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2006-06-06, 07:45
Member
950 posts

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Apr 2006
That would be nice
2006-06-06, 08:02
Member
405 posts

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Jan 2006
oldman doing something with vwep. Ask him about this %)
and yes, player model + sng looks like Rambo %)

but this must be allowed only in ffa?
<3
2006-06-06, 08:54
Administrator
2058 posts

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Jan 2006
make it an option
2006-06-06, 09:07
Member
1011 posts

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Feb 2006
yes it would be toggleable

i am indeed implementing the vwep support we had in ZQuake

however it needs server + client + mod support

i believe i semi-completed support in mvdsv but until i have implemented support in ezquake and ktx i won't be able to test it

i will have more time at the beginning of july but the world cup will take priority
2006-06-06, 09:08
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950 posts

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Apr 2006
Argh
2006-06-06, 09:43
Member
1011 posts

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Feb 2006
well the code is in ZQuake cvs, all nicely surrounded by #ifdef VWEP_TEST so any developer could easily finish off the porting
2006-06-06, 10:20
Member
1754 posts

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Jan 2006
"O no I can't prewar for 1 second more ("
change it to 1, it's much better. Gives you the feeling of being ready to spawn
2006-06-06, 10:39
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405 posts

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Jan 2006
Peppe wrote:
"O no I can't prewar for 1 second more ("
change it to 1, it's much better. Gives you the feeling of being ready to spawn

what do u mean?
<3
2006-06-06, 11:30
News Writer
280 posts

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May 2006
Change to 0!
2006-06-06, 12:59
Member
405 posts

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Jan 2006
U r talk about freeze time, or what?
<3
2006-06-06, 14:06
News Writer
280 posts

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May 2006
> U r talk about freeze time
Yes! :-)
2006-06-06, 15:51
Administrator
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Jan 2006
enough of the freeze time already, WHO CARES?! it has been changed, deal with it.
2006-06-08, 10:06
Member
950 posts

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Apr 2006
Got some troubles compiling KTX from sources... Does that look correct?
[deurk@pegasus] ~/ktx$ sh configure
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for library containing strerror... none required
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking target system type... i686-pc-linux-gnu
checking how to run the C preprocessor... gcc -E
checking for egrep... grep -E
checking for AIX... no
checking whether make sets $(MAKE)... yes
checking for lcc... no
checking for q3asm... no
checking for rm... /usr/bin/rm
checking for mkdep... no
checking for mkdir... /usr/bin/mkdir
checking for a BSD-compatible install... /usr/bin/install -c
checking for ANSI C header files... yes
checking whether gcc needs -traditional... no
configure: creating ./config.status
config.status: creating Makefile
config.status: creating src/Makefile.dl
config.status: creating src/Makefile.vm
2006-06-08, 11:33
Member
950 posts

Registered:
Apr 2006
I actually understood that I managed to compile the qwprogs.so but I seem unable to use it with MVDSV...
<deurk> VM_Load: "qwprogs"
<deurk> SV_Error: PR2_InitProg: Incorrect API version (0 should be 9)
<deurk> Fatal error: SV_Error: PR2_InitProg: Incorrect API version (0 should be 9)

That's when using -progtype 1 on cmdline and sv_progtype 1 in cfg...

Any idea?
mvdsv devs maybe?
2006-06-08, 12:00
News Writer
280 posts

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May 2006
What software/hardware platform do u use?
I found same problem on SunOS 5.10 on i386.
2006-06-08, 12:06
Member
950 posts

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Apr 2006
VIA C7 2Ghz (as i686) - Gentoo Linux 2.6
2006-06-08, 14:30
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950 posts

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Apr 2006
I finally compiled qwprogs.qvm by fighting over getting the q3asm, q3cpp, q3rcc and lcc sources for Linux, so now I don't have the error anymore but still seemed weird to me. If you want me to run some other tests let me know.
2006-06-08, 15:05
Member
151 posts

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Jan 2006
> SV_Error: PR2_InitProg: Incorrect API version (0 should be 9)
What mvdsv version you use? If you trying to run KTX/CVS, probably you need mvdsv/cvs too.


Yesterday i build mvdsv for Linux, NetBSD, OpenBSD, DragonFlyBSD - all fine. I check it by running kteams, ktpro, ktx (both native and qvm) and testing mvd demo recording and QTV. All stuff works fine. mvdsv seems to be portable =:-)

Also i build ktx/native - no problems with it too. (had to run ./configure -build=i386 for DragonFlyBSD, since automake-generated configure script fails without -build=i386).

