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Member 90 posts
Registered: Feb 2006
have u tried to put primes cfg in ezquake/cfg and then type exec /cfg hud_prime.cfg?
it works for me
Member 13 posts
Registered: Feb 2007
Member 86 posts
Registered: Jan 2006
my new hud, first screen is in prewar and second from speccing http://ezQuake.SF.net/ http://www.quake.cz
Member 28 posts
Registered: Jan 2007
oh, i look so sexeh on that sshot :>
Member 53 posts
Registered: Mar 2006
Post your hud-items please?
Member 226 posts
Registered: Mar 2007
as miarf said above i think it's worthless to have fps/ping on the hud. i've personally also removed frags from my hud since looking at frags just fucks my personal game up. teamfrags might be nice tho.. i don't have an idea how to put those on my hud though.. i play with software and i'm not interested to do whole scr_newhud 1 thing
Member 485 posts
Registered: Feb 2006
I have fps, ping and mp3 in hud, but I hide them with on_matchstart alias. Easy to check smoothness while chilling with mp3 in prewar. :cool:
Member 312 posts
Registered: Feb 2006
here is my wonderful software quake i so much love and here's my shitty gl-quake which has shitty fps since my video card is so shitty and this new shitty ezquake doesnt seem to properly work with 400*300
Member 25 posts
Registered: Jun 2006
My qw looks simple and nice , and fast
Member 53 posts
Registered: Feb 2006
Member 1102 posts
Registered: Jan 2006
I want my rocket trails to look like blsp's. How do I do that?
Member 25 posts
Registered: Jun 2006
hehe thats the cheat noone know, even I duno which one is it but its one of theese : r_rockettrail 1
r_part t_rocket { texture "particles/rfire" count 1 scale 10 alpha 0.6 die 0.25 randomvel 0 veladd 0 rgb 255 192 128 rgbdelta 28 -600 -600 blend add assoc rockettrail gravity 0 scalefactor 0.8 scaledelta -10 }
r_part rockettrail { texture "particles/smoke.tga" count 0.5 scale 30 alpha 0.3 die 1.5 diesubrand 0.7 randomvel 1 veladd 0 rgb 255 50 10 rgbdelta -255 -50 -10 gravity -25 scalefactor 1 assoc rocketsmoke }
r_part rocketsmoke { texture "particles/rtrail" step 4 scale 7.5 alpha 0.8 die 2 diesubrand 0 randomvel 3 veladd 0 rgb 10 10 10 rgbdelta 0 0 0 gravity 1 blend modulate spawnmode spiral scalefactor 1 spawnvel 10 spawnorg 0 } another one hazed rocket - sparking core, orange trail, purple streak
r_part t_rocket { texture "" count 1 scale 1 alpha 0.6 die 0.2 randomvel 0 veladd 0 rgb 255 192 128 rgbdelta 28 -600 -600 blend add assoc rockettrail gravity 0 scalefactor 1 spawnvel 55 spawnorg 2 }
r_part rockettrail { texture "" count 1 scale 5 alpha 0.2 die 1.2 diesubrand 0.3 randomvel 1 veladd 0 rgb 255 50 10 rgbdelta -255 -50 -10 gravity -25 scalefactor 1 assoc rocketsmoke blend add }
r_part rocketsmoke { texture "particles/rtrail" step 3 scale 7.5 alpha 1 die 0.4 diesubrand 0 randomvel 0 veladd 0 rgb 100 11 55 rgbdelta -100 -11 -55 gravity 0 blend modulate spawnmode spiral scalefactor 1 spawnvel 0 spawnorg 0 } and another one hazed rocket - smooth fire trail, purple spiral
r_part rockettrail { texture "particles/grate8.tga" count 0.5 scale 22 alpha 0.3 die 1.2 diesubrand 0.3 randomvel 1 veladd 0 rgb 255 50 10 rgbdelta -255 -50 -10 gravity -25 scalefactor 1 assoc rocketsmoke blend add }
r_part t_rocket { texture "particles/rfire" count 1 scale 10 alpha 0.6 die 0.25 randomvel 0 veladd 0 rgb 255 192 128 rgbdelta 28 -600 -600 blend add assoc rockettrail gravity 0 scalefactor 1 scaledelta -10 }
r_part rocketsmoke { texture "particles/rtrail" step 3 scale 7.5 alpha 1 die 0.4 diesubrand 0 randomvel 0 veladd 0 rgb 100 11 55 rgbdelta -100 -11 -55 gravity 0 blend modulate spawnmode spiral scalefactor 1 spawnvel 22 spawnorg 0 } and the last one //hazed rocket - sparking core, orange trail, purple streak
