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Member 357 posts
Registered: Mar 2006
I think he means how the color bar for health and armor fill up the box with a background color depending on the value, but for ammo or time.
Member 186 posts
Registered: Jan 2008
Member 35 posts
Registered: Aug 2010
hi mates, this is my qw. by the way this is a new map from me, check it out, and have fun! UP THE IRONS!!!
Member 628 posts
Registered: Jan 2006
i would like to have that fragfile.dat ! if thats the file for the blue / red killing names.
Member 186 posts
Registered: Jan 2008
http://data.fuskbugg.se/skalman02/10a3e9fd_fragfile.dat
and you need
set "cl_useimagesinfraglog" "1"
set "r_tracker_color_bad" "922" set "r_tracker_color_fragonme" "949" set "r_tracker_color_good" "249" set "r_tracker_color_myfrag" "292" set "r_tracker_color_suicide" "993" set "r_tracker_color_tkbad" "922" set "r_tracker_color_tkgood" "249"
Member 125 posts
Registered: Jan 2008
Member 226 posts
Registered: Jun 2006
Member 628 posts
Registered: Jan 2006
Member 357 posts
Registered: Mar 2006
Member 87 posts
Registered: Apr 2011
Hell's bells that ssg model is cool! Where can I get it?
Administrator 1864 posts
Registered: Feb 2006
Hell's bells that ssg model is cool! Where can I get it? Use qrack, the guy doing that cellshading stuff for ezQuake never seemed to finish :/
Member 4 posts
Registered: Sep 2011
... basing on Dithes hud.
Member 11 posts
Registered: Oct 2010
Member 357 posts
Registered: Mar 2006
Hell's bells that ssg model is cool! Where can I get it? actually its just gl_max_size 128, with vertex lighting. but the model itself is the "debugged" one.
Member 6 posts
Registered: Oct 2011
Just made the HUD using XantoM's as a template, still cannot seem to recreate his gfx-setting though **edit** made some gaps
Member 18 posts
Registered: Aug 2006
Is it just me or does the enemy model in iamt's screenshot look bigger than normally? Did you got any answear about larger enemy? If its possible too do it? If it is, I would like too know how..!?
Member 485 posts
Registered: Feb 2006
Is it just me or does the enemy model in iamt's screenshot look bigger than normally? Did you got any answear about larger enemy? If its possible too do it? If it is, I would like too know how..!? I think the enemy is in the air. Optical illusion. Some client might have model scaling, but its not allowed in competitions obviously.
Member 18 posts
Registered: Aug 2006
Is it just me or does the enemy model in iamt's screenshot look bigger than normally? Did you got any answear about larger enemy? If its possible too do it? If it is, I would like too know how..!? I think the enemy is in the air. Optical illusion. Some client might have model scaling, but its not allowed in competitions obviously. ok thx.
Administrator 1265 posts
Registered: Jan 2006
Is it just me or does the enemy model in iamt's screenshot look bigger than normally? Did you got any answear about larger enemy? If its possible too do it? If it is, I would like too know how..!? its possible to "enlarge/fatten" the world larger conchar width. never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 223 posts
Registered: Aug 2011
At the risk of boring you, here comes yet another dithes hud with some changes to suit me better. Conwidth 560 - Conheight 350 - Simpleitems on (all included in the cfg). Screenshots of the HUD: Download HUDI picked up the hud when I saw murdocs setup at QH-lan and asked him immediately to send it to me, and he was kind enough to do so! EDIT: Fixed the post since the [img] tag didn't work. Now you can click the pictures. Also added the HUD for download for your convenience. carrier has arrived - twitch.tv/carapace_
Member 518 posts
Registered: Jan 2006
Nice cara!
Member 186 posts
Registered: Jan 2008
Member 18 posts
Registered: Aug 2006
Im the only one who cant see anything!? (of cara's pics)
Member 518 posts
Registered: Jan 2006
Copy the pic url and paste it in the address bar then it will show
Member 18 posts
Registered: Aug 2006
Gg!!
Member 357 posts
Registered: Mar 2006
I made a video of my screen shot folder
http://youtu.be/tBG1ucZR8gE
Member 15 posts
Registered: Nov 2011
How do i edit textures etc?
Member 459 posts
Registered: Mar 2008
Member 15 posts
Registered: Nov 2011
Specially looking after the red shaft "ray, and blue aero portal textures. NO: leter mest etter den røde shaft strålen, og de blåe aero texturene
Member 87 posts
Registered: Apr 2011
You can make your own shaftskin and put it in quake/qw/textures/models. Call it bolt2_0.jpg F. ex: It looks like this with gl_shaftlight and r_shaftalpha set to 1. And here is the original shaft skin from pak0.pak
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