User panel stuff on forum
  1120 posts on 38 pages  First page25262728293031323334Last page
Graphics Discussion
2010-05-04, 09:55
Member
23 posts

Registered:
Apr 2010
phrenic wrote:
Atm my hud looks like this (still under progress)
http://img170.imageshack.us/img170/4324/hudq.png

phrenic, I really like your HUD, could you please upload the graphics and config to gfx.quakeworld.nu? Would be very nice of you to do so
2010-05-04, 13:26
Member
357 posts

Registered:
Nov 2008
I want those numbers too phrenic!
"the quieter you become, the more you are able to hear"
2010-05-04, 20:21
Member
628 posts

Registered:
Jan 2006
if you find them, please let me know

note. i think i got them from someone else in the first place..
2010-05-04, 21:44
Member
357 posts

Registered:
Nov 2008
Is from SputnikUtah, but i can't seem to find 'em. Someone please upload them somewhere? Thanks
"the quieter you become, the more you are able to hear"
2010-05-04, 22:40
Member
39 posts

Registered:
Feb 2009
.
http://data.fuskbugg.se/skalman01/ezquake019.jpg
2010-05-10, 14:25
Member
357 posts

Registered:
Nov 2008
Got the HUD numbers: http://gfx.quakeworld.nu/details/351/warsow-like-hud-numbers/
"the quieter you become, the more you are able to hear"
2010-05-20, 17:11
Member
132 posts

Registered:
Mar 2006
http://i45.tinypic.com/r25bhi.jpg


It's simplified a bit, in comparison to previous version.

http://gfx.quakeworld.nu/details/352/aas-new-hud/
Mine do no spaek engrish!
2010-05-20, 21:48
Member
251 posts

Registered:
Jul 2007
Heh... AAS, I recently re-designed my HUD and it's somewhat similar to yours:

http://img20.imageshack.us/img20/3851/hudir.jpg
2010-05-21, 06:44
Member
459 posts

Registered:
Mar 2008
Nice and clean setup, en_karl. only thing id want different is a much bigger game clock
2010-05-21, 12:56
Member
312 posts

Registered:
Feb 2006
Nice and clean with a big gameclock like this?!?

http://i48.tinypic.com/znnh50.jpg
2010-05-21, 22:23
Member
25 posts

Registered:
Sep 2008
Here is what my qw looks like:

http://i696.photobucket.com/albums/vv322/GODFATHERbucket/QUAKE/ezquake001.png
2010-05-22, 07:54
Member
312 posts

Registered:
Feb 2006
You might want to copy one of the addresses from the "share this image" box instead of just copying web page's address, Nitro.
2010-05-22, 11:25
Member
25 posts

Registered:
Sep 2008
edited the post. Sorry thought i did
2010-05-23, 15:02
Member
357 posts

Registered:
Nov 2008
http://img25.imageshack.us/img25/7624/ezquake028.png


<3
"the quieter you become, the more you are able to hear"
2010-05-23, 22:39
Member
119 posts

Registered:
Sep 2007
http://i.imgur.com/LDKpU.jpg
2010-05-24, 03:45
Member
357 posts

Registered:
Mar 2006
http://quakeone.com/qrack/ss/qrack226.jpg
2010-05-24, 06:03
Member
252 posts

Registered:
Dec 2006
Your QW looks bad and you should feel bad.
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2010-05-24, 08:16
News Writer
283 posts

Registered:
Jan 2007
What's with those insanely minituarised textures?

Fern I used to have the same simpleitems but couldn't see the corner of the 100h very well at sng, so coloured all the corners in blue as well which helped, my recommendings.
2010-05-24, 08:20
Member
119 posts

Registered:
Sep 2007
dunno, either works, i just prefer less detail.
those arent simple items btw, just retextured, and i see it fine at sng even at -6 viewheight : O
2010-05-24, 10:10
Administrator
888 posts

Registered:
Jan 2006
fern is using my quake live'ish styled hud armor icons - me like!
Join us on discord.quake.world
2010-05-24, 14:24
Member
119 posts

Registered:
Sep 2007
bps made my quake live'ish styled hud armor icons - me like! ;p
2010-05-27, 17:33
Member
357 posts

Registered:
Mar 2006
I was messing around with the actual code in gl_surf.c
in R_DrawFlat...
glTexCoord2f (v[3]*(gl_textureless.value), v[4] * (gl_textureless.value));

going to like 256 makes everythink look like r_drawflat form across the room but up close looks like wallpaper
Just something different, with no performance change.
2010-05-28, 06:35
Member
29 posts

Registered:
Jan 2009
http://img691.imageshack.us/img691/6306/ezquake010.jpg
2010-05-28, 08:55
Administrator
1864 posts

Registered:
Feb 2006
16bit? :/
2010-05-29, 18:08
Member
5 posts

Registered:
Apr 2010
doom3style
2010-05-29, 22:59
Member
21 posts

Registered:
Feb 2008
http://img576.imageshack.us/img576/8435/ezquake007.png


//Exxus
2010-08-07, 12:59
Member
628 posts

Registered:
Jan 2006
2233rz 120hz / 500fps
http://img440.imageshack.us/img440/3452/ezquake001.png
2010-08-07, 16:11
Member
347 posts

Registered:
Feb 2006
phrenic wrote:
2233rz 120hz / 500fps

Why would you use a non-native resolution on a TFT? And why a non-widescreen resolution of all?!
2010-08-07, 18:04
Member
705 posts

Registered:
Feb 2006
looks more like 444.8 fps
2010-08-07, 23:03
Member
628 posts

Registered:
Jan 2006
it was just 444.8 due to the screenshot lag, and raz0: cuz 800x600 is most smooth for me and not fps wise, it feels alot better.. and, it's outstretched so i see the whole game in 16:10 mode, not in some 4:3 box with black edges.
  1120 posts on 38 pages  First page25262728293031323334Last page