I'm back again with another creation. I have a trick up my sleeve though. I'm collaborating with golden_boy on this one. I came up with the initial layout and he is doing the artwork / detailing / cleaning up my mapping mistakes ahah. Need some playtesting done on this one. It's meant for duel but I included a quad if you are feeling frisky and wanna 2v2.
The basics:
2 RL
1 LG
1 GL
1 RA
1 Mega
1 YA
Layout specifics:
Single Atrium
1 Control Tele
1 Falling Tele at YA
3.5 differing level heights
Feedback wanted:
- Should paths be added / taken away?
- Items moved?
- Spawns moved?
- Items added?
- Does it work for tournament style duel?
- Bugs?
- Map name?
- Post your demos of you playing on it in this thread!
Feedback not needed:
- Texture opinions (Just using these before doing final work)
bspname: concept2_v2.bsp
Download
The basics:
2 RL
1 LG
1 GL
1 RA
1 Mega
1 YA
Layout specifics:
Single Atrium
1 Control Tele
1 Falling Tele at YA
3.5 differing level heights
Feedback wanted:
- Should paths be added / taken away?
- Items moved?
- Spawns moved?
- Items added?
- Does it work for tournament style duel?
- Bugs?
- Map name?
- Post your demos of you playing on it in this thread!
Feedback not needed:
- Texture opinions (Just using these before doing final work)
bspname: concept2_v2.bsp
Download
--irc.quakenet.org #telefrag.me and #QWL | foogsQuakeWorld Ladder