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Member 1754 posts
Registered: Jan 2006
that looks cool Zalon, please upload them or give them to me so I can do it
Member 55 posts
Registered: Mar 2006
i edited my previous post for downloads. mur <3
Member 1011 posts
Registered: Feb 2006
conwidth: 512 conheight: 412 ^ why use random 12:10 ratio? what is your screen resolution? conwidth/conheight should match the ratio of your screen resolution if you are using 4:3 ratio screen (e.g. 640x480, 800x600 etc.) this just means you will get a distorted playing view with player models looking slightly taller and less fat
Member 55 posts
Registered: Mar 2006
conwidth: 512 conheight: 412 ^ why use random 12:10 ratio? what is your screen resolution? conwidth/conheight should match the ratio of your screen resolution if you are using 4:3 ratio screen (e.g. 640x480, 800x600 etc.) this just means you will get a distorted playing view with player models looking slightly taller and less fat yes i know all that. i know that its a weird ratio but i like the widescreen effect. it also gives me the feeling of better rl-aim my screen res is 1024x768 btw conres 512x384 gives me a bit of claustrophobic feeling everything also looks like its stretched vertically, but that'll be because im already used to this 'widescreen' setting.
Member 518 posts
Registered: Jan 2006
Member 64 posts
Registered: Mar 2006
Playing: http://www.qwplayers.org/ziel/Games/Quakeworld/config/playing.png Spectating: http://www.qwplayers.org/ziel/Games/Quakeworld/config/spectating.png murdoc, check your PM!!!
Member 188 posts
Registered: Jan 2006
Playing: http://www.qwplayers.org/ziel/Games/Quakeworld/config/playing.png Spectating: http://www.qwplayers.org/ziel/Games/Quakeworld/config/spectating.png murdoc, check your PM!!! Ziel, in ur playing picture, is rockettrail normal?looks different And in spectacting picture: i want those e1m2 textures, where to get 'em?
Member 64 posts
Registered: Mar 2006
the rocket trail is just a modified particlefont, the textures IIRC are from the retexture project ;D
Member 628 posts
Registered: Jan 2006
As you might noticed.. i like to configure my hud/gfx alot.. here is the latest.
News Writer 2260 posts
Registered: Jan 2006
what textures are you useing phrenic ?
Member 628 posts
Registered: Jan 2006
Don't know.. some i found.. think i got them from mech long time ago.
Member 518 posts
Registered: Jan 2006
that colered weapons/health/ammo boxed are so gay, why use them its like you don't know where they are :/
Member 1754 posts
Registered: Jan 2006
hrrr murdoc, a fullbright ya in bigroom @ dm2 is not bad, or tele-ya or mega in sng on dm3 I can go on...
Member 518 posts
Registered: Jan 2006
go on then, cuz i can see them cleary with normal models 2 :>
Member 64 posts
Registered: Mar 2006
I'm with murdoc on this one. I don't understand the fullbrights for healthboxes either, weapons i suppose i could understand but even then...why when you can see the normal models easily?
Administrator 2058 posts
Registered: Jan 2006
the taste is like the ass
Moderator 383 posts
Registered: Jan 2006
I'm with murdoc on this one. I don't understand the fullbrights for healthboxes either, weapons i suppose i could understand but even then...why when you can see the normal models easily? You and Murdoc must to know that these skins for models isn't fullbright. They r just bright Bright skins for weapons usefull with dmm1. And ppl use bright skins for healthboxes and ammoboxes only cos they r like it.
Member 5 posts
Registered: Apr 2006
Phrenic, could u post ur hud-gfx somewhere? This weapon icons r so sweeeeet :p
Member 628 posts
Registered: Jan 2006
Sorry, can't give the hud gfx out... If you want them contact zalon from jägarna :/
Member 810 posts
Registered: Jan 1970
i seem to be one of the few people left that still use standard hud graphics when i have ssg, it overlaps sg ng is not anywhere, because seriously, why would you use it ? i made this brightskin myself. the boots and shoulder pads show player color, so that i can still tell people apart
Member 151 posts
Registered: Feb 2006
heres mine
http://img97.imageshack.us/my.php?image=sshotdm28pd.gif http://img72.imageshack.us/my.php?image=sshotaero8fr.gif http://img228.imageshack.us/my.php?image=sshotdm44hj.gif
1600x1200x32 conwidth 400 conheight 300
client ezquake build 1487 win32
(btw the '-17' that seems to be present in all sshots is the healthdamage, its a pre-war thing and i am fixing my b0rked aero textures....)
Member 47 posts
Registered: Jan 2006
News Writer 2260 posts
Registered: Jan 2006
you got an exact copy of my quake angua.. how does it feel to follow a superstars footstep?
Member 47 posts
Registered: Jan 2006
Member 810 posts
Registered: Jan 1970
considering sassa's inability to pick up, use and properly understand irony, i guess he really believes he is > angua.
sad. :/ :\ :/ :\ :/
Member 805 posts
Registered: Mar 2006
As you might noticed.. i like to configure my hud/gfx alot.. here is the latest. phrenic, Can you upload this textures please? https://tinyurl.com/qwbrasil - QuakeFiles
Member 628 posts
Registered: Jan 2006
Member 6 posts
Registered: Apr 2006
http://img197.imageshack.us/my.php?image=ezquake0035kq.jpg there is mine. well purple lava is nice so keep your big mouths shut Betatester for ezquake
Member 401 posts
Registered: Mar 2006
http://show.imagehosting.us/show/1317303/0/nouser_1317/T0_-1_1317303.jpg
there is mine. pink lava ftw
Member 628 posts
Registered: Jan 2006
heh, nice dm4 textures.. except the lava
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