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Server Talk
2006-05-20, 23:20
Member
405 posts

Registered:
Jan 2006
anni wrote:
try "cmd noweapon lg"

yes, non ezQuake users must use /cmd nowepoan lg
ezQuake users have advantage, may use /noweapon lg
<3
2006-05-21, 07:58
Member
1754 posts

Registered:
Jan 2006
okay thanks, why is it so btw?
2006-05-21, 10:07
Administrator
2058 posts

Registered:
Jan 2006
it's because fuhquake is old and dead
2006-05-21, 10:09
Member
171 posts

Registered:
Jan 2006
A suggestion. Toggle weapon would be better. Maybe /cmd tweapon lg or /cmd t_weapon lg and maybe use the impulse instead of lg/rl. /cmd t_weapon 8

kramiz and nice mod!!!
2006-05-21, 15:15
News Writer
437 posts

Registered:
Jan 2006
Hm my KTX server often crashes by mapchange! Any idea why this happens? The different between the original ktx download and my server is only the custom maps and the maps.cfg i added with the localinfo inside :/

Server IP 213.239.214.134:27500
2006-05-21, 17:31
Administrator
2058 posts

Registered:
Jan 2006
no need to use maps.cfg

use the check_maps command instead

this is my server.cfg:
exec mvdsv.cfg // server settings
exec ktx.cfg // mod settings
exec name.cfg // name & motd settings
exec pwd.cfg // password settings
exec vip_ip.cfg // vip ip settings

// create localinfo 1000-2000 for existing maps (./id1/maps)
check_maps
2006-05-21, 18:47
Member
1754 posts

Registered:
Jan 2006
is toggleready added to KTX? or is the blt-servers just outdated ?
2006-05-21, 18:57
Administrator
2058 posts

Registered:
Jan 2006
not updated
2006-05-22, 08:38
Member
35 posts

Registered:
Feb 2006
toggleready4life

and you added my second favorite command: /agree !!

Yippe!
2006-05-22, 23:23
Member
28 posts

Registered:
May 2006
got this message on my server "# rejected connect from version 26"
"# rejected connect from version 26"

somone who know what this means?
/ frågan är fri
2006-05-23, 09:51
Member
151 posts

Registered:
Jan 2006
wabbit wrote:
got this message on my server "# rejected connect from version 26"
"# rejected connect from version 26"

somone who know what this means?

ZOMG. What client U use? =:-)
kill me now and burn my soul
2006-05-23, 09:56
Member
1011 posts

Registered:
Feb 2006
gotwalls /o/
2006-05-23, 10:34
Member
28 posts

Registered:
May 2006
its a mdsv - KTX server
and im sitting behinde mOnOwall...maybe its something with that?
/ frågan är fri
2006-05-23, 10:54
Administrator
2058 posts

Registered:
Jan 2006
he's asking what client is used to connect to generate that "rejected connect" message
2006-05-23, 11:06
Member
28 posts

Registered:
May 2006
o sorry!...im using fuhquake and that works fine

i dont know who whas trying to connect......only got that message
/ frågan är fri
2006-05-23, 14:44
News Writer
280 posts

Registered:
May 2006
2disconnect:
This is restart code:
void Sys_Quit (qbool restart)
{
if (restart)
if (execv(argv0, com_argv) == -1)
{
Sys_Printf("Restart failed: %s\n", strerror(qerrno));
Sys_Exit(1);
}
Sys_Exit(0); // appkit isn't running
}

For updating ktx we need only map change :-). But for updating mvdsv we need restart command.
2006-05-23, 19:17
Member
1011 posts

Registered:
Feb 2006
another thing for the KTX >> ktpro list is that it seems in KTX it remembers people who disconnected during the match and still lists them (and their frags) in scoreboard at the end

great for duels when people drop before end
2006-05-23, 21:26
Member
151 posts

Registered:
Jan 2006
wabbit wrote:
o sorry!...im using fuhquake and that works fine

i dont know who whas trying to connect......only got that message

Is there any transparent proxy'z @ your monowall?

