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News Writer 437 posts
Registered: Jan 2006
Member 950 posts
Registered: Apr 2006
Ahhhhh! Wonderful. I'm up for testing and promoting
News Writer 437 posts
Registered: Jan 2006
Released a beta! Check first post.
News Writer 2260 posts
Registered: Jan 2006
Member 950 posts
Registered: Apr 2006
Tried it, like it Anni! A few more like this would be sweet!!!
News Writer 437 posts
Registered: Jan 2006
Administrator 887 posts
Registered: Jan 2006
I'm gonna test it tonight. Looks promising! I actually started doing a similar slide map a year ago, but put on hold due to bad mapping skills. Looking forward to this. Join us on discord.quake.world
News Writer 437 posts
Registered: Jan 2006
Just to give you a benchmark to aim at, I finish this map in around 15 sec
Member 119 posts
Registered: Sep 2007
cool, and thanks ;p will definitely try.
Member 950 posts
Registered: Apr 2006
I'm gonna test it tonight. Looks promising! I actually started doing a similar slide map a year ago, but put on hold due to bad mapping skills. Looking forward to this. Wanna contribute differently? Make a race icon!
News Writer 2260 posts
Registered: Jan 2006
Wanna contribute differently? Make a race icon! very hot
News Writer 437 posts
Registered: Jan 2006
Here are some pics of my 2nd race map. I would like to know from you, how I should handle the new releases: 1. Let everyone test this new maps 2. Let only a small group test this maps 3. I keep them secret until the tourney starts and just release pics
Member 119 posts
Registered: Sep 2007
it's entirely up to you, you're putting the effort in ;p as far as race maps go it doesn't matter all that much because most designs are already viable to try and race eachother on. what does factor in is making the maps too easy, making it that much harder to shave off time or invent an entire new line on it.
keep up the good work ;p
News Writer 2260 posts
Registered: Jan 2006
keep it in a small group (or just secret all togheter) with some pics here and there
News Writer 437 posts
Registered: Jan 2006
I tell ya, Race 2 is the ultimate slide experience!!! You have to speed up and keep it for the last super mega ultra heavy jump Skill = Hardcore
Member 950 posts
Registered: Apr 2006
News Writer 437 posts
Registered: Jan 2006
Member 950 posts
Registered: Apr 2006
Great work, keep them coming! (make some noobs friendly ones too!)
News Writer 437 posts
Registered: Jan 2006
Every map can be finished by noobs, it just didnt look that smooth
Administrator 1025 posts
Registered: Apr 2006
Both works on cuve.se:27501-27505 now. HF
Member 950 posts
Registered: Apr 2006
Every map can be finished by noobs, it just didnt look that smooth Consider that by default, weapons are not going to be allowed on the runs unless you tell me run is made to be done with RL. Add to that the fact that touching lava or slime disqualifies you for the run and you do have runs impossible to make for race newbies. In my humble opinion, it would be great to have some nice quality maps like those two but really easy to not fail, so that every level of racer can be addressed... Just my $0.02.
News Writer 437 posts
Registered: Jan 2006
Member 950 posts
Registered: Apr 2006
Great How many do you plan to do? 8?
Member 21 posts
Registered: Apr 2007
Member 156 posts
Registered: Mar 2007
I don't get this... I'm a good bunny hopper in DM, but can't even get close to jumping some of these gaps (even in the noobie map). Am I supposed to be using a certain gametype or setting in Quake, or do I just suck at racing completely? I get up to about 950 speed when going down the ramps, but still can't even get about halfway across the water pit in the newb map...
I don't understand the parts with angles too steep to even stand on, either. Are there tricks I don't know?
Member 950 posts
Registered: Apr 2006
I don't get this... I'm a good bunny hopper in DM, but can't even get close to jumping some of these gaps (even in the noobie map). Am I supposed to be using a certain gametype or setting in Quake, or do I just suck at racing completely? I get up to about 950 speed when going down the ramps, but still can't even get about halfway across the water pit in the newb map...
I don't understand the parts with angles too steep to even stand on, either. Are there tricks I don't know? You need to achieve 1200+ speed to jump that water. And the ledges on the side are for you to SLIDE on... Have a look at this demo for example... http://live.qw-dev.net/dl/demos/race_deurk%5Bslide1_r01%5D_20110330-105708.mvd
News Writer 437 posts
Registered: Jan 2006
My personal top speed was like 1600 at race 3
Member 950 posts
Registered: Apr 2006
My personal top speed was like 1600 at race 3 I've travelled at 1820.963257 (server calculated )
News Writer 437 posts
Registered: Jan 2006
OK! I have to map a secret shortcut then
Member 156 posts
Registered: Mar 2007
I don't get this... I'm a good bunny hopper in DM, but can't even get close to jumping some of these gaps (even in the noobie map). Am I supposed to be using a certain gametype or setting in Quake, or do I just suck at racing completely? I get up to about 950 speed when going down the ramps, but still can't even get about halfway across the water pit in the newb map...
I don't understand the parts with angles too steep to even stand on, either. Are there tricks I don't know? You need to achieve 1200+ speed to jump that water. And the ledges on the side are for you to SLIDE on... Have a look at this demo for example... http://live.qw-dev.net/dl/demos/race_deurk%5Bslide1_r01%5D_20110330-105708.mvd I don't know what format that is (mvd). I guess I just don't know much about gaining speed on slopes. I'm a pretty consistent bunny hopper in normal DM circumstances, but then again, DM maps don't have slopes or ledges like that.
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