so I can't or won't go any further than to just say I hate it, and will never play it again. edit: plus, we must rescue BPS from the sc2 / poker crap. Leave cmt1b out of EQL12 ! now we're getting somewhere! btw; I wanna change my vote to TB3 only, but I'm fearing there's just a minority of us left, so I'm not seriously suggesting it any longer... Join us on discord.quake.world
Member 119 posts
Registered: Sep 2007
theres no arguments against this so just say tb3 or you leave and we will appease you and we can go on with our lives
Administrator 887 posts
Registered: Jan 2006
nah, I can play most maps, so tb3+2 others are ok, just not cmt1 :rolleyes: Join us on discord.quake.world
Member 130 posts
Registered: Jan 2006
I can say whatever I want, tbh. I think they're too alike. I think they play very similarly as well. And I think cmt1b is crap compared to cmt3. Also, I'm sure many agrees with me. Woot, more personal opinions? Guess I'll be slaughtered by the so called police officers of objectiveness. Whether two maps play alike is not really matter of an opinion. Clearly you can have an opinion that cmt3 and cmt1b play similarly, but it is very obvious that this opinion is wrong.
Administrator 384 posts
Registered: Dec 2006
I think they're too alike. I think they play very similarly as well. And I think cmt1b is crap compared to cmt3. So they are alike, and play similarly, and yet one is crap compared to the other one? Hmmm.....
Member 459 posts
Registered: Mar 2008
I think they're too alike. I think they play very similarly as well. And I think cmt1b is crap compared to cmt3. So they are alike, and play similarly, and yet one is crap compared to the other one? Hmmm..... Thats right.
Moderator 383 posts
Registered: Jan 2006
tb3+cmt3+ any of schloss/e2m2/grim/cmt1b
Member 462 posts
Registered: Jan 2006
If sticking with 5 maps, I think CMT3 and CMT1b is too alike to be a successful pair. Not to mention that both of those maps have alot of similarities with an already really popular 4on4 map, DM3. I think this is something to think about as well, when picking two additional maps to tb3. CMT3 has no similarities with any of the TB3. It doesn't work for TDM at all. CMT1B may have similarities with the best TDM map out there, so it's not a surprise it plays better for TDM. As to DM2 I guess you can try to reason why any map is good or bad but in the end the important games in DM2 are enjoyable to play and that's what matters. Playing CMT3 I just can't wait for it to end.
Administrator 1864 posts
Registered: Feb 2006
I agree with the finnish blaze
Member 462 posts
Registered: Jan 2006
Yes box, something like that. I have a feeling of disgust when on cmt1b. A total lack of interest in learning such a badly designed map (from an architectural perspective). It's totally emotional, so I can't or won't go any further than to just say I hate it, and will never play it again. That sums up pretty well what I feel about cmt3, plus that it's easy to give objective reasons too why it's total crap but I can't be arsed to. I guess people like it because it is FFA and it's hard to get raped too much in it.
Administrator 1864 posts
Registered: Feb 2006
We need 2 div0 designed kenya maps
Administrator 1025 posts
Registered: Apr 2006
bps + tiddles in cooperation mode for a couple of new maps perhaps?!
EDIT: Or how about try to get a mapper and let all div1 clans be in a forum discussion of how to make it? (Yet let 1-2 people be the real ones to decide, but still take advice from the rest)
Administrator 384 posts
Registered: Dec 2006
That won’t necessarily ‘solve’ things because: -Not all div1 players want new maps so they will have little interest in contributing and will still not accept the new map -Mapping by committee will be tough to coordinate remotely and could see mappers getting frustrated at conflicting requirements, having to wait around for feedback etc -Div1 players won’t necessarily be any better at map design (think of your favourite maps, whether it be tb3, cmt or whatever. How many of those were designed by div1 players?). Why restrict to div1 only? -It’s kinda been done before…. Cmt1b, cmt4, cmt5b etc are all tweaked versions of prototype maps based on feedback from div1 players games in DM2 are enjoyable to play and that's what matters. Playing CMT3 I just can't wait for it to end. people like it[CMT3] So if by your own admission people like cmt3, and being enjoyable to play is what matters, then doesn't it follow that cmt3 is a valid map? I don't like dm2 (in relative terms of course, it's QW 4on4, which i'd never truly hate on any map) but I can accept that other people do and hence accept that it will remain in the map pool.
