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Member 52 posts
Registered: Feb 2008
I am using the settings that are described in this post.....
I know you were able to take bolt.mdl and color it black to turn the old one black.. "old shaft"
http://www.quakeworld.nu/forum/viewtopic.php?id=2137
the first picture is what im referring to..
I would like to know if it is possible to make that BLACK
Member 303 posts
Registered: Jun 2007
create black image of 1x1 pixel in any graphic software, paint will work, and name it bolt2_0 , save as .png or .jpg or .tga in qw/textures/models
Member 52 posts
Registered: Feb 2008
lets make sure im not retarded 1.open ms paint 2.click new 3. resize 4. pixels 5. horizontal 1 6. vertical 1 7. fill/black 8. save as bolt2_0.png 9. put in qw/textures/models 10. go to quake load map get lg///// test
if all of that is correct then it does not work for me ..
News Writer 912 posts
Registered: Jan 2006
Will that work for /ruleset smackdown also ?
Member 793 posts
Registered: Feb 2006
first pic in that thread shows particle shaft, you can't change the color for that afaik.
Member 52 posts
Registered: Feb 2008
Is it possible to change it??
Im sure some how, some way you can change the particle color???
Im no gfx guy by no means I'm just asking..
Can it be done??
And that question above is a good one.. Is the original shaft mdl allowed to be black in smackdown ruleset.
If so, would the new particle/ black shaft be allowed ??
Member 61 posts
Registered: Jul 2007
lets make sure im not retarded 1.open ms paint 2.click new 3. resize 4. pixels 5. horizontal 1 6. vertical 1 7. fill/black 8. save as bolt2_0.png 9. put in qw/textures/models 10. go to quake load map get lg///// test
if all of that is correct then it does not work for me .. i think its correct , try type gl_lightning 0 because there are two types of shafts - model one and second particle one
Member 303 posts
Registered: Jun 2007
I wrote about how to get black .mdl shaft
Afaik, custom bolt2_0.png is NOT a cheat.
But particle shaft probably is.
overall, it's wise to use model shaft instead of particle one, as model is what is used in comps. So you'll have chance to get used to it playing with bots, pub games or pickups. QW shaft obscure view a lot when you are hit by it and getting used to it is important skill.
Member 375 posts
Registered: Sep 2009
didn't worked...
how do you change the color ? (QW Nickname: AL.Kernell)
Member 459 posts
Registered: Mar 2008
Isn't there even a command for this in the newest ezQuake? /lg_color 0 0 0
Member 370 posts
Registered: Mar 2008
Isn't there even a command for this in the newest ezQuake? /lg_color 0 0 0 tried that actually and doesn't work.
Administrator 284 posts
Registered: Sep 2015
Isn't there even a command for this in the newest ezQuake? /lg_color 0 0 0 tried that actually and doesn't work. It was changed after QuakeCon to include grenades, rockets & nails as well. /gl_custom_lg_color /gl_custom_rocket_color /gl_custom_spike_color /gl_custom_grenade_color also /gl_custom_rocket_fullbright (etc)
Member 370 posts
Registered: Mar 2008
Isn't there even a command for this in the newest ezQuake? /lg_color 0 0 0 tried that actually and doesn't work. It was changed after QuakeCon to include grenades, rockets & nails as well. /gl_custom_lg_color /gl_custom_rocket_color /gl_custom_spike_color /gl_custom_grenade_color also /gl_custom_rocket_fullbright (etc) I only see a /gl_custom_lg_color with ezquake 3.0.1 and it doesn't seem to change it.
Administrator 284 posts
Registered: Sep 2015
I only see a /gl_custom_lg_color with ezquake 3.0.1 and it doesn't seem to change it. you also need "/gl_custom_lg_color_enabled 1" in 3.0.1 (just leave the colour cvar blank in 3.1)
Member 152 posts
Registered: Feb 2012
By the way the custom color cvars don't work for me if I already have a replacement png in textures folder. (Which makes sense, but probably has to be mentioned somewhere.) “If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff
Administrator 1025 posts
Registered: Apr 2006
By the way the custom color cvars don't work for me if I already have a replacement png in textures folder. (Which makes sense, but probably has to be mentioned somewhere.) On which version? ...
Member 152 posts
Registered: Feb 2012
By the way the custom color cvars don't work for me if I already have a replacement png in textures folder. (Which makes sense, but probably has to be mentioned somewhere.) On which version? ... pfff... nevermind, my bad, I got confused because of cl_r2g. Works fine. “If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff
Member 12 posts
Registered: Aug 2016
there is no such commands in ezQuake v3.0.1:
/gl_custom_rocket_color /gl_custom_spike_color /gl_custom_grenade_color
wtf?
upd: sorry, i figured out that these commands are enabled only in version 3.1 p.s. when it will be released? )
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