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Member 628 posts
Registered: Jan 2006
Atm my hud looks like this (still under progress)
Member 370 posts
Registered: Mar 2008
Member 21 posts
Registered: Apr 2007
#781 otto: can I try your hud config? me likes. you can find me in #druidz.qw on irc Here's my qw today: Every config, texture, font or anything you spotted on that screen can be found in: http://www.inablaze.org/games/quakeworld/ottonQuake.7z (~180mb) (There's also bunch of other textures too) I have modified the original nquake textures such as weapons and health boxes etc. Use 7-zip to open the compressed file. cheers!
News Writer 309 posts
Registered: Sep 2006
Otto - how did you accomplish the effect of the gun icons? They look terrific
Member 21 posts
Registered: Apr 2007
Otto - how did you accomplish the effect of the gun icons? They look terrific You mean hud_ammox icons? All hails to Moon[Drunk] : http://web.telia.com/~u47016112/quake/gfx_textures.html (scroll down).
News Writer 309 posts
Registered: Sep 2006
Yeah, that's it. Thanks
Member 3 posts
Registered: Oct 2009
what hud numbers and where can I get them 8)??
Member 71 posts
Registered: Sep 2006
Member 19 posts
Registered: Dec 2009
Member 55 posts
Registered: May 2007
ProZaC-Coop fun on Phoenixlabs.org Help me understand the little that I know.
Member 485 posts
Registered: Feb 2006
My first TV set was black-and-white. Now I no longer watch TV at all. Progress?
Member 19 posts
Registered: Dec 2009
removed non-english content // ruskie
Member 132 posts
Registered: Mar 2006
Using new hud elements from 2.1 (health/armor bars and custom score string) Mine do no spaek engrish!
Member 793 posts
Registered: Feb 2006
absolute best. i like it!
Member 19 posts
Registered: Dec 2009
latest update gl_picmip 5, simple items, grey textures on some maps http://bayimg.com/NAjckAAcd
Administrator 2059 posts
Registered: Jan 2006
latest update gl_picmip 5, simple items, grey textures on some maps http://bayimg.com/NAjckAAcd Looking good, although the grey colour would bore me after a while i think. Welcome back(?) btw! www.facebook.com/QuakeWorld
Member 19 posts
Registered: Dec 2009
Welcome back(?) btw! thx !
Member 685 posts
Registered: Jul 2007
Member 357 posts
Registered: Mar 2006
megalodon: Nice hud layout, can you link your HUD config?
http://quakeone.com/qrack/ss/qrack072.jpg
Member 5 posts
Registered: Apr 2010
I know its not qw but I like this engine
Member 357 posts
Registered: Mar 2006
Sean I know thats tenebrae, but you should try DarkPlaces. It can do all that plus its netQuake & QuakeWorld compatible. Or even try FTE! Both are actively developed, not tenebrae
Member 685 posts
Registered: Jul 2007
megalodon: Nice hud layout, can you link your HUD config?
http://quakeone.com/qrack/ss/qrack072.jpg Sorry, I wish I still had it Basicly, I deleted the armor and health HUD graphics and what you got left is default ezquake graphics I guess, but I did keep the weapon graphics that come with nquake and then I just positioned everything. The crosshair is what I got when I specified a crosshairimage what couldn't be loaded for some reason.
Member 1 post
Registered: Feb 2010
Member 370 posts
Registered: Mar 2008
Let me know if you want my hud info, I posted it on the forum before but I have changed some things.
Member 30 posts
Registered: Oct 2008
Member 357 posts
Registered: Mar 2006
M O R E H E R E ! ! ! >>> http://quakeone.com/qrack/ss/ <<<<
Administrator 1864 posts
Registered: Feb 2006
You hax SputnikUtah But what player model is that and in what format?
Member 28 posts
Registered: Nov 2009
Are the bars customizable? Would be nice to have something like Diablo's health/mana spheres or Street Fighter health bars.
Member 357 posts
Registered: Mar 2006
You hax SputnikUtah But what player model is that and in what format? That's a modified model from the Quake total conversion called MALICE. I modified some of the frames to mimic the original player animation and then made a team skin. and the engine uses real-time cel shading. It's in mdl formal I can email it to u if u want.
Member 132 posts
Registered: Mar 2006
luizera Technically they are just a rectangles like group* HUD elements, there is an option to change direction of filled part like (right->left, down->up, etc). Mine do no spaek engrish!
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