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Member 23 posts
Registered: Apr 2010
phrenic, I really like your HUD, could you please upload the graphics and config to gfx.quakeworld.nu? Would be very nice of you to do so
Member 357 posts
Registered: Nov 2008
I want those numbers too phrenic! "the quieter you become, the more you are able to hear"
Member 628 posts
Registered: Jan 2006
if you find them, please let me know note. i think i got them from someone else in the first place..
Member 357 posts
Registered: Nov 2008
Is from SputnikUtah, but i can't seem to find 'em. Someone please upload them somewhere? Thanks "the quieter you become, the more you are able to hear"
Member 39 posts
Registered: Feb 2009
Member 357 posts
Registered: Nov 2008
Got the HUD numbers: http://gfx.quakeworld.nu/details/351/warsow-like-hud-numbers/ "the quieter you become, the more you are able to hear"
Member 132 posts
Registered: Mar 2006
It's simplified a bit, in comparison to previous version. http://gfx.quakeworld.nu/details/352/aas-new-hud/ Mine do no spaek engrish!
Member 251 posts
Registered: Jul 2007
Heh... AAS, I recently re-designed my HUD and it's somewhat similar to yours:
Member 459 posts
Registered: Mar 2008
Nice and clean setup, en_karl. only thing id want different is a much bigger game clock
Member 312 posts
Registered: Feb 2006
Nice and clean with a big gameclock like this?!?
Member 25 posts
Registered: Sep 2008
Here is what my qw looks like:
Member 312 posts
Registered: Feb 2006
You might want to copy one of the addresses from the "share this image" box instead of just copying web page's address, Nitro.
Member 25 posts
Registered: Sep 2008
edited the post. Sorry thought i did
Member 357 posts
Registered: Nov 2008
"the quieter you become, the more you are able to hear"
Member 119 posts
Registered: Sep 2007
Member 357 posts
Registered: Mar 2006
http://quakeone.com/qrack/ss/qrack226.jpg
Member 252 posts
Registered: Dec 2006
Your QW looks bad and you should feel bad. 'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin 'i watched sting once very boring and not good at all' (tm) mz adrenalin [i]'i shoulda won all
News Writer 283 posts
Registered: Jan 2007
What's with those insanely minituarised textures?
Fern I used to have the same simpleitems but couldn't see the corner of the 100h very well at sng, so coloured all the corners in blue as well which helped, my recommendings.
Member 119 posts
Registered: Sep 2007
dunno, either works, i just prefer less detail. those arent simple items btw, just retextured, and i see it fine at sng even at -6 viewheight : O
Administrator 887 posts
Registered: Jan 2006
fern is using my quake live'ish styled hud armor icons - me like! Join us on discord.quake.world
Member 119 posts
Registered: Sep 2007
bps made my quake live'ish styled hud armor icons - me like! ;p
Member 357 posts
Registered: Mar 2006
I was messing around with the actual code in gl_surf.c in R_DrawFlat... glTexCoord2f (v[3]*(gl_textureless.value), v[4] * (gl_textureless.value)); going to like 256 makes everythink look like r_drawflat form across the room but up close looks like wallpaper Just something different, with no performance change.
Member 29 posts
Registered: Jan 2009
Administrator 1864 posts
Registered: Feb 2006
Member 5 posts
Registered: Apr 2010
Member 21 posts
Registered: Feb 2008
Member 628 posts
Registered: Jan 2006
Member 347 posts
Registered: Feb 2006
2233rz 120hz / 500fps Why would you use a non-native resolution on a TFT? And why a non-widescreen resolution of all?!
Member 705 posts
Registered: Feb 2006
looks more like 444.8 fps
Member 628 posts
Registered: Jan 2006
it was just 444.8 due to the screenshot lag, and raz0: cuz 800x600 is most smooth for me and not fps wise, it feels alot better.. and, it's outstretched so i see the whole game in 16:10 mode, not in some 4:3 box with black edges.
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