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2011-08-07, 15:22
Member
55 posts

Registered:
Jul 2006
I am trying to set up ezquake on a Lenovo T60 running Windows XP Professional SP3 with 3 GB RAM.

I used to get ping 12 on my old P3-850 MHz pc with 512 MB RAM and a Geforce 1 card from the year 2000, but I cannot seem to get this above ping 17-18 and it's unstable.

I have just copied my fquake folder from my old PC to this, and the command line in the shortcut is:

D:\QUAKE\ezquake-gl.exe -width 640 -height 480 -bpp 32 +set vid_displayfrequency 60 -conwidth 640 -conheight 480 -ruleset smackdown -norjscripts -heapsize 512000 -zone 8096 +cl_independentPhysics 0 +cfg_load kemo.cfg

And from my cfg:

//FPS and EyeCandy Settings
cl_deadbodyFilter "2"
cl_fakeshaft "0"
cl_gibFilter "1"
cl_hidenails "0"
cl_hiderockets "0"
cl_lerp_monsters "1"
cl_maxfps "0"
cl_model_bobbing "1"
cl_muzzleflash "0"
cl_nolerp "0"
cl_physfps "0"
cl_r2g "0"
gl_detail "0"
r_chaticons_alpha "0.8"
r_drawentities "1"
r_drawflame "0"
r_explosionLight "0"
r_explosionLightColor "0"
r_explosionType "3"
r_flagColor "0"
r_grenadeTrail "1"
r_lerpframes "1"
r_lerpmuzzlehack "1"
r_lgbloodColor "225"
r_lightflicker "1"
r_powerupGlow "2"
r_rocketLight "0"
r_rocketLightColor "0"
r_rocketTrail "2"
r_telesplash "1"

//Texture Settings
gl_anisotropy "1"
gl_ext_texture_compression "0"
gl_externalTextures_bmodels "0"
gl_externalTextures_world "0"
gl_lerpimages "1"
gl_lumaTextures "1"
gl_max_size "2048"
gl_miptexLevel "0"
gl_picmip "0"
gl_playermip "0"
gl_scaleModelTextures "0"
gl_scaleTurbTextures "1"
gl_subdivide_size "1024"
gl_textureless "0"
gl_texturemode "gl_linear_mipmap_nearest"
r_drawflat "0"
r_floorcolor "161 208 113"
r_wallcolor "255 255 200"

//OpenGL Rendering
gl_affinemodels "0"
gl_buildingsparks "0"
gl_clear "0"
gl_clearColor "0 0 0"
gl_cull "1"
gl_cutf_tesla_effect "0"
gl_detpacklights "0"
gl_extratrails "0"
gl_finish "1"
gl_inferno_speed "1000"
gl_inferno_trail "2"
gl_lightning "0"
gl_lightning_size "3"
gl_lightning_sparks "0"
gl_motiontrails "0"
gl_motiontrails_wtf "0"
gl_nailtrail "0"
gl_nailtrail_plasma "0"
gl_nailtrail_turb "0"
gl_nocolors "0"
gl_smoothmodels "1"
gl_triplebuffer "1"
gl_ztrick "1"
r_farclip "4096"

Here's some screenshots of the video adapter installed and the opengl settings.

http://www.sivan.dk/filer/intel1.JPG


http://www.sivan.dk/filer/intel2.JPG


http://www.sivan.dk/filer/intel3.JPG


It's jerky when I jump around and make turns in qw even though the fps is high. A timefresh on DM3 days 378 fps and a timedemo demo1 is 192 fps.
I really hope you have some ideas to help me out here. As far as I remember, I had qw on this machine previously when it had an other XP installation and back then I had ping 12 so I think the hardware is able to do it.
2011-08-07, 15:40
Member
186 posts

Registered:
Jan 2008
Try cl_physfps "77"

gl_ztrick can make it bugy to.
2011-08-07, 16:02
Member
55 posts

Registered:
Jul 2006
No difference. And there's no fps limit.. I'm running around with 200-350 fps.
2011-08-07, 16:24
Member
95 posts

Registered:
Jun 2006
Well why not upgrade your client to the latest ezquake first? You can get rid of the command line then
2011-08-07, 17:33
Member
55 posts

Registered:
Jul 2006
I don't see how upgrading the client resolves my problem, but sure, I can do that just for fun of it
2011-08-07, 19:03
Member
95 posts

Registered:
Jun 2006
yeah well...that's true, anyway i guess you meant 12 ping and not fps in your last sentence. Try to limit your fps, dont do unlimited. A multiple of your displayfrequency (60hz i guess?) would be a good choice, for example maxfps 120/180/240. See if its jumping up and down, or is it stable. Try on a bigger map, like dm3...
Also, i don't think its got anything to do with any of your settings in qw. I cant really get a very stable fps on my netbook either, i got xp sp3 on it, with fps ~120 with a few drops here and there. If i set it to unlimited, then it goes from 110 to around 200. And intel gma 3150 with the same 3d settings as in your picture.
And also upgrade your cfg, so you don't have to worry about command line anymore
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