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Member 7 posts
Registered: Apr 2013
I have made a smaller version of Deck 16 for Quake. It's not been tested or received feedback yet. I was told by Negke that maybe this place would good to get some feedback from. Bear in mind I have not done a full 4x4 lighting pass or a full-vis on the map yet.
Here is a screenshot - http://s22.postimg.org/y5vpu7y81/deck.jpg
And here is the beta map file - http://www.slingfile.com/file/TPc3hiij34
I'm looking for all types of feedback - - snag points - bsp errors - texture misalignments - .dem files (just let me know which engine, email to the email in the .zip, please avoid darkplaces though my pc hates it) - item placement - improvement suggestions
Ok, have fun and tell me what you think!
Administrator 888 posts
Registered: Jan 2006
Tried to download last night but gave up after only ending up with that iLivid-download yada yada... could you up it to some more decent host? Screenshot looks good! Join us on discord.quake.world
Member 7 posts
Registered: Apr 2013
This *should* work.
https://mega.co.nz/#!fRkj0J7L!Gu2jNHsKQGpxGfu-L2ZQTBdFqaMQ9EpeIY32ZVC2EUE
Member 370 posts
Registered: Mar 2008
I have made a smaller version of Deck 16 for Quake. It's not been tested or received feedback yet. I was told by Negke that maybe this place would good to get some feedback from. Bear in mind I have not done a full 4x4 lighting pass or a full-vis on the map yet.
Here is a screenshot - http://s22.postimg.org/y5vpu7y81/deck.jpg
And here is the beta map file - http://www.slingfile.com/file/TPc3hiij34
I'm looking for all types of feedback - - snag points - bsp errors - texture misalignments - .dem files (just let me know which engine, email to the email in the .zip, please avoid darkplaces though my pc hates it) - item placement - improvement suggestions
Ok, have fun and tell me what you think! Sweet map, But it's a little hard on the FPS. Although, I am not running a very powerful laptop. I will turn the textures on later and see if I can find any texture problems. Nice work!
Administrator 888 posts
Registered: Jan 2006
Now this is a great map with alot of atmosphere. Jumped around it for 5 minutes and felt that this should go straight into the map pool on the xs4all server. But, maybe replace pent with something less epic. And sng-corridor was kinda empty, compared to most other rooms. Love it! (no fps probs for me) Join us on discord.quake.world
Member 7 posts
Registered: Apr 2013
Now this is a great map with alot of atmosphere. Jumped around it for 5 minutes and felt that this should go straight into the map pool on the xs4all server. But, maybe replace pent with something less epic. And sng-corridor was kinda empty, compared to most other rooms. Love it! (no fps probs for me) SNG corridor? Maybe you mean Rocket Launcher corridor? SNG is near the steps in the middle atrium (where the chaingun was in the original map). As for the Pentagram I wasn't really certain what would replace the redeemer. Thanks for the compliments on the atmosphere, I think a lot of mappers under-utilise the lighting effects and ambient sounds. It's not a final map yet though since it isn't 4x4 lighting (better quality) and fullvis (better speeds, may improve framerate). I left those 2 last because they can sometimes take many hours to run fully.
Member 7 posts
Registered: Apr 2013
Also, test the map with deathmatch "1" enabled. The super powerups are disabled in singleplayer due to their spawnflags (there will be a SP version of the map).
Member 286 posts
Registered: Sep 2012
It's really beautiful, and nice work on the lighting ! I made a .lit file you can download HERE . Some screens with HD textures/items and lit file:
Member 7 posts
Registered: Apr 2013
It's really beautiful, and nice work on the lighting ! I made a .lit file you can download HERE . Some screens with HD textures/items and lit file: [screenshots etc] That's pretty neat, though I might have toned some of the red down a little bit Just FYI I am going to be including the .map file in the final release, so you can really tinker with it once it is finished! All you'll need are the correct .wad files and trenchbroom (it may be compatible with other editors too, I'm not sure).
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