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Member 950 posts
Registered: Apr 2006
That would be nice
Member 405 posts
Registered: Jan 2006
oldman doing something with vwep. Ask him about this %) and yes, player model + sng looks like Rambo %)
but this must be allowed only in ffa?
Administrator 2058 posts
Registered: Jan 2006
Member 1011 posts
Registered: Feb 2006
yes it would be toggleable i am indeed implementing the vwep support we had in ZQuake however it needs server + client + mod support i believe i semi-completed support in mvdsv but until i have implemented support in ezquake and ktx i won't be able to test it i will have more time at the beginning of july but the world cup will take priority
Member 950 posts
Registered: Apr 2006
Argh
Member 1011 posts
Registered: Feb 2006
well the code is in ZQuake cvs, all nicely surrounded by #ifdef VWEP_TEST so any developer could easily finish off the porting
Member 1754 posts
Registered: Jan 2006
"O no I can't prewar for 1 second more (" change it to 1, it's much better. Gives you the feeling of being ready to spawn
Member 405 posts
Registered: Jan 2006
"O no I can't prewar for 1 second more (" change it to 1, it's much better. Gives you the feeling of being ready to spawn what do u mean?
News Writer 280 posts
Registered: May 2006
Member 405 posts
Registered: Jan 2006
U r talk about freeze time, or what?
News Writer 280 posts
Registered: May 2006
> U r talk about freeze time Yes! :-)
Administrator 2058 posts
Registered: Jan 2006
enough of the freeze time already, WHO CARES?! it has been changed, deal with it.
Member 950 posts
Registered: Apr 2006
Got some troubles compiling KTX from sources... Does that look correct? [deurk@pegasus] ~/ktx$ sh configure checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for library containing strerror... none required checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking how to run the C preprocessor... gcc -E checking for egrep... grep -E checking for AIX... no checking whether make sets $(MAKE)... yes checking for lcc... no checking for q3asm... no checking for rm... /usr/bin/rm checking for mkdep... no checking for mkdir... /usr/bin/mkdir checking for a BSD-compatible install... /usr/bin/install -c checking for ANSI C header files... yes checking whether gcc needs -traditional... no configure: creating ./config.status config.status: creating Makefile config.status: creating src/Makefile.dl config.status: creating src/Makefile.vm
Member 950 posts
Registered: Apr 2006
I actually understood that I managed to compile the qwprogs.so but I seem unable to use it with MVDSV... <deurk> VM_Load: "qwprogs" <deurk> SV_Error: PR2_InitProg: Incorrect API version (0 should be 9) <deurk> Fatal error: SV_Error: PR2_InitProg: Incorrect API version (0 should be 9) That's when using -progtype 1 on cmdline and sv_progtype 1 in cfg... Any idea? mvdsv devs maybe?
News Writer 280 posts
Registered: May 2006
What software/hardware platform do u use? I found same problem on SunOS 5.10 on i386.
Member 950 posts
Registered: Apr 2006
VIA C7 2Ghz (as i686) - Gentoo Linux 2.6
Member 950 posts
Registered: Apr 2006
I finally compiled qwprogs.qvm by fighting over getting the q3asm, q3cpp, q3rcc and lcc sources for Linux, so now I don't have the error anymore but still seemed weird to me. If you want me to run some other tests let me know.
Member 151 posts
Registered: Jan 2006
> SV_Error: PR2_InitProg: Incorrect API version (0 should be 9) What mvdsv version you use? If you trying to run KTX/CVS, probably you need mvdsv/cvs too.
Yesterday i build mvdsv for Linux, NetBSD, OpenBSD, DragonFlyBSD - all fine. I check it by running kteams, ktpro, ktx (both native and qvm) and testing mvd demo recording and QTV. All stuff works fine. mvdsv seems to be portable =:-)
Also i build ktx/native - no problems with it too. (had to run ./configure -build=i386 for DragonFlyBSD, since automake-generated configure script fails without -build=i386).
