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Member 186 posts
Registered: Jan 2008
How do you put that frag difference box next to team and enemy frags? And team names for that matter? It's the alpha build hud_score_bar_*
Member 61 posts
Registered: Jan 2006
I made the weapon icons this morning. They are kinda messed up right now, I'll fix them abit and make a full set.
Btw, does anyone know why the crosshair in alpha is blurry? Bug or some new cmd/render thingy? gl_texturemode2d for example gl_nearest or something like that...
Administrator 1864 posts
Registered: Feb 2006
Nice clean hud and hud items as well... Very warsow like Is everything made from scratch?
Member 226 posts
Registered: Jun 2006
Those are some badass icons for the weapons can't wait for the release.
Member 132 posts
Registered: Mar 2006
Upload It Already!!111oneone Mine do no spaek engrish!
Member 186 posts
Registered: Jan 2008
Haha awesome to see that you guys like them. I'm working on them today, the numbers are all done and the weapon icons should be done sometime today or tomorrow.
Member 628 posts
Registered: Jan 2006
release it, still waiting!
Member 186 posts
Registered: Jan 2008
I'm having some troubles with 2.0 and the alpha build. I was making some indicators, but for some reason they only work in the alpha build. The opacity parts don't show up in 2.0? Anyone have a clue? saving them as .tga Also I can't seem to get them to look as nice in 2.0 as in the alpha, I guess it's mainly the gl_texturemode2d feature? top: alpha, bottom: 2.0
Member 132 posts
Registered: Mar 2006
Forget about 2.0, 2.1 is on the way! Also don't forget to create SG and NG icons (: Mine do no spaek engrish!
Member 28 posts
Registered: May 2007
Please release those icons! They look AWESOME :-D
*drewls*
Administrator 1025 posts
Registered: Apr 2006
Also don't forget to create SG and NG icons (: I hope you'r joking
Member 132 posts
Registered: Mar 2006
@fog Nope, I just like when all things are done properly and fully finished. Also, one could use those images for frag tracker or homemade qw movie. Mine do no spaek engrish!
Member 628 posts
Registered: Jan 2006
Show off your hud / new hud
Member 186 posts
Registered: Jan 2008
Awesomesauce, your aspect ratio looks abit off?
Administrator 1864 posts
Registered: Feb 2006
phrenic always seem a bit off :/
Member 226 posts
Registered: Mar 2007
Member 2 posts
Registered: Feb 2011
this is me so far... is ver blue. thx dithes. how do i make iammo and iammo1-4 show ur weapon images?
Member 64 posts
Registered: Jan 2009
Think I've found my setup now.. Until next time I change it that is!
Member 2 posts
Registered: Feb 2011
Member 64 posts
Registered: Jan 2009
My new look dm2, now it's not as scary anymore! http://data.fuskbugg.se/skalman02/ezquake021.png http://data.fuskbugg.se/skalman02/_ezquake022.png http://data.fuskbugg.se/skalman02/_ezquake023.png http://data.fuskbugg.se/skalman02/_ezquake024.png http://data.fuskbugg.se/skalman02/_ezquake025.png
Member 628 posts
Registered: Jan 2006
rkd.
Details:
Web page: http://data.fuskbugg.se/skalman02/ezquake021.png
Description: Access to the web page was blocked by ESET NOD32 Antivirus. The web page is on the list of websites with potentially dangerous content.
Member 64 posts
Registered: Jan 2009
lol phren, it's a good swe upload site, made by an old high school classmate of mine. Only way it would be unsafe if is someone uploaded a virus and gave you the link and you downloaded the file PS. Antivirus is for losers, google is for winners.
Administrator 181 posts
Registered: Jan 2006
that dm2 looks nice rkd, please post settings.
Member 186 posts
Registered: Jan 2008
Have been beta testing jogis new hud system for fodquake. Alot of potential, don't know how I can go back to ez now Join #fodquake and bug the crap out of jogi and tell him to add svg support.
Member 64 posts
Registered: Jan 2009
that dm2 looks nice rkd, please post settings. Well for settings I use gl_max_size 4 and more settings I don't know My dm2 textures can be found here for now: http://data.fuskbugg.se/skalman02/dm2.rar or find me on irc and I'll send them.
Member 357 posts
Registered: Mar 2006
gl_maxsize 4, gl_texturemode gl_nearest also, i modified the texture filter for the lightmaps so they will also become gl_nearest. Something that I think looks cool, if you are going to that look...maybe ezquake could add? I just requires rebuilding the lightmaps in after the texturemode change.
Member 115 posts
Registered: Mar 2006
pictures of my current hud http://jogi.netdome.biz/fodquake_team_info2.png http://jogi.netdome.biz/fodquake_team_info3.png showing different representations of team information one of the good guys! so please don't ban - jogi.netdome.biz
Administrator 334 posts
Registered: Jan 2006
My custom QuakeThis package contains my full ezquake config - all HUD graphics and a pak2.pak with altered LG/SSG sound. Also includes Slackers ranking banner for scoreboard and console background. Also includes textures for weapons/ammo/health etc. You need the g_weapons.pak and w_weapons.pak for the textures to work proper. I think they come included in nquake but not all have that, so I included them as well. Does not include our teamplay stuff, which can be located at www.Slackers.dkMy workstation:
Member 186 posts
Registered: Jan 2008
Administrator 1025 posts
Registered: Apr 2006
pictures of my current hud http://jogi.netdome.biz/fodquake_team_info2.png http://jogi.netdome.biz/fodquake_team_info3.png showing different representations of team information Looks like fullstart for hips! Sneaky finns.
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