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Member 10 posts
Registered: Mar 2011
Member 405 posts
Registered: Jan 2006
with some scripting, probably, but I don't see the need.
Member 950 posts
Registered: Apr 2006
but I don't see the need. do you have to see it to help? I had a look around but i cannot find a way to do such thing either with scripting. If you have an idea qqshka, i'm willing to put it to the test, i'd be interested too (so far i have clientside randomization of maps with admin)
Member 10 posts
Registered: Mar 2011
If a way can be found, I'd love to know it.
As an aside, does anyone know if the developers have a paypal dump? I'd love to donate to the project, but don't see any links anywhere to do so.
Moderator 1329 posts
Registered: Apr 2006
I'd love to donate to the project, but don't see any links anywhere to do so. I don't think we are ready to accept money just yet.
Member 405 posts
Registered: Jan 2006
deurk:
1) Its not a big deal to generate cfg with cron... 2) Well, its not a big deal to patch KTX to be able to select map randomly from map pool and not in a loop way like it now, but sane person does not need it. If you show me The Need then probably I add it or you can add it on you own.
Member 10 posts
Registered: Mar 2011
Deurk,
1) It may not be a big deal but I have no idea how, as I do very little with my dedicated server etc.
2) My reasoning may not be too sane but I've essentially got a herd of aging gamers who are now interested in rediscovering their q1 roots, and they will randomly flock on to the server at multiple times a day. If I can keep the rotation fresh, then the chances of them sticking around in the community for longer are better. I make no claims on my sanity, btw, but this is ideally what I'd like.
Member 950 posts
Registered: Apr 2006
Trouble with preset map cycle is that you always start by playing the same maps, and sometimes just get tired on those, to finish without energy on other ones you put later in the queue. Random map keeps some "fresh" into map cycle (that's for LAN parties / FFA / not competitive servers ofc).
Member 950 posts
Registered: Apr 2006
deurk:
1) Its not a big deal to generate cfg with cron... Ah. That's not scripting, that uglyly hacking. Of course that would work but I'm don't feel keen recommanding that I thought you meant scripts within mvdsv/ktx. I don't like the idea of relaying something outside the server/mod bubble to do such a little thing as randomizing maps.
Member 5 posts
Registered: Feb 2007
Sounds like a good idea to me, especially for FFA. Don't know if i fill the need either tho
Administrator 1864 posts
Registered: Feb 2006
It's been some time since I've played with KTX/MVDSV for other than the standard XonX setup. But doesn't mvdsv have the option to run a script at the end of a match to do demo compression/moving? Couldn't you just throw in some random map scripting in that? Also, doesn't it exec a cfg every time a new map is loaded?
Member 950 posts
Registered: Apr 2006
You can indeed run a script at the end of a match. I guess that script could randomly softlink a map within a directory to a random_map.bsp link. Server will then only load random_map.bsp each single time. Don't know what would happen on client side though since mapname would always be the same. Probably download it first time and just quit with CRC warning the second one? Probably at the end of the match the script should instead put a random map name in some default.cfg... Have to check in what order things are loaded to see if that is possible.
Member 405 posts
Registered: Jan 2006
lol, softlink, CRC and other scary words just for random map What about few lines of code in KTX :< But thouse lines will be never used :<<< Well, I added k_random_maplist variable.
Member 950 posts
Registered: Apr 2006
See what we have to do to get a few lines?
Member 10 posts
Registered: Mar 2011
Haha amazing! Thanks so much )))
Member 6 posts
Registered: Nov 2019
Anything like that in fte/afterquake?
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