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Member 230 posts
Registered: Jan 2006
Excuse me...But what is there difference between the map texture 1.0 pack and the "normal" map textures? Are the normal ones for darkplaces? You are right in that the 'normal map textures add-on pack' is only for DarkPlaces and also all other quake engines that can use 'normal maps', e.g., FTW, Tenebrae. For all other engines you only need to download the 'Map textures v.1.00' file! The wording 'normal map' can cause confusion but from what I know that is the correct term for these textures!
Member 518 posts
Registered: Jan 2006
moon would you mind also sharing your config / hud config?
Thanks
Member 370 posts
Registered: Mar 2008
'] Excuse me...But what is there difference between the map texture 1.0 pack and the "normal" map textures? Are the normal ones for darkplaces? You are right in that the 'normal map textures add-on pack' is only for DarkPlaces and also all other quake engines that can use 'normal maps', e.g., FTW, Tenebrae. For all other engines you only need to download the 'Map textures v.1.00' file! The wording 'normal map' can cause confusion but from what I know that is the correct term for these textures! Ahh that's what I thought! Great job on the textures, I also love the new numbers and other wad images...looks very faithful! I am so glad this pack is 100% complete! I've seen some of the new ones in-game and they look awesome Merry Christmas from Canada!
Member 132 posts
Registered: Mar 2006
Eternal kudos to the authors! /me Still waiting for reModels :^)
@Moon[Drunk] http://facelift.quakedev.com/downloads/dl_dod.se.php?f=QRP_normalmap_textures_add-on_v.1.00.pk3.7z link drops after 66%, and there is no download resumption! Could you please put it somewhere else? Torrents would be great! Mine do no spaek engrish!
Member 518 posts
Registered: Jan 2006
had some spare time and created 2 new simular huds with the new textures
News Writer 493 posts
Registered: Jan 2006
Congratulations Moon P.S. - Hi all
Member 1754 posts
Registered: Jan 2006
Hey up2 long time no c?
News Writer 493 posts
Registered: Jan 2006
School started up again I've handed the project over to Moon I'm still around and follow things here and there Edit: in fact, I'm going to sticky this post and unsticky my (years old) post. Edit2: hm, looks like my Admin status isn't as powerful as it used to be. Can anyone else please sticky this and unsticky mine?
Member 1435 posts
Registered: Jan 2006
Member 226 posts
Registered: Jun 2006
These textures are beautiful.
The amount of work that went into this is incredible. GJ guys.
Member 2 posts
Registered: Aug 2010
Good! But there are no hanged bodies on the textures "bodiessa". It is not good.
Member 230 posts
Registered: Jan 2006
QRP has released a Scourge of Armagon (MP1) add-on pack! –> qrp.quake.com
Member 24 posts
Registered: Oct 2009
Thats a great job. like new texture, they are really impoved(!)
Thanks guyz. I include it in my AGR Custom Tf package Custom TF AGR on Sunday's (22:00 GMT) ---> tastyspleen.net:26666
Member 230 posts
Registered: Jan 2006
QRP has released normal map textures for Mission Pack 1 (SoA)! -> QRP
Administrator 1265 posts
Registered: Jan 2006
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 230 posts
Registered: Jan 2006
Today, 20 years (!) on the day since Quake was released, Quake Retexturing Project release add-on packs for Quake mission pack 2: Dissolution of Eternity (DoE)! For more information and screenshots check out the QRP site! http://qrp.quakeone.com/
Member 344 posts
Registered: Nov 2006
Fuck yeah! Thanks Moon/QRP/All that crew!
Member 133 posts
Registered: Dec 2008
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