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Old news
2006-04-21, 22:45
Member
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Jan 2006
New version of ezQuake has been released today. The most important news
for everyone is: it has compatible security module! Grab the build here:

[ http://ezQuake.SF.net/build/ ]

and security module here:

[ http://ezQuake.SF.net/security/ ]

Other things this new build brings are for example coloured text, long
awaited jump fix for independent physics and auto demo conversion to
qwz and mvd. New better scripting options with TCL support (!).
Texture packs lovers will appreciate paks.lst and .link features.
There is also new load of MultiView Demo support - Powerup cams and
MVD Moreinfo. In this build you can also fully customize gameclock size,
style and placement and change the text displayed in the taskbar while
ezQuake is minimized. Download speed-meter has been added.
Also there has been some usual modernisation of menus and default
values of some variables. We also include a 24bit charset and HUD icons
since this release. And there is finally ez-styled conback and icon!
For other new things in this release like cl_rollalpha, r_shiftbeam, QTV
support and new triggers see the full changelog:

[ http://ezQuake.SF.net/docs/?changelog ]
2006-04-21, 22:48
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Jan 2006
Great news! I'll download right away.
2006-04-21, 23:04
Administrator
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Jan 2006
(inofficial) fquake updated

great news btw ;P
2006-04-22, 01:57
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Jan 2006
wow, i'll look forward to try it out tomorrow.
great work, keep it up
zaiko of BaconMen
2006-04-22, 03:48
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811 posts

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Jan 1970
JohnNy_cz wrote:
and security module here:

[ http://ezQuake.SF.net/security/ ]

... has been cracked.

You forgot to remove the Fuhquake version number from the window title in the GLX client

Edited by JohnNy_cz: Rest of the post moved to ezQuake security module also cracked.
2006-04-22, 07:44
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258 posts

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Feb 2006
This new release is working great! Thank you very much ezQuake team
2006-04-22, 07:58
Member
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Jan 2006
Wow, it's a pleasant surprise to me. Great, thanks!
2006-04-22, 12:31
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Mar 2006
great changes, big thx!
2006-04-22, 18:37
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Feb 2006
i would suggest a moderator cuts bigfoot's post and def's reply and this reply and moves them into another topic entitled 'ezQuake cracked?'. I feel it is in poor taste to post this on the 'NEWS' topic for the ezquake release and discussions should be kept seperate.

edit JohnNy_cz: rest of the post moved to ezQuake security module also cracked
2006-04-22, 20:32
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Jan 2006
oldman: it doesn't seem like there's a way to cut posts from a topic. The only options are move/delete/edit.
2006-04-22, 21:04
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2006-04-23, 08:48
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1435 posts

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Jan 2006
Because security issue is not only matter of ezQuake 1517, also not only matter of ezQuake...
bigfoot wrote:
This method breaks both current Fuhquake and ezQuake

... I've decided to move (edit & quote) posts related to this to new topic in the Client Talk - see ezQuake security module also cracked. I'm not doing this to somehow 'hide' the talk. I'm doing this to start some serious discusssion.

In this topic, keep posting your experiences and suggestions related to the newest 1517 ezQuake release.
2006-04-24, 12:09
Member
36 posts

Registered:
Mar 2006
I like that you can alt + * for special charactors again, I missed that and the $lastip thing is a nifty idea.

On a vaguely related note, how come capslock doesn't actually change case and never has in any version of quake? There's probably a smarty man reason for it. I dislike having to hold down shift to write out hilarious compound insults in capitals in moments of anger.

Perhaps in can be included as a new feature, toggled by a cl_capsangerspam switch or something.

Other than that, keep up the good work and the arguing about security tarballs and what not, I need stuff to read at work

COCKBAGEL!
2006-04-24, 12:29
Member
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Jan 2006
I think its made that way so that you can bind it. Using caps is gay anyway :S
2006-04-26, 19:46
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Feb 2006
Mac OS X port is now available
2006-04-26, 22:57
News Writer
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Jan 2006
thnx alot oldman, now I can give this to my mac friends
2006-04-27, 15:50
Member
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Jan 2006
I have problem with ezquake 1517. When I want to watch demos, it doesn't display lits and 24bit textures, wtf?!
When Im playing everything is allright.

*EDIT: Nevermind...
MAGNUM 44
2006-05-01, 09:53
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Jan 1970
Thanks oldman!
2006-08-11, 21:17
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Feb 2006
bump
2006-08-13, 00:22
Member
85 posts

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May 2006
keep up the good work guys
2006-08-25, 01:00
Member
811 posts

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Jan 1970
im new. i download .exe and security. How do i get the pak0. and pak1?. Why does the connection to server halt and stop at 99% downloading base.pcx.
This is not newbiefriendly.
I go play cs again.
2006-08-25, 07:24
Member
171 posts

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Jan 2006
Download quake from http://fquake.quakeworld.nu (or maybe http://equake.quakeworld.nu)
2006-08-25, 21:23
Member
811 posts

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Jan 1970
This error shouldnt occur at all if u want newbies joining the community. And why cant u remove the drawviewmodel and the set the fov in the menu? I have NO idea how to find out the commands unless i wanna browse manuals.. who has time for that nowadays. Tia.
2006-08-25, 21:27
Member
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Jan 2006
FOV is already adjustable from menu. Download bug will be fixed in next release. Manuals are good. Menus are better, we know it and we'll try to improve them.
2006-08-26, 08:00
Member
811 posts

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Jan 1970
Can u fixe a msg that tells me where to get the pak files it prompts me to get or is that copyrighted cuz otherwize i wont even get the game started.. menuwork sounds beautiful. gg
2006-08-26, 11:09
Administrator
2059 posts

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Jan 2006
Those are copyrighted but you could try getting the ones from the shareware version of Quake. Should work ok. That's how it's done in the fQuake package (think link is broken though).
www.facebook.com/QuakeWorld
2006-08-27, 08:52
Member
811 posts

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Jan 1970
okidoki. Thanks.
  27 posts on 1 page  1