If you wanna make qvm build from linux/<other UNIX OS> - then you have to compile q3asm, lcc, <something another> - you can take sources of this tools from Q3SDK sources. After you make q3asm, lcc, etc you have to put it somehwere in your $PATH (/opt/bin for my case)
kill me now and burn my soul
2006-06-08, 15:16
Member
950 posts

Registered:
Apr 2006
disconnect wrote:
> SV_Error: PR2_InitProg: Incorrect API version (0 should be 9)
What mvdsv version you use? If you trying to run KTX/CVS, probably you need mvdsv/cvs too.

I was using build from the latest cvs sources of both.

disconnect wrote:
Yesterday i build mvdsv for Linux, NetBSD, OpenBSD, DragonFlyBSD - all fine. I check it by running kteams, ktpro, ktx (both native and qvm) and testing mvd demo recording and QTV. All stuff works fine. mvdsv seems to be portable =:-)

Also i build ktx/native - no problems with it too. (had to run ./configure -build=i386 for DragonFlyBSD, since automake-generated configure script fails without -build=i386).

If you wanna make qvm build from linux/<other UNIX OS> - then you have to compile q3asm, lcc, <something another> - you can take sources of this tools from Q3SDK sources. After you make q3asm, lcc, etc you have to put it somehwere in your $PATH (/opt/bin for my case)

Yeah, tools needed are lcc, q3asm, q3cpp and q3rcc. Linux Q3SDK sources seem to be all corrupted of out of date and can't be extracted under linux weirdly enough.

Anyway, I managed to compile the qvm one and will redo some testing with the .so thingie.
2006-06-15, 18:47
Member
151 posts

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Jan 2006
btw, quake.msk.ru:27500 and quake.msk.ru:27502 running KTX too.
AFAIK quake.msk.ru first public KTX servers =:-)

quake.msk.ru located at Moscow, Russia :E
kill me now and burn my soul
2006-06-16, 02:28
Member
805 posts

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Mar 2006
New brazilian ktx-ffa server @ quake.vetorial.net:27500
https://tinyurl.com/qwbrasil - QuakeFiles
2006-06-18, 16:23
Member
151 posts

Registered:
Jan 2006
disc@disconnect ~/tmp/ktx $ find . -type f -executable
./ktxsv.sh
./ktx/configs/usermodes/1on1/default.cfg
./ktx/configs/usermodes/default.cfg

^^^ damn. again +x on .cfg files :E
It's better to set sv_specprint to 0 since it's really useless. Specs do not want to see my centerprint messages - +wp_stats, +scores and motd. They can type +wp_stats insteand and be happy. Especially sv_specprint 1 is annoying during div0 finals. When camera switches to some player with 320x200 && +wp_stats...

sv_specprint is only need at TF servers since specs cant see sbar other way (TF dont send this data to specs, but KTX does), and they cant see mm2.


It's also nice to set allow_spec_wizard 2 =:-).


sv_use_dns is better to set 0, since 1 only increase network and cpu load and dont give any usable information.
kill me now and burn my soul
2006-06-18, 19:01
Administrator
2058 posts

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Jan 2006
ok settings changed and now chmods should be good, always.
2006-06-19, 08:54
Member
85 posts

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May 2006
Keep up the good work guys. Good to see this is finally happening... =]
2006-06-19, 15:04
Member
3 posts

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Mar 2006
new brazilian ktx 1.31 server qw.click21.com.br:27500
2006-06-21, 03:18
Member
805 posts

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Mar 2006
http://img204.imageshack.us/img204/5840/visited0jv.jpg


Any chance of implementing statistics about number of visits and specs like in KTPro?
https://tinyurl.com/qwbrasil - QuakeFiles
2006-06-21, 04:24
Member
151 posts

Registered:
Jan 2006
PLZ NO. There are very few free bytes in serverinfo, so dont keep useless data like visites and specs.
It's possible to give this info by some mod command, not serverinfo
kill me now and burn my soul
2006-06-21, 11:19
Member
637 posts

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Jan 2006
plz remove the annoying pain sounds in prewar, kthx.
http://slip.4.pl/ - unblocking myspace facebook firewall
2006-06-21, 12:14
Member
405 posts

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Jan 2006
yeah, i can ezly remove pain in prewar like in ktpro, but i'm not sure is pain must be removed in prewar, cos this help with some things, so make some poll or something, at least i need few opinions.
<3
2006-06-21, 12:20
Member
637 posts

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Jan 2006
oh yeah it helps so many things, I am sorry I ever requested it, nevermind :E
http://slip.4.pl/ - unblocking myspace facebook firewall
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