Member
52 posts
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Feb 2008
http://www.quakeworld.nu/forum/viewtopic.php?id=1721 where can i get these?? or is their any better ones out now???
mine look boring... I forget to get armor cause armor isnt exciting
j/k hahaha
Administrator
1864 posts
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Feb 2006
IIRC those are N30g3n3s1s's armor models, don't have a working link... But I can put em up somewhere if you want? Else you can just use
the 24bit replacement skins, they should also be a bit better for performance.
Member
52 posts
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Feb 2008
it would be nice if you could just upload them to gfx as it seems im not the only one looking for them.. but if not it would also be nice to link them up so at least i can grab em real fast
Member
215 posts
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Mar 2006
http://gfx.quakeworld.nu/details/369/armor-replacement/
It Takes A Tough Man To Make A Tender Rocketjump
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purplehaze, is that a converted md3 or is it just renamed?
Member
52 posts
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Feb 2008
thansk haze dunno they dont look right for me form some reason just put em in models in qw/textures/models
Member
215 posts
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Mar 2006
rex, looks like you didn't put the armor.mdl file in the correct folder. should be qw/progs or id1/progs
zalon, not sure, i haven't modified it. i downloaded this armor years ago and found it in my quake directory.
It Takes A Tough Man To Make A Tender Rocketjump
Administrator
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Feb 2006
Ok purplehaze, it just matters quite a bit in regards to performance, because of the way that ezQuake handles md3 models :/
Member
215 posts
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Mar 2006
i played with them in fuhquake 0.31, so woudnt they be true mdl's in that case?
It Takes A Tough Man To Make A Tender Rocketjump
Administrator
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Feb 2006
I think fuhquake had the same md3 support iirc :/
Member
357 posts
Registered:
Mar 2006
Why not just bump up the limits of the mdl format in ezquake, use
NOESIS and convert from MD3 to MDL? Done.
#define MAXALIASVERTS 4096
#define MAXALIASFRAMES 256
#define MAXALIASTRIS 8192
Administrator
1864 posts
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Feb 2006
SputnikUtah, I was just asking if it was already converted or not.
But cool link, never seen that program before, will have to check it out and see if it's better than what I normally use.
Member
215 posts
Registered:
Mar 2006
here is the armor in fuhquake 0.31
here is the armor in ezquake 2.0.1
note the huge fps in both engines...so the model seems to work fine
i've re-upped the files to gfx site in a PAK format so just plop the pak into your qw directory and u shuld be good.
It Takes A Tough Man To Make A Tender Rocketjump