Member
685 posts
Registered:
Jul 2007
When I look at this video it seems pretty fast faced:
http://www.own3d.tv/video/61177/Oxid_Painkiller_Cup__Grand_Final
Member
186 posts
Registered:
Jan 2008
I play with friends sometimes, it's fast but a bit different from qw. The scene is even smaller than qw's.
But it's pretty fun.
Try it out, its free
http://pkzone.org/2010/07/painkiller_lite/
Fun fact. The mod they are playing (pk++), primevil is working on that and has made the bright items and hud you see
![](/images/smileys/emoticon_smile.png)
Member
73 posts
Registered:
Oct 2010
it's too easy to speedup in pk - just jump forward as far as i remember. not as hardcore as qw))
Member
23 posts
Registered:
Aug 2009
Actually I'm so used to speedjumping in QW that is seems more difficult in Painkiller
![](/images/smileys/emoticon_grin.png)
Member
215 posts
Registered:
Mar 2006
rocketjumping through teleporters looks fun
It Takes A Tough Man To Make A Tender Rocketjump
Member
685 posts
Registered:
Jul 2007
Well, if the scene is even smaller, I won't bother. Still makes me wonder sometimes why some games last and others don't... I know ppl have different ideas about that.
Member
793 posts
Registered:
Feb 2006
cool grafics. the rest seems pretty cool as well.
edit: when did they start making shitty fps only i wonder?
Member
15 posts
Registered:
Jul 2007
I think Painkiller failed because of the shitty netcode it had on release. I can remember trying to play some ffa with more then 4 players and it was unplayable. Duel was fine, but duel alone is not enough to gain a big playerbase.