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Maps & Textures
2011-01-27, 13:51
Member
8 posts

Registered:
Jan 2011
Hi, here is final relese of my 1v1 map called Deep Scras. Archive contains FrikBot navigation files thanks to Lightning_Hunter, and source map file. Enjoy!

Download Q1shw2: Deep Scars

http://shadowsdomain.files.wordpress.com/2011/02/q1shw2_01.jpg

http://shadowsdomain.files.wordpress.com/2011/02/q1shw2_02.jpg

http://shadowsdomain.files.wordpress.com/2011/02/q1shw2_03.jpg

http://shadowsdomain.files.wordpress.com/2011/02/q1shw2_04.jpg
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2011-01-27, 16:09
Member
793 posts

Registered:
Feb 2006
just from this screen i like the consistent texture-style a lot and the architecture looks really cool as well.
2011-01-27, 21:43
Member
405 posts

Registered:
Jan 2006
Looks interesting, much better than q1shw1_b2.bsp.
Strange teleports layout when you teleported like 2 metters away (well aero have it too though).
Funny that you can see RA from YA-rl, uncommon.
Alot of corners for camping/hiding but since map is mid-sized probably more suitable for hiding, can be pretty anoying when you have to hunt for frags.
Silent rl door, by design or just unfinished?
<3
2011-01-27, 21:57
Member
8 posts

Registered:
Jan 2011
Doors are silent because it's beta. they will make noise as soon as I find how to do that .
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2011-01-27, 23:29
Member
226 posts

Registered:
Jun 2006
Just jumped around on it for like 5 minutes and I couldn't find any LG ammo. =[ I didn't really look to hard for it though.

It's fun to jump around on. Good flow and speed.
--irc.quakenet.org #telefrag.me and #QWL | foogsQuakeWorld Ladder
2011-01-27, 23:42
Member
685 posts

Registered:
Jul 2007
ShadoW_ wrote:
Doors are silent because it's beta. they will make noise as soon as I find how to do that .

You have to add the 'key' and 'value' yourself when you have the func_door selected in the editor.

key = sounds

value = one of the options below:

0 = no sound
1 = stone
2 = base
3 = stone chain
4 = screechy metal
2011-01-28, 14:15
Administrator
2059 posts

Registered:
Jan 2006
I actually liked the texture theme of your last map better. This just seems too "cold"...

Edit: and the blue/greyish chess pattern floor texture just needs to go out the window, really.
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2011-01-28, 20:35
Administrator
1864 posts

Registered:
Feb 2006
Åke got no style
2011-01-29, 01:44
Administrator
2059 posts

Registered:
Jan 2006
Tssss, i rather see the base:ish floor texture instead of that chess pattern, will at least make the effect of the wall textures slightly less cold.
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2011-02-02, 08:25
Member
8 posts

Registered:
Jan 2011
Hi. Second beta of my Deep Scars map. It's suppose to be RC now, meaning there are clips, item layout should be final, ligting and textures were fixed in few places and so on. Will appreciate any feedback .

http://dl.dropbox.com/u/16372046/q1shw2_b2.zip
http://shadowsdomain.wordpress.com/
2011-02-15, 09:32
Member
8 posts

Registered:
Jan 2011
Final release! Check the first post .
http://shadowsdomain.wordpress.com/
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