I remember a finish server many years ago, that ran alongside, or after, eDome Small/Large.
I thought it was pretty remarkable, cause it had adjusting config settings on the fly.
Luckyshot mentioned these servers that also ran in Finland: quake.mtv3.fi cute.anarchy.fi quake.dlc.fi
But I'm not sure it was any of those. I seem to recall it was someone from Z running this auto config server.. perhaps luny/focu?
So if you were for example <5 players on the server, it would deactivate powerups, maybe also change map cycle to suit the low player count.
If more players joined it would activate powerups and initiate larger maps. That would be great for a server like xs4all, so you don't have to play on dm4 with 16 players.
I still think FFA is one of the areas in QW that has been neglected for many years, and was big part of the community years ago. It brings the "casual" into the game. For that purpose people are pretty much only playing dmm4 maps today. I think it's a shame.
I proposed before some kind of FFA BOT network where we would have several FFA servers hosted around Scandinavia and europe. With various themes and map cycles, enough to suit most needs. So my philosophy was that activity breeds more activity.. and noone wants to join an empty server. Almost all new games know this from the start, and have systems implemented to adress this issue, by quickly matching you with opponents to get instant games.
On these FFA servers you would then have quake bots.. let's say 4 bots on each server, with 4 different skill levels. For every 2 real players that join, 1 bot leaves.
It was an idea I had back then, but no one really seemed to give any response on it.
I thought it was pretty remarkable, cause it had adjusting config settings on the fly.
Luckyshot mentioned these servers that also ran in Finland: quake.mtv3.fi cute.anarchy.fi quake.dlc.fi
But I'm not sure it was any of those. I seem to recall it was someone from Z running this auto config server.. perhaps luny/focu?
So if you were for example <5 players on the server, it would deactivate powerups, maybe also change map cycle to suit the low player count.
If more players joined it would activate powerups and initiate larger maps. That would be great for a server like xs4all, so you don't have to play on dm4 with 16 players.
I still think FFA is one of the areas in QW that has been neglected for many years, and was big part of the community years ago. It brings the "casual" into the game. For that purpose people are pretty much only playing dmm4 maps today. I think it's a shame.
I proposed before some kind of FFA BOT network where we would have several FFA servers hosted around Scandinavia and europe. With various themes and map cycles, enough to suit most needs. So my philosophy was that activity breeds more activity.. and noone wants to join an empty server. Almost all new games know this from the start, and have systems implemented to adress this issue, by quickly matching you with opponents to get instant games.
On these FFA servers you would then have quake bots.. let's say 4 bots on each server, with 4 different skill levels. For every 2 real players that join, 1 bot leaves.
It was an idea I had back then, but no one really seemed to give any response on it.
ready!