If you wanna make qvm build from linux/<other UNIX OS> - then you have to compile q3asm, lcc, <something another> - you can take sources of this tools from Q3SDK sources. After you make q3asm, lcc, etc you have to put it somehwere in your $PATH (/opt/bin for my case) kill me now and burn my soul
Member 950 posts
Registered: Apr 2006
> SV_Error: PR2_InitProg: Incorrect API version (0 should be 9) What mvdsv version you use? If you trying to run KTX/CVS, probably you need mvdsv/cvs too. I was using build from the latest cvs sources of both. Yesterday i build mvdsv for Linux, NetBSD, OpenBSD, DragonFlyBSD - all fine. I check it by running kteams, ktpro, ktx (both native and qvm) and testing mvd demo recording and QTV. All stuff works fine. mvdsv seems to be portable =:-)
Also i build ktx/native - no problems with it too. (had to run ./configure -build=i386 for DragonFlyBSD, since automake-generated configure script fails without -build=i386).
If you wanna make qvm build from linux/<other UNIX OS> - then you have to compile q3asm, lcc, <something another> - you can take sources of this tools from Q3SDK sources. After you make q3asm, lcc, etc you have to put it somehwere in your $PATH (/opt/bin for my case) Yeah, tools needed are lcc, q3asm, q3cpp and q3rcc. Linux Q3SDK sources seem to be all corrupted of out of date and can't be extracted under linux weirdly enough. Anyway, I managed to compile the qvm one and will redo some testing with the .so thingie.
Member 151 posts
Registered: Jan 2006
btw, quake.msk.ru:27500 and quake.msk.ru:27502 running KTX too. AFAIK quake.msk.ru first public KTX servers =:-)
quake.msk.ru located at Moscow, Russia :E kill me now and burn my soul
Member 805 posts
Registered: Mar 2006
New brazilian ktx-ffa server @ quake.vetorial.net:27500 https://tinyurl.com/qwbrasil - QuakeFiles
Member 151 posts
Registered: Jan 2006
disc@disconnect ~/tmp/ktx $ find . -type f -executable ./ktxsv.sh ./ktx/configs/usermodes/1on1/default.cfg ./ktx/configs/usermodes/default.cfg ^^^ damn. again +x on .cfg files :E It's better to set sv_specprint to 0 since it's really useless. Specs do not want to see my centerprint messages - +wp_stats, +scores and motd. They can type +wp_stats insteand and be happy. Especially sv_specprint 1 is annoying during div0 finals. When camera switches to some player with 320x200 && +wp_stats... sv_specprint is only need at TF servers since specs cant see sbar other way (TF dont send this data to specs, but KTX does), and they cant see mm2. It's also nice to set allow_spec_wizard 2 =:-). sv_use_dns is better to set 0, since 1 only increase network and cpu load and dont give any usable information. kill me now and burn my soul
Administrator 2058 posts
Registered: Jan 2006
ok settings changed and now chmods should be good, always.
Member 85 posts
Registered: May 2006
Keep up the good work guys. Good to see this is finally happening... =]
Member 3 posts
Registered: Mar 2006
new brazilian ktx 1.31 server qw.click21.com.br:27500
Member 805 posts
Registered: Mar 2006
Any chance of implementing statistics about number of visits and specs like in KTPro? https://tinyurl.com/qwbrasil - QuakeFiles
Member 151 posts
Registered: Jan 2006
PLZ NO. There are very few free bytes in serverinfo, so dont keep useless data like visites and specs. It's possible to give this info by some mod command, not serverinfo kill me now and burn my soul
Member 637 posts
Registered: Jan 2006
plz remove the annoying pain sounds in prewar, kthx. http://slip.4.pl/ - unblocking myspace facebook firewall
Member 405 posts
Registered: Jan 2006
yeah, i can ezly remove pain in prewar like in ktpro, but i'm not sure is pain must be removed in prewar, cos this help with some things, so make some poll or something, at least i need few opinions.
Member 637 posts
Registered: Jan 2006
oh yeah it helps so many things, I am sorry I ever requested it, nevermind :E http://slip.4.pl/ - unblocking myspace facebook firewall
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