Administrator 887 posts
Registered: Jan 2006
bps + tiddles in cooperation mode for a couple of new maps perhaps?!
EDIT: Or how about try to get a mapper and let all div1 clans be in a forum discussion of how to make it? (Yet let 1-2 people be the real ones to decide, but still take advice from the rest) Im really up for teaming up with good mappers. For bay12 i collaborated with plupp in a nice workflow where he 'did it' and I kinda followed every change he made and made 2d-sketches with ideas that I showed him. I dont know if its time to continue the paused work with bay12, or if that should be considered a lesson in mapping (as atleast Im kinda new to it) and now start out with a brand new idea/concept. Im looking forward to this fall with more mapping in any constellation! Join us on discord.quake.world
Administrator 2059 posts
Registered: Jan 2006
Another idea when it comes to developing "new" maps would be to take already known - unplayed - custom maps that may have a superb layout but suffers too much from sucky item placement, throw out all of the items and start from scratch in that sense. www.facebook.com/QuakeWorld
Administrator 1864 posts
Registered: Feb 2006
-It’s kinda been done before…. Cmt1b, cmt4, cmt5b etc are all tweaked versions of prototype maps based on feedback from div1 players But that was FFA maps tweaked for 4on4, it was a very good effort by Link (I miss him). But designing a map from scratch with ideas on how the gameplay should be, could end up being a lot more successful. You are right tho, div1 players might not be better at map design - But they do know more about the 4on4 gameplay than most. I don't know, maybe good map design is more about luck than planning, the id guys didn't know about qw 4on4 when they made the tb3 maps.
Member 462 posts
Registered: Jan 2006
So if by your own admission people like cmt3, and being enjoyable to play is what matters, then doesn't it follow that cmt3 is a valid map? Well there is a difference in liking a map because it is enjoyable to play and liking it just because the end result is less harsh. We chose sometimes cmt1b to win big, but I actually enjoy playing dm3 more. But yeah, it's not like I'm going to fight against it more than this because it seems to be futile. I guess I just have to keep suffering those 20 minutes trough it. You have to remember that in leagues people make decisions first and foremost based on competition. In mixeds people play what they actually like playing. (dm3)
Member 462 posts
Registered: Jan 2006
I think mappers concentrate too much on making maps that look cool or have some innovative tricks etc. Imo 4on4 works best in simple streamlined maps with good layout of items. Key items should be defendable and not just thrown around the map on the floor on random places.
Administrator 1025 posts
Registered: Apr 2006
-It’s kinda been done before…. Cmt1b, cmt4, cmt5b etc are all tweaked versions of prototype maps based on feedback from div1 players You are right tho, div1 players might not be better at map design - But they do know more about the 4on4 gameplay than most. And that is just why I think it should be div1 players to decide. If a map with good 4on4 gameplay is going to be made, I'm pretty certain good knowledge of 4on4 gameplay is needed. Perfect example: I think mappers concentrate too much on making maps that look cool or have some innovative tricks etc. Imo 4on4 works best in simple streamlined maps with good layout of items. Key items should be defendable and not just thrown around the map on the floor on random places.
