How do you time items in QuakeWorld? Not as in like "well there's a gameclock nowadays..." but rather like - how does your mind use the information?
For me, I get a little bit too confused still if I time too many items on the second. I am still a fairly new player so that might have to do with experience. Instead, I think of items as "next item to respawn is...". This applies to all gamemodes. In 4on4, I'll keep track of important items not on the second but "next item is RL, then LG, and then GL" for example. All items form a line in my head so that I know which item is gonna respawn next. In duels, it's more about armors/mega. Same applies here - if I know that mega is the next item to spawn, I'll try to get a positional advantage in that area to be ready to pick it up when it respawns. I actually don't care about the specific seconds things spawn, unless I'm on mm3 with teammates. Then I keep track of seconds just to be able to announce it to the team and whatnot.
Anyway, so that's how I time items in Quakeworld. I see both advantages and disadvantages in my way of timing them. First, I think since I don't think about the items TOO much (memorizing the seconds that items spawn at), I feel that I can focus more on my aim and positional play. Disadvantage will be that I sometimes show up at the item location too early (since I don't know the exact spawntime), and it might cost me the positional advantage.
How do you guys do?
(Edited 2012-05-29, 18:27)
For me, I get a little bit too confused still if I time too many items on the second. I am still a fairly new player so that might have to do with experience. Instead, I think of items as "next item to respawn is...". This applies to all gamemodes. In 4on4, I'll keep track of important items not on the second but "next item is RL, then LG, and then GL" for example. All items form a line in my head so that I know which item is gonna respawn next. In duels, it's more about armors/mega. Same applies here - if I know that mega is the next item to spawn, I'll try to get a positional advantage in that area to be ready to pick it up when it respawns. I actually don't care about the specific seconds things spawn, unless I'm on mm3 with teammates. Then I keep track of seconds just to be able to announce it to the team and whatnot.
Anyway, so that's how I time items in Quakeworld. I see both advantages and disadvantages in my way of timing them. First, I think since I don't think about the items TOO much (memorizing the seconds that items spawn at), I feel that I can focus more on my aim and positional play. Disadvantage will be that I sometimes show up at the item location too early (since I don't know the exact spawntime), and it might cost me the positional advantage.
How do you guys do?
(Edited 2012-05-29, 18:27)