Anyway - try to start mvdsv @ your localhost. Try connecting some european servers - most of them are MVDSV. If you got no problems with it - check your monowall settings (packet filetring, and proxy'z).
kill me now and burn my soul
2006-05-25, 17:18
Member
151 posts

Registered:
Jan 2006
> http://ktx.quakeworld.nu/files/sample/ktx-sample-configs.tar.gz
I found some 'bugs' here:
all .cfg files have are '744', while it must be 644 (or 600, or even 400 for security geeks). No point to have +x on .cfg file.

quick fix:
find . -type d -exec chmod 755 '{}' \; # use 500 here if U R paranoid
find . -type f -exec chmod 644 '{}' \; # paranoid? --> 400
chmod +x ./ktxsv.sh
kill me now and burn my soul
2006-05-25, 18:56
Administrator
2058 posts

Registered:
Jan 2006
fixed
2006-05-25, 19:44
Member
805 posts

Registered:
Mar 2006
new brazilian ktx server @ qw.redesul.net:27501
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-25, 23:21
Administrator
2058 posts

Registered:
Jan 2006
anyone who downloaded the sample configs during the last few days (2-3) should re-download.

they were very broken and have now been fixed.
2006-05-25, 23:39
Member
54 posts

Registered:
Mar 2006
I had a mate download them about an hour before you posted.. should they redownload as well?
2006-05-26, 10:10
Administrator
2058 posts

Registered:
Jan 2006
yes
2006-05-26, 12:58
Member
151 posts

Registered:
Jan 2006
ls -l configs/usermodes/default.cfg
-rwxr--r-- 1 disc users 107 &#1052;&#1072;&#1081; 26 03:43 configs/usermodes/default.cfg
ls -l configs/usermodes/1on1/default.cfg
-rwxr--r-- 1 disc users 47 &#1052;&#1072;&#1081; 26 03:39 configs/usermodes/1on1/default.cfg

k_disallow_weapons 16 - I dont like to keep gl disallowed in dmm4. Users too lazy for reading docs they dont want to type /bla bla bla, they just wanna make some airgibs with gl =:-). So lets put k_disallow_weapons 0 (all weapons allowed?).
kill me now and burn my soul
2006-05-26, 19:38
Administrator
2058 posts

Registered:
Jan 2006
dmm4 with gl and gren_mode disabled is hell, i don't think anyone wants that. besides it's not what people are used to, so i don't think it would be wise to change that
2006-06-05, 22:20
Member
1011 posts

Registered:
Feb 2006
qqshka wrote:
Freeze in countdown is restored, but last 0.2 sec instead of 1 sec, like ktpro.
I'm not sure is freeze really required, imo not

i liked the original 1 sec freeze as it allowed you a brief respite to prepare mentally and physically to move off from first spawn
2006-06-05, 22:37
Member
405 posts

Registered:
Jan 2006
oldman wrote:
qqshka wrote:
Freeze in countdown is restored, but last 0.2 sec instead of 1 sec, like ktpro.
I'm not sure is freeze really required, imo not

i liked the original 1 sec freeze as it allowed you a brief respite to prepare mentally and physically to move off from first spawn

0.2 sec freeze is like ktpro does now. so i do this in KTX too.
1 sec delay was treated as shit by some players. imo this does't matter at all, 10 seconds or 1 second ot 0.2 sec or just no freeze at all. But i think i start liking 1 sec freeze too, after some count of games, but got suggestion to remove freeze, so now we have 0.2 sec freeze, like in ktpro.
<3
2006-06-06, 06:17
Member
1026 posts

Registered:
Feb 2006
hmm.. can you implement in KTX the view player's weapon mod?

as shown here:
http://www.quakeone.com/q1files/img/forumsimages/sketch/Image4.jpg
http://www.quakeone.com/q1files/img/forumsimages/sketch/Image3.jpg
http://www.quakeone.com/q1files/img/forumsimages/sketch/Image1.jpg
god damn hippies >_<
2006-06-06, 07:23
News Writer
493 posts

Registered:
Jan 2006
I second this, people axe script (or manual) anyway, so vwep would be a nice addition (but those vweps are too big, maybe sized down 25%)
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