r_part t_rocket { texture "" count 1 scale 1 alpha 0.6 die 0.2 randomvel 0 veladd 0 rgb 255 192 128 rgbdelta 28 -600 -600 blend add assoc rockettrail gravity 0 scalefactor 1 spawnvel 55 spawnorg 2 }
r_part rockettrail { texture "" count 1 scale 5 alpha 0.2 die 1.2 diesubrand 0.3 randomvel 1 veladd 0 rgb 255 50 10 rgbdelta -255 -50 -10 gravity -25 scalefactor 1 assoc rocketsmoke blend add }
r_part rocketsmoke { texture "particles/rtrail" step 3 scale 7.5 alpha 1 die 0.4 diesubrand 0 randomvel 0 veladd 0 rgb 100 11 55 rgbdelta -100 -11 -55 gravity 0 blend modulate spawnmode spiral scalefactor 1 spawnvel 0 spawnorg 0 } and you know, gl_part_trails 1, r_rockettrail 6 u can also try other ones, some of them look different
Member 405 posts
Registered: Jan 2006
hehe thats the cheat noone know, even I duno which one is it but its one of theese : r_rockettrail 1
r_part t_rocket { texture "particles/rfire" count 1 scale 10 alpha 0.6 die 0.25 randomvel 0 veladd 0 rgb 255 192 128 rgbdelta 28 -600 -600 blend add assoc rockettrail gravity 0 scalefactor 0.8 scaledelta -10 }
bla bla bla and you know, gl_part_trails 1, r_rockettrail 6 u can also try other ones, some of them look different wtf u talk about, that FTE feaature?
Member 188 posts
Registered: Jan 2006
I want my rocket trails to look like blsp's. How do I do that? I think it has something to do with his particles, modified!
Member 355 posts
Registered: Jun 2006
hehe thats the cheat noone know, even I duno which one is it but its one of theese : r_rockettrail 1
r_part t_rocket { texture "particles/rfire" count 1 scale 10 alpha 0.6 die 0.25 randomvel 0 veladd 0 rgb 255 192 128 rgbdelta 28 -600 -600 blend add assoc rockettrail gravity 0 scalefactor 0.8 scaledelta -10 }
bla bla bla and you know, gl_part_trails 1, r_rockettrail 6 u can also try other ones, some of them look different wtf u talk about, that FTE feaature? I have a rocket trail that looks similar to that. I'll post it when I get back home monday. I use a custom particlefont which changes the look of the trail a lot.
Member 43 posts
Registered: Jun 2007
Member 8 posts
Registered: Sep 2006
Member 1026 posts
Registered: Feb 2006
omg Phelot, nice hud! giev pls!!1 (textures/wad + hud.cfg)
News Writer 2260 posts
Registered: Jan 2006
yeah, I love the weapons! with the ammo on top of it!!! looks great
Member 8 posts
Registered: Sep 2006
i suppose you have to tweak it a little bit, since it's optimized for 1280x800 hud: http://www.rsys.org/hud.cfg wad: http://www.rsys.org/wad.rar
Member 90 posts
Registered: Feb 2006
¤¤¤¤ updated hud ¤¤¤¤ Playing-mode: Speccing-mode:
Member 108 posts
Registered: Jun 2006
this is in spec mode, but the only difference to it while playing, is that the teamscores are all the way to the rigth. health is to the rigth. the small numbers to the left are sng ammo. I will maybe change the rl and lg icons to the "rl" style
Member 53 posts
Registered: Mar 2006
Still want those HUD-Items!! Please post them!
Member 90 posts
Registered: Feb 2006
here nukie http://fakkfejz.game-host.org/%23%20Quakeworld%20%23/dobbz_wad.rar
Member 99 posts
Registered: Feb 2006
Member 11 posts
Registered: Jan 2006
my antiquated fuhquake :}
Member 39 posts
Registered: Mar 2006
where can I get that silver rl skin? ...remember when you were young, you shone like the sun...
Member 805 posts
Registered: Mar 2006
where can I get that silver rl skin? It was made by PrimeviL! linkhttps://tinyurl.com/qwbrasil - QuakeFiles
Member 39 posts
Registered: Mar 2006
where can I get that silver rl skin? It was made by PrimeviL! linknope, sorry that's not the same model thanks anyway. ...remember when you were young, you shone like the sun...
Member 1026 posts
Registered: Feb 2006
it's the Silver RL skin made for Plague's RL
http://members.optusnet.com.au/~plaguespak/
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