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Member 805 posts
Registered: Mar 2006
PLZ NO. There are very few free bytes in serverinfo, so dont keep useless data like visites and specs. It's possible to give this info by some mod command, not serverinfo The info is not useless when you have to prove to server's administrator that the server is popular. But if KTX team could add any command that give us this sort of information, it's ok for me! https://tinyurl.com/qwbrasil - QuakeFiles
Administrator 2058 posts
Registered: Jan 2006
News Writer 912 posts
Registered: Jan 2006
2 new KTX servers in Australia: slashquit.besmella.com:27501 slashquit.besmella.com:27502 Both with latest KTX/MVD on *nix
Member 805 posts
Registered: Mar 2006
how about server demos? With the number of demos you know the number of matches, but you can't tell the number of players or specs. Unless you open each demo and count! https://tinyurl.com/qwbrasil - QuakeFiles
News Writer 280 posts
Registered: May 2006
duel: 2 players + 0.5 specs 2on2: 4 players + 1 spec 4on4: 8 players + 2 specs :-)
News Writer 912 posts
Registered: Jan 2006
2 new KTX servers in Australia: slashquit.besmella.com:27501 slashquit.besmella.com:27502 Both with latest KTX/MVD on *nix Since putting these servers up i've found a couple of problems with them: 1. No Tie-Break overtime setting. 2. Fallbunny still requires admin to change. Otherwise KTX ftw!
Member 1026 posts
Registered: Feb 2006
can you guys implement a chat symbol like in Quake3 when the player is typing or wandering through menus?
Member 1754 posts
Registered: Jan 2006
great suggestion altho wouldn't that be on the client-side as well?
Member 405 posts
Registered: Jan 2006
that must be client+server side
News Writer 280 posts
Registered: May 2006
This feature need changes in qw protocol...
2Tonik: New z_ext?
Member 13 posts
Registered: Apr 2006
Theres a bug with the rocket jump commands-- I keep them bound to mwheelup and mwheeldown so sometimes i'll accidently send it twice. In ktpro(/fbca) this doesn't seem to do anything, in KTX it causes me to shoot a second rocket midair or when I land.
Also, I set up A US server on atl.failsport.com default port. Servers located in Atlanta Georgia.
Member 405 posts
Registered: Jan 2006
Theres a bug with the rocket jump commands fixed
Member 1026 posts
Registered: Feb 2006
how can i disable runes in CTF? i hate them :<
Member 405 posts
Registered: Jan 2006
how can i disable runes in CTF? i hate them :< http://ktx.quakeworld.nu/beta.php Change #186
Member 1026 posts
Registered: Feb 2006
i asked a friend hosting the only QW server in Romania to switch on KTX (latest beta KTX + latest MVDSV) http://www.quakeservers.net/?p=status&id=1205 there is a problem though! after countdown starts the server freezes and restarts itself, this maybe because it's trying to write a demo and doesn't have enough rights. i'll see what can be done edit: [22:42] <AquaSharK> the error was from the demo recording thing [22:43] <AquaSharK> if you don't have disk writing rights and the server tries to record a MVD the server crashes it's up to you to decide wether the mvdsv or ktx has a problem
Member 405 posts
Registered: Jan 2006
i'm test what u talk about on localhost, does't crashes for me, i just got warning in server conosole: ERROR: couldn't open ... but server continue working.
And i look sources, can't spot where crash possible in such case. Btw, try get newest mvdsv from CVS.
Member 1026 posts
Registered: Feb 2006
yes locally it would work for me also he was using the linux MVDSV build i guess so there may be a difference.. i disabled mvd demo recording on that server and now it doesn't crash anymore
Member 405 posts
Registered: Jan 2006
i disabled mvd demo recording on that server and now it doesn't crash anymore Something wrong with mvdsv ur friend uses anyway, he shouts about player eyes when i connects and some other things which i can't understand, also this demorecording crash...
Member 1026 posts
Registered: Feb 2006
mvdsv is the latest version 0.20 build 2376
btw is there a way for an admin to change maxspectators variable?
Member 405 posts
Registered: Jan 2006
mvdsv is the latest version 0.20 build 2376
btw is there a way for an admin to change maxspectators variable? http://ktx.quakeworld.nu/changes.php Change #199 And get today build http://ktx.quakeworld.nu/beta.php
Member 66 posts
Registered: Jan 2006
CTF .ents for all dmX and eXmX maps. Ripped from Threewave CTF http://twig.nemen.nu/siikah/files/quake/server/maps_threewave_mapents.zip
Seems that flag get spawned twice if you use them on maps with flags already on them though.
Member 135 posts
Registered: Jan 2006
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =)
Administrator 1864 posts
Registered: Feb 2006
in the map dir of the server or in a ent dir if the server supports that
Member 66 posts
Registered: Jan 2006
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =) As zalon said. Put them in qwsv/ktx/maps/ and execute add "sv_loadentfiles 1" to your serverconfig. At least with mvdsv.
Member 405 posts
Registered: Jan 2006
i'm talk with siikah on IRC about double flags, i think he has .ent file for ID maps which already have internall support by KTX, this mean on few ID maps KTX put flags and ctf spawns internally, so we does't require .ent file for such maps.
maps "supported" by KTX is: e1m7 e2m1 e2m2 e2m5 e4m3.
support as almost all (99.999%) of ctf code was added by ult
Member 135 posts
Registered: Jan 2006
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =) As zalon said. Put them in qwsv/ktx/maps/ and execute add "sv_loadentfiles 1" to your serverconfig. At least with mvdsv. That works just fine, but I got another problem. When I switch from ctf back to normal tp by typing 4on4 for example, flags/runes/etc. disappears but some things don't change, like teleport from RAMH to BIG @ DM2 is still jammed, teleport from TELE leads to Q instead of HI-TELE, etc. WTF? =)
Member 66 posts
Registered: Jan 2006
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =) As zalon said. Put them in qwsv/ktx/maps/ and execute add "sv_loadentfiles 1" to your serverconfig. At least with mvdsv. That works just fine, but I got another problem. When I switch from ctf back to normal tp by typing 4on4 for example, flags/runes/etc. disappears but some things don't change, like teleport from RAMH to BIG @ DM2 is still jammed, teleport from TELE leads to Q instead of HI-TELE, etc. WTF? =) That happens because of the .ent files. sv_loadentfiles 0 and restart map should solve it for now. Will probably work if you add sv_loadentfiles 0 to ktx/usermodes/4on4/default.cfg (or even in each usermodes defaultconfig). Don't know if it's possible to have reparate entfiles for each gamemode. Would probably be a good thing since ktx is "all mods in one" .
Member 405 posts
Registered: Jan 2006
Don't know if it's possible to have reparate entfiles for each gamemode. reparate = separate? Currently this is impossible, but i can add something like sv_entdir to mvdsv, so server may take .ent not just from /maps/ but from something like /maps/4on4/ or /maps/ctf/ ... and we can set sv_entdir in usermods cfgs...
Member 66 posts
Registered: Jan 2006
Yeah, separate
Member 151 posts
Registered: Jan 2006
IMHO - do not hack mvdsv. Just put sv_loadents 0/1 in your gamemode-cfg's
I.e. you have CTF .ent's in quakedir/qw/maps/. To play CTF you type /ctf in console, and server executes some cfg, so sv_loadents becames 1. When you going to play 4on4 --> /4on4 --> no .ent loading kill me now and burn my soul
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