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Maps & Textures
2011-04-10, 17:11
News Writer
437 posts

Registered:
Jan 2006
phrenic wrote:
you forgot to put a roof after the third tunnel when you are gonna enter the fourth tunnel.

thx, will be fixed in final version!
2011-04-10, 19:29
Member
950 posts

Registered:
Apr 2006
This is insane gg anni.
2011-04-10, 21:20
Member
386 posts

Registered:
Apr 2006
It's pretty satisfying to finish these really hard ones a few times, but trying to grind them for good times in a competition setting would probably drive me insane because results on upward ramp sliding jumps are so ridiculously hard to replicate consistently.
2011-04-11, 08:17
Member
139 posts

Registered:
Feb 2011
We should arrange a race competition soon with annies maps!!
2011-04-11, 13:05
Member
950 posts

Registered:
Apr 2006
Muff1n, that's already in the pipe
2011-04-11, 20:44
Administrator
1864 posts

Registered:
Feb 2006
Great work anni, but what's up with the bsp names?
2011-04-12, 09:49
News Writer
437 posts

Registered:
Jan 2006
Zalon wrote:
Great work anni, but what's up with the bsp names?

Thx, but whats wrong with the bsp names? As far as I know there are no maps, that are named raceX!
2011-04-12, 10:20
Administrator
1864 posts

Registered:
Feb 2006
anni wrote:
As far as I know there are no maps, that are named raceX!

No, but the race commands are. Also, don't you think the naming is a bit too generic?
2011-04-12, 13:09
News Writer
437 posts

Registered:
Jan 2006
Zalon wrote:
anni wrote:
As far as I know there are no maps, that are named raceX!

No, but the race commands are. Also, don't you think the naming is a bit too generic?

No!
2011-04-12, 13:19
Member
459 posts

Registered:
Mar 2008
anni wrote:
Zalon wrote:
anni wrote:
As far as I know there are no maps, that are named raceX!

No, but the race commands are. Also, don't you think the naming is a bit too generic?

No!

Hehe, I must also admit I think Zalon has a point. I would think it in general was a good idea to make names that connect them to you somehow, a prefix/suffix initial or smth, and something that doesn't list all race commands (if you type "ra"+press tab in console to get a list of your maps f.ex) or opposite if you're after a list of race commands but not your maps. I'm sure your free and creative spirit don't give a damn about tedious reasoning like that, though

Keep it up, Anni! Haven't tested them yet, but some really nice and creative ideas (wtf, loops and shit?!). Too bad I'm probably too sucky at this to enjoy them to their fullest, but I'll give it a shot for sure.

edit: aRaceX.bsp f.ex
2011-04-12, 15:06
Member
950 posts

Registered:
Apr 2006
anniracex.bsp even
(btw anni, ping me on IRC)
2011-04-14, 19:58
News Writer
437 posts

Registered:
Jan 2006
Pics of todays work. You slide down a hill with ~ 1200 speed. Then you have to jump up the pillars and reach around 1400 speed at the end. Thats it until now. For jumping the pillars you need only normal skill. Hardest thing is not to hit the wall while you get faster and faster.

http://www.qwscene.net/files/race/race7-1.jpg
http://www.qwscene.net/files/race/race7-2.jpg
2011-04-14, 20:14
Member
64 posts

Registered:
Jan 2009
nice anni can't wait to play it
Also not to sound rude but would it be possible for you to make a longer part of the spiral tunnel in the beginning of race5, just a longer tunnel and then maybe one long jump and it's over.
Would be pretty fun to slide through
2011-04-14, 22:24
Member
386 posts

Registered:
Apr 2006
Beware of maps that take a predetermined number of jumps to complete, since the time taken by a jump on flat ground is fixed. There isn't much room for variation in routes or times on something like ztricks room 1.

Note that I am only mentioning this because I can't see what the rest of the map is like.
2011-04-15, 07:57
Member
950 posts

Registered:
Apr 2006
Good point Stev
2011-04-15, 08:33
News Writer
437 posts

Registered:
Jan 2006
This cycle of pillars is just an element to increase the speed that you need for your next tasks and it defines the skill level needed
2011-04-16, 23:18
Member
950 posts

Registered:
Apr 2006
Want news!!!!
2011-04-17, 09:31
News Writer
437 posts

Registered:
Jan 2006
It`s Sunday. It`s beta testing day So here comes an other race map. Skill required: normal

Race7: Upslider

http://www.qwscene.net/files/race/race7-1.jpg
http://www.qwscene.net/files/race/race7-2.jpg
http://www.qwscene.net/files/race/race7-3.jpg
http://www.qwscene.net/files/race/race7-4.jpg
2011-04-17, 22:18
Member
950 posts

Registered:
Apr 2006
A comment for race6. Any way you can have the invisible teleports that take you back to start when you fail your jump to have an invisible top layer made of lava or slime? That way race would be auto-canceled instead of having to press kill.
2011-04-17, 22:20
Member
950 posts

Registered:
Apr 2006
Same thing on race7, can we have a lava lake in the first round room with the pillars? Something that will stop the run once you miss a pillar.
2011-04-18, 10:47
News Writer
437 posts

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Jan 2006
Yes I will change that, with an invisible layer called trigger_hurt, so you will be instand dead!
2011-04-18, 12:03
Member
950 posts

Registered:
Apr 2006
Well you actually won't with current code because of some shitty slide map (slide8 I think) where you have to get momentum from a trigger-hurt.
2011-04-19, 08:56
Member
950 posts

Registered:
Apr 2006
Has anyone been able to pass last pillar of first room in race7-beta? I can't seem to get on it...
2011-04-19, 09:56
News Writer
437 posts

Registered:
Jan 2006
Its all about the radius. If you feel like, I`m too slow decrease the cycle. First jump should be around 1250 - 1300 speed. Smooth mousemovement provided you can reach like 1400- 1450 speed at last jump.
2011-04-19, 09:56
Administrator
1025 posts

Registered:
Apr 2006
deurk wrote:
Has anyone been able to pass last pillar of first room in race7-beta? I can't seem to get on it...

Yeah I have
2011-04-19, 11:51
Member
950 posts

Registered:
Apr 2006
I'm not too slow, i feel like i'm too fast and don't get high enough in my jump to get past it. "feels"
2011-04-19, 12:37
News Writer
437 posts

Registered:
Jan 2006
If you feel too fast, then increase the radius
2011-04-19, 16:19
News Writer
437 posts

Registered:
Jan 2006
Race 6 is out of beta status: The Tube
Race 7 is out of beta status: Upslider
2011-04-20, 19:34
Administrator
1025 posts

Registered:
Apr 2006
anni wrote:
Race 6 is out of beta status: The Tube
Race 7 is out of beta status: Upslider

race6 is buggy. When you fall down after failing first jump, everything is green and you wont respawn at start? :S
2011-04-20, 20:43
News Writer
437 posts

Registered:
Jan 2006
It isnt a bug you take a bath in slime! When race mod is enabled you will be instand dead. Same happends to lava contact.
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