User panel stuff on forum
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Graphics Discussion
2007-01-12, 02:37
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Mar 2006
did m00 ever finish it?
2007-01-12, 11:07
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Mar 2006
I looks very cool, yeah.
But the question is, can I use enemyskin and friendyskin with that model ? My models look always the same
2007-01-12, 11:09
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1754 posts

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Jan 2006
no, defcon you can't :/
in FTE I think you can change bottom/top-color but team/enemyskins (I think)
2007-01-28, 17:47
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28 posts

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Jan 2007
my qw looks like this ->
http://xatah.webzdarma.cz/files/headupdisplay.jpg

it's just using corner's hud X)
2007-02-04, 18:41
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Jan 2007
Pyco.
2007-02-06, 05:46
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Feb 2007
http://img117.imageshack.us/my.php?image=fuhquake0300uz.jpg

what those textures are? i want walls like angua have!! :=)
2007-02-06, 07:17
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Feb 2007
NOW i have it :=))
2007-02-06, 08:29
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gl_max_size 1

reconnect

then u have it, nothing special
2007-02-06, 10:15
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Jan 2006
eh wtf is that link, new dead msgs in fuhquake 0.31?? CHEATS!!!

http://img117.imageshack.us/my.php?image=fuhquake0300uz.jpg
2007-02-06, 10:59
Moderator
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Jan 2006
lol Murdoc.
There are no single death msg.
Its just a tracklist.
With best wishes, B1aze.
2007-02-06, 16:33
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2007-02-09, 07:52
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7 posts

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Feb 2007
hey what about these graphics http://koti.mbnet.fi/tspartan/qw/sshots/ezquake003.png .... the walls are pixelshit ? whats the command to make walls like that?=) i cant remember. thanks anyway

- Eject
2007-02-09, 08:42
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Feb 2006
EJECTT wrote:
hey what about these graphics http://koti.mbnet.fi/tspartan/qw/sshots/ezquake003.png .... the walls are pixelshit ? whats the command to make walls like that?=) i cant remember. thanks anyway

- Eject

I don't use that anymore myself, but I found this line in my config.

alias kdegeneration "gl_lightmode 2; gl_scaleTurbTextures 0; gl_scaleModelTextures 0; gl_texturemode gl_nearest; gl_externalTextures_bmodels 1; gl_externalTextures_world 1; gl_picmip 0; gl_miptexLevel 3; cvar_reset gl_max_size"

gl_texturemode gl_nearest and gl_miptexLevel 3 do the trick. External textures aren't effected (/qw/textures).
2007-02-09, 09:05
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Jan 2006
EJECT: gl_picmip <random value>(like 5)
2007-02-11, 02:01
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Mar 2006
didnt the newest version of ezQuake adopt gl_textureless to support zer0 textures but maintain solid colors??!
2007-02-11, 13:58
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151 posts

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Feb 2006
yes sputnikUtah you are correct. Its almost exactly like gl_picmip 10+ in appearance.
bd
2007-02-15, 19:59
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Feb 2007
Phrenic can you post your hud with all images needed to use it? it's so f*cking nice ;d
tnx in advance
2007-02-16, 01:31
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Dec 2006
http://drok.net.au/junk/povoqw.png
2007-02-16, 16:24
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53 posts

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Mar 2006
povohat! love your quake. clean and nice. can i have your setup?
2007-02-17, 05:18
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Dec 2006
When I get home, i'll make a neat little package for you. Should be here in a day or two.
2007-02-17, 11:44
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Mar 2006
allright! but i've made my own ! i just want that neat little charset of yours XD
2007-02-18, 10:17
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Dec 2006
The charset is a part of my gfx.wad

http://drok.net.au/junk/gfx.wad
2007-03-22, 17:40
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Feb 2007
http://read.quakeworld.at/kiu/ezquake003.jpg


mine - will be customized again (maybe)!
.:: I Wish my Lawn was EMO! - so it could Cut itself! ... Screw the Innocent! ::.

Cock Pushups? - W
2007-03-23, 00:02
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Apr 2006
2007-03-23, 00:26
News Writer
2260 posts

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Jan 2006
looks cool kiu
2007-03-28, 11:30
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Mar 2007
http://koti.mbnet.fi/falzzi/ezquake011.png

My new and improved (and celshaded) items are in the making
--
Bucketrevolution!
2007-03-28, 21:21
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Oct 2006
http://img211.imageshack.us/img211/7417/ezquake007gg6.th.jpg


Nothing special.
2007-04-12, 07:26
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103 posts

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Apr 2007
House of Fragenstein | FFA
hof.servegame.com:27500
2007-04-12, 07:30
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103 posts

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Apr 2007
Kasjer wrote:

Where did You get those map textures? SWEET! :cool:
House of Fragenstein | FFA
hof.servegame.com:27500
  1120 posts on 38 pages  First page9101112131415161718Last page