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Member 35 posts
Registered: May 2009
Not trying to start another big thread, just not everyone likes antilag, especially me as i find it really sucks with pl. If not already possible would be nice to switch on and off from prewar.
Member 347 posts
Registered: Feb 2006
Member 100 posts
Registered: Mar 2008
Member 24 posts
Registered: Dec 2007
Member 485 posts
Registered: Feb 2006
You mean so you can turn it off for yourself only?
Member 100 posts
Registered: Mar 2008
who would dare to ask such a thing...i suggest to set it default on the servers wich has already got, but when 2 antilaghater (like myself, and Buffy, and at least 10 others) wanna play their oldskool crap game, then pls give us a choice.
Member 115 posts
Registered: Mar 2006
one of the good guys! so please don't ban - jogi.netdome.biz
Member 459 posts
Registered: Mar 2008
-1
set up some dedicated far up ports without antilag instead. like 27509 or smth.
Member 347 posts
Registered: Feb 2006
set up some dedicated far up ports without antilag instead. like 27509 or smth. That'll be a good solution too. Just give us the option.
Member 35 posts
Registered: May 2009
You mean so you can turn it off for yourself only? Well, sure that would be fine. I don't want to stop anyone else from using it.
Member 355 posts
Registered: Jun 2006
Administrator 334 posts
Registered: Jan 2006
set up some dedicated far up ports without antilag instead. like 27509 or smth. That'll be a good solution too. Just give us the option. That would be a HORRIBLE solution. Since this feature is already so widespread and accepted by a lot you want to split up and without a doubt have arguments on server choice? Having option so each player for himself, can toggle antilag off would be preferable for sure.
Administrator 1025 posts
Registered: Apr 2006
"each player choosing antilag on/off for himself..". Wont do much good when you are still affected by other ppl that chose to have it on...
"widespread and accepted", well how were the terms? It was enforced by some misbehaving admin, and only thing we could do was to like the situation. Atleast me and a lot more did _not_.
Member 347 posts
Registered: Feb 2006
you want to split up and without a doubt have arguments on server choice? Let the league admins decide whether antilag should be on or off (as they should). Problem solved.
Member 271 posts
Registered: Feb 2006
I for one still won't recommend antilag without minping.
Member 100 posts
Registered: Mar 2008
Say something pls is the bug fixed? All kind of answer is better than this silence....
Administrator 1025 posts
Registered: Apr 2006
Say something pls is the bug fixed? All kind of answer is better than this silence.... What bug?
News Writer 1267 posts
Registered: Jun 2007
The whole feature is a bug. Feels like those warping hpws with 70-120 ping have aimbot while you can barely see them... Versus normal nmys (12-50ms) i have around 40% sg over a whole game (4on4) and win most sg-sg fights (sg-sg i probably have around 50-60% sg) But versus hpws its impossible to win since they almost never miss and they are harder to hit because they warp around...
Administrator 1025 posts
Registered: Apr 2006
Haha, stupid me . I agree otherwise, give us back quake the way its supposed to be.
Member 100 posts
Registered: Mar 2008
What bug? Well, Bigfoot uploaded a demo file on qw.nu, what i cant find anymore. it was on povdmm4 and he shot a non moving enemy with low ping, and then with high ping. With high ping, he did 2x or 3x damage...LOL. Even Renzo admited he didnt know of this bug. I hope u understand, cos my english is far from perfect XD
Member 271 posts
Registered: Feb 2006
With knockback being applied to you in the past, its harder to dodge lightning beams, yes. But your victim has to actually be trying to dodge it to see any difference. This issue is still present, hence reply #15.
But I'm not sure if that's the demo you describe. Tbh, I only remember demos of qqshka's original easily-exploitable implementation, which was basically an aimbot in an alias. That particular issue is no longer present, but the other issues are fundamental to what antilag actually is - knockback+antilag sucks.
Member 1435 posts
Registered: Jan 2006
There are hundreds of servers with different settings and different admins. This thread does not look like somebody is requesting something specific from a specific person. (It looks more like typical general QW whine). Also, by following some of the logic above, I suppose some of you already asked EQL admins to change the antilag rule? (Which at the moment says "we recommend antilag" So, what did they say?
Administrator 1864 posts
Registered: Feb 2006
League admins can't really decide on something that players can't change. If the EQL rules says that antilag is required, there is a bunch of servers that can't be used, and if it says that it should be disabled, there will still be a bunch of servers that can't be used.
For league admins to make a rule instead of a recommendation, it needs to be something that the users can set themselves. Asking league admins at this point doesn't really make sense, while asking deurk to implement a toggle in KTX does.
Can't say if angryfish or any of the +1'ers have done that tho.
Member 357 posts
Registered: Nov 2008
Remember that not everyone plays on the league. And now my opinion (again) let us turn it off if EVERY player in the server (except spectators) agrees to turn it off. Problem solved. "the quieter you become, the more you are able to hear"
Administrator 1864 posts
Registered: Feb 2006
Remember that not everyone plays on the league. I was replying to JohnNy_cz I suppose some of you already asked EQL admins to change the antilag rule? (Which at the moment says "we recommend antilag" So, what did they say? And now my opinion (again) let us turn it off if EVERY player in the server (except spectators) agrees to turn it off. Problem solved. Sorry, but how does proposing something like that solve anything? You still need a command to toggle it.
Member 357 posts
Registered: Nov 2008
A toggle means that every player can turn it on or off. What i'm suggesting is a voting system that only turns it on if every player agrees. "the quieter you become, the more you are able to hear"
Administrator 1864 posts
Registered: Feb 2006
So like we vote maps, nospecs etc?
Member 100 posts
Registered: Mar 2008
it would be cool
Member 35 posts
Registered: May 2009
There are hundreds of servers with different settings and different admins. This thread does not look like somebody is requesting something specific from a specific person. (It looks more like typical general QW whine). Also, by following some of the logic above, I suppose some of you already asked EQL admins to change the antilag rule? (Which at the moment says "we recommend antilag" So, what did they say? Well, I posted here not to whine but since the antilag drama calmed down a bit I thought we could have some kind of reasonable discussion. I don't really see disabling it on one port as a good idea; then lots of server admins have to be needlessly hassled, not enough ports and so on. A voting system seems a little over the top to me too and could possibly provoke arguments. If we had cl_antilag (preferably as a server command you can execute from any quakeworld client) each player can decide for him/herself whether they want to use antilag or not. If they decide not to use it and therefore have some kind of disadvantage, then that is their own fault. This way, it doesn't split the community in two, no arguments should come of it since it is clear: it is your choice whether to use antilag. If you feel like it's unfair, then don't play. After all, that's how it is already right? Use antilag or don't play. Anyway, yes this thread was obviously directed somewhat at Ktx developers, I hoped perhaps they'd see this as a good opportunity to keep antilag and come to some kind of compromise.
Member 347 posts
Registered: Feb 2006
then lots of server admins have to be needlessly hassled They would have to be hassled for _any_ change anyway. not enough ports and so on If the server admins simply create a _new_ antilagless port, we won't have that problem. A port that is unused shouldn't use much CPU anyway.
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