Administrator 384 posts
Registered: Dec 2006
But that was FFA maps tweaked for 4on4 CMT1b was a tweaked version of CMT1, a map designed for 4on4 CMT4 was a tweaked version of androm9, a map designed for 5on5 (which was the preferred TP mode in those days in the UK) CMT5b was a tweaked version of CMT5, a map designed for 4on4 I think mappers concentrate too much on making maps that look cool or have some innovative tricks etc. Imo 4on4 works best in simple streamlined maps I'm inclined to agree (possibly), but dm2 isn't like that at all. It has loads of tricks (floating platforms, lava dumps, squish boxes, shootable button, button-enabled platforms/bars, teleporters) - basically the whole map is one big gimmick. Even if by innovative tricks you mean kinda fancy moves done by players it is chock full of them - quad hop, rocket jumps, blocking (secret/ra-mega jump). It's probably the least streamlined 4on4 map I can think of that is actually played (ignoring the very beginning of e1m2 before the one-time triggers have been hit)
Administrator 384 posts
Registered: Dec 2006
Well there is a difference in liking a map because it is enjoyable to play and liking it just because the end result is less harsh. We chose sometimes cmt1b to win big, but I actually enjoy playing dm3 more Same here, I've played in clans that picked cmt1b even though I prefer dm3. It's just common sense that in a competitive game you pick the map where you believe the score will be the most favourable, right? In fact I seem to remember one time against against tVS we threw dm3 instead of cmt4 for the decider because we felt we had more chances there - it backfired! As for mixed games being mostly on dm3, the reasons for that are (IMO): -dm3 is the best map -dm3 is the kind of map where even when losing people still feel like they can do stuff in a mix. Whereas dm2 games that have unbalanced teams leading to scores like 150-30 after 10 mins are likely to get people whining/breaking/dropping -it is played so much that it almost a self-fulfilling prophecy. People know the map well and you never have much problem finding players to play dm3 mix. Other maps tend to cause more division amongst players making it harder to get 8 players ready when players are scarce (middle of night etc). tb1 league would suit me fine
Member 11 posts
Registered: Sep 2006
i would ideally pick tb3 of course but if i had to extend to a 5 map pool it would be. cmt4, prefer a9 but what can you do. e3m2 as my second choice. i hate that cmt3 map with a passion and like blaze feel its an ffa map and has that q3 feel to it with the big open spaces. cmt1b never really played it but to me its too complex with far too many obstacles to flow like a good 4on4 map. dm2 may have a few traps but it doesnt stop the flow of the game. it also rewards a defensive style at times. what does this new map offer in the sense of gameplay? its like q3 imo with big open spaces, high ceilings and acceleration between rooms. cpma players taking over qw? ;/
Member 113 posts
Registered: Mar 2006
tb3+cmt3+ any of schloss/e2m2/grim/cmt1b This.
Member 462 posts
Registered: Jan 2006
cmt1b never really played it but to me its too complex with far too many obstacles to flow like a good 4on4 map. True. Keep trick maps separate from tdm.
Member 462 posts
Registered: Jan 2006
I'm inclined to agree (possibly), but dm2 isn't like that at all. It has loads of tricks (floating platforms, lava dumps, squish boxes, shootable button, button-enabled platforms/bars, teleporters) - basically the whole map is one big gimmick. Even if by innovative tricks you mean kinda fancy moves done by players it is chock full of them - quad hop, rocket jumps, blocking (secret/ra-mega jump). It's probably the least streamlined 4on4 map I can think of that is actually played (ignoring the very beginning of e1m2 before the one-time triggers have been hit) Yeah that's true. I guess the map is so small that the action doesn't slow down despite all the trickery. One difference is though that many of the moves in dm2 are just coincidences discovered by players. I feel that in modern maps the mapper has designed the tricks and to me that just feels wrong somehow. But sure, it's not a perfect map either. Especially not having lg is super lame.
Member 100 posts
Registered: Mar 2008
i would ideally pick tb3 of course but if i had to extend to a 5 map pool it would be. cmt4, prefer a9 but what can you do. e3m2 as my second choice. i hate that cmt3 map with a passion and like blaze feel its an ffa map and has that q3 feel to it with the big open spaces. cmt1b never really played it but to me its too complex with far too many obstacles to flow like a good 4on4 map. dm2 may have a few traps but it doesnt stop the flow of the game. it also rewards a defensive style at times. what does this new map offer in the sense of gameplay? its like q3 imo with big open spaces, high ceilings and acceleration between rooms. cpma players taking over qw? ;/ Totally agree. Lets try cmt4, it is an unique map. Whats good in tb3? The gameplay is totally different on each map. cmt1b proved its worthless in the last kenya eql.
|